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Chess Openings, 



WITH 



DIAGRAMS OF IsTOTABLE POSITIONS AND 

PROBLEMS. 



CONSIDERED CRITICALLY AND PRACTICALLY, 






X^S By H. E. BIRD. 



I=rice, . . . . $1.00- 



/'ny9^/(^i' 



IL 



Howard Lockwood, Publishkr, Nf.vv Vorjc. 
1880 . 






Entered according to Act of Congress, in the Year 1877, 

Bv HOWARD LOCKWOOD, 

In the Office of the Librarian of Congress, Washington, D. C. 



^f 



TO 

H. AspiNWALL Howe, LL.D., to Thomas Workman, M. P., 

AND TO THE 

Members of the Montreal Chess Club, 
THIS SKETCH OF THE CHESS OPENINGS 

IS DEDICATED, 

In vivid recollection and most gi-ateful appreciation of the courtesy and unbounded 
liberality exteuded to him on the occasion of his visit to Montreal, in the 
winter of 1876-7. 

By their obliged servant and warm chess admirer, 

H. E. BIRD. 



Dedicated avitii Feelings of the Kindest Aprrecia- 
TioN TO OUR Distinguished Visitor, 

H . E. BIRD, 

By his Admirer, SAMUEL LOYD. 



BLACK. 




WHITE. 



White to play and give mate in 4 moves. 



l>ii:r)ic"^TEr> 

In, remembrance of manj frlendlj contests over the Chess Board, by 

T|0 



H. 



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PREFACE. 



Numerous works on chess have been published within the past 
twenty years, which have been intended to throw light on the 
intricacies of the game, and especially to present an analysis of 
the great variety of openings and "gambits," a practical knowl- 
edge of which is so important an essential to those aiming to 
excel as players. While most of these works have contained valu- 
able and instructive information, they have, in too many cases, 
lacked in simplicity and directness in teaching, either being too 
scientific in structure or too wearisome in detail to command the 
attention of the general class of readers. What has long been 
wanted in this connection is a book on the chess openings which 
would at once embrace the pith of the lessons taught by the 
great masters in chess strategy, and present in the plainest and 
most lucid manner the best openings for chess students to learn 
which experience and skill could point out, besides combining also 
the latest inventions in openings or variations of gambits which 
have been recently introduced in the world of chess. This is the 
end the author of this latest chess work has had in view, and 
we leave his book itself to tell the story of how far he has suc- 
ceeded in his object. 



CONTENTS. 111. 



CONTENTS. 



*^^^ 

PAGE. 

Introduction 5 

KING'S KNIGHT'S OPENINGS. 

1. Ruy Lopez Attack 9 

3. Tw(,. Knights' Defence 23 

3. Giuoco Piano 28 

4. Philidor's Defence 30 

5. Petroff's Defence 38 

6. Scotcli Gambit 41 

7. Evans' Gambit Accepted 49 

8: Do. Refused, P. to Q. 4, reply. . . 65 

9. ' Do. do. B. to K. Kt. 3, reply 66 

10. Greco Counter Gambit 67 

11. Queen's Bishop's Pawn Game 69 

KING'S KNIGHT'S GAMBIT. 

12. Ordinary Form 72 

13. Cunningham Gambit 75 

14. Allgaier P. to K. R. 4, Kf. to Kt. 5 79 

15. Kieseritzky P. to K. R. 4, Kt. to K 6 80 

16. Muzio » 88 

17. Salvio Cochrane 93 

18 King's Gambit Refused, B. to Q. B. 4, reply 103 

19. Do. do. P. to Q. 4, reply. 106 

KING'S BISHOP'S OPENINGS. 

20. King's Knight's Defence 109 

21. Mr. Boden's Attack 110 

22. Lopez Gambit 112 

23. Double Gambit 112 

24. Queen's Bishop's Pawn Game 113 

KING'S BISHOPS GAMBIT. 

25. Q. to K. R. 5, Defence 114 

26. Kt. toK. B. 3, Defence 126 

27. P. to Q. 4, Defence 128 

28. Kt. to Q. B. 3, Defence 130 

29. P. to Q. Kt. 4, Defence 130 

30. P. to K. B. 4, Defence 133 



IV. 



31. 
32. 

33. 
34. 
35. 
30. 
37. 
38. 
39. 
40. 
41. 
42. 
48. 
44. 
45. 



CONTENTS. 
SPECIAL OR IRREGULAR. 

PAGE 
French Game 136 

Sicilian Game 138 

llampe or Vienna Opening 143 

Steinitz Opening 143 

Centre Gambit 144 

Centre Counter Gambit 145 

The Queen's Gambit 146 

Do. do. Evaded 147 

Do. Bishop's Pawn Opening 148 

Do. Rook's Pawn Opening 149 

Do. Pawn Irregular 150 

The King's Bishop's Pawn Game 152 

Do. P. to K. 4, reply 155 

Fianchetto 155 

Experimental Openings 156 



INDEX OF ILLUSTRATIVE GAMES. 



p. In full. O. Opening only. 

KING'S KNIGHT'S OPENING. 

Ruy Lopez. winner. page. 

F. Boden & Bird Chess Master-pcs. 40 Bird 15 

O. Anderssen & Bird. . . do. 2 Anderssen 15 

O. Anderssen & Blackburne do. 4 Blackburne 15 
F. Lo wen thai & Brien & 

Wormald do. 93 Lowenthal 17 

F. DeVere& Steinitz.. do. 138 De Vere 18 

F. Morphy&Bodcu.... do. 107 Drawn 21 

F. Blackburne & Steinitz do. 135 Blackburne 22 

O. Bird & Wisker do. 146 Bird 23 

Tico KuightH' Defence. 

F. Bird & Boden do. 50 Boden 27 

Philidor's Defence. 

O. Morphy & Ilarrwitz. . do. 112 Morphy 34 

O. Do. do. .. do. 114 Harrwitz 34 

O. Do. do. .. do. 116 Morphy 34 
F. Staunton & Owen, & 

iMorphytk; Barnes. . do. 132 Morphy «& Barnes. 35 

F. Barnes & Morphy ... do. 102 Morphy 30 



COIS TENTS. 



WJlvNER. 

F. Bird &Morphy Chess Master-pcs. 104 Morphy 

O. Blackburne & Bird. .Glasgow. Blackburne 

Scotch Gambit. 

O. Ilosentlial & Anderssen Chess Master-pcs. 24 Anderssen 

Evans Gambit. 

O. Staunton & Barnes, & 

Bird & Owen do. 129 Bird & Owen 

F. Kolisch & Hir.'Chfeld do. 90 Kolisch 

F. Macdounell&Biid.. do. 52 Bird 

Kieseritzky Gambit. 

F. Mieses& Anderssen. do. 21 Anderssen 

O. Harrwitz & Morphy. . do. 118 Harrwitz 

F. Blackburne & Rosenthal do. 60 Rosenthal 

F. Kolisch & Paulsen .. . do. 92 Paulsen 

Salvia Cochrane. 

F. Hanstein & Der Lasa do. 78 Der Lasa 



PAGE- 
SO 

40 
46 



52 
00 
61 

84 
84 
87 
93 

103 



KING'S BISHOP'S OPENING. 

Mr. Baden's Attack. 

O. Boden&Bird Chess Master-pcs. 40 Boden 

O. Boden & Morphy. . . do, i08 Drawn. 

Bishop's Gamb't. Q. to K. 5, and P. to K. Kt, 4, defence. 

O Harrwitz & Anderssen. Chess Mastsr-pes. 7 Anderssen 

O. Lowenthal & Anderssen do. 14 Anderssen 

O. Lowenthal & Anderssen do. 17 Lowenthal 

Q. to R. 5. P. to Q. 3. P. to B. 3. 

F. Perrin & Bird , Brooklyn. Trial Game 

F. A. P. Barnes & Bird. Logeling's, New York. Bird 

F. Do. do. do. do Barness 

F. Rosenthal & Bird Chess Master-pcs. 53 Bird 

O. Anderssen & Morphy Per Dr. Owen. Morphy 

F. Anderssen & Kieserilzky Chess Master-pcs 9 Anderssen 

F. Anderssen & Lowenthal do. 15 Anderssen 

O, Schulten & Kieseritzky do. 88 Kieserilzky 

O. Schulten & Kieseritzky do. 85 Kieseritzky 

F. Steinitz & De Vere. . . do. 137 Steinitz 

SPECIAL. 

Queeri's Gambit. 

O. Harrwitz & Morphy. Chess Master pes. Ill Harrwitz 

O. Do. do. do, 115 Morphy 

O. Labourdopuais&Macdonnell.do. 152 Macdonnell 

O. Blackburne & Rosenthal do. 157 Rosenthal 

Queen's Gambit evaded. 



O. Anderssen & Szen , 



do. 



32 Szen 



111 
111 

118 
119 
119 

123 

124 

125 
126 

127 
131 
132 
132 
133 
138 



147 
147 
148 
148 

143 



VI. 



CONTENTS. 



Queen's Bishop*!* Paicn Opening. 

O. BU'inilz, Blackbunic& 
Bird, tfc Andt'issen, 



WINNEH. 



PAGE- 





Paul sell ik Hot en Mud 


do. 




15G 


Anderssen, &c. 


149 


Queen'' a Book's Pawn Opening. 












0. 


Andcis?en & Alorpliy 


do. 




98 


Morpl)y 


150 


O. 


Steinilz & Blackburne 


do. 




136 


8t( iuilz 


150 


Qieen' 


« Pawn Irregular. 












0. 


Buckle & Williams.. 


do. 




?0 


Buckle 


151 


0. 


llausttin &DerLasa 


do. 




71) 


Ilauhlein 


151 


F. 


SiauDtoii & St. Amant. 




Dr. () 


wen. 


ISlaumoii 


151 


King's 


Bishop's Paicn Game . 












0. 


Andeissen & Kolisch. 


Chess Master-pc6 


. 13 


Anderssen 


153 


0. 


Bird & Rosenthal 


do. 




54 


Bird 


153 


0. 


Buckle &, Lowenthal. 


do. 




m 


Buckle 


154 


0. 


Biicl& Wisker 


do. 




145 


Bird 


154 


0. 


Macdonnell & Wisker 


du. 




149 


AVisker 


154 


Muzio. 


Macdonnell & Bird. . 




Dr. Owen. 


Macdonnell 





Diagrams of Thirteen Noteworthy Positions which have occurred in 

AcTUAii Games. 

PAGE. 

Anderssen ^ Dufresne 163 

Anderssen & Kieseritzk}^ 164 

Bird & Mason Cup Prizo, New Yoik, 1877 165 

Bodeu & Macdonnell 160 

Boden & Morphy . . 167 

Kolisch & Neumann 108 

Labourdonnais & MacdunncU 1 69 

Morphy ct Bird 170 

Morphy & Paulsen 1 71 

i\Iacdonnell «fe Bird 1 72 

Staunton & Horrwitz ] 73 

Sfaunton & St. Amant „ . . 1 74 

Steinilz & Mongredien... , 175 



CHESS IN AMERICA. 



Whatever Ave Americans take hold of in the way of recreative 
exercise, v^'hether of a mental or physical character, we seldom 
rest content until we can excel " all creation " as its special ex- 
emplars. If we cannot do this collectively, we manage to succeed 
individually; and if we do not always maintain the prestige of 
success, we can at least point to having at one time held the 
honors in a contest with all the world. The rapidity, too, with 
which we arrive at the point of excellence aimed at is also a 
national characteristic, the most striking illustration of this peculi- 
arity being the brilliant achievements of our American International 
rifle team. But we have in Paul Morphy's brief but dazzling 
career in chess history an example of our national ability to excel 
and to do it rapidly, which is equally striking, while this latter 
instance also illustrates another national characteristic, and that is 
our tendency to g© into things of this kind with a rush, and to 
achieve our victory on the waves of a public furore. While the 
royal game of chess has been practically known in republican 
America for the past century, it was not until some twenty years 
ago that we began to realize the fact that it was a game ad- 
mirably suited to our "calculating" and " reckoning " people, and 
then we rushed into chess with characteristic impetuosity, and we 
did not rest content until we had placed an American chess player 



CHESS IN AMERICA. 

on the pedestal of the world's championship ii the game. Of 
course ihis was done in tlie excitement of a public chess furore, 
the period- known as " tlie Morphy excitement" being one which 
inarkeil the permanent establishment of chess as one of our na- 
tional i)astimes ; not one which, like l)aseball, "is native and to 
the manner l)orn," but a game which no nationality can call its 
own, it being cosmopolitan — the grand game cf the entire civil- 
ized world. 

The liistory cf chess i;\ America may be said to date from the 
time of Benjamin Franklin, who was the first to bring the game 
into public notice in this country, and he j^layed chess in Phila- 
delphia over a hundred years ago. Franklin's essay on the 
" Morals of Chess " is a standing legacy connected with the game 
left by the old philosopher to his countrymen. In 1802 the first 
chess book published in America was printed in Philadelphia ; in 
fact, that city seems to be the home of chess in this country. 
It Avas here that Charles Vezin — the first foreign player of note 
to come to America — first found contestants worthy of liis skill. 
But this was not until the period of the war of 1812. At that 
time the various chess openings, or "gambits," were almost un- 
known to American votaries of the game. The old Philadelphia 
Athenseum was for years after this the chess centre of that city, 
the veteran Vezin liaving a chess corner in its reading room, 
where the librarian, Mcllhenney, and afterwards Professor A'ethake, 
used to indulge in their favorite pastime. The first regular chess 
club in America, however, v/as that which held its winter evening 
meetings in the old City Hotel on Broadway, near Trinity Church 
New York, and this club was in active operation in 1801. Be- j 
fore this time a noted chess player named Fouis Rou had made 
the game known in that city, and during the exciting period of 
the last quarter of the eighteenth century chess gradually but 
surely came into vogue as a recreation for literateurs and men 
of studious habits. Still, from the time of the Revolution up to 



CHESS IN AMERICA. 

1826, chess may be said to have been a game known but to the 
choice iew in America; but in the latter )''ear an event occurred 
which had a marked influence on the progress of chess in popu- 
larity in the United States, and that was the arrival in America 
of the celebrated automaton chess player. The advent of Maelzel 
with Yon Kempelon's masterpiece of automatic work led to quite 
a stir in chess in the cities where it was exhibited, and it did 
more to give an impetus to the game than anything v/hich oc- 
curred prior to the advent of Paul Morphy, some thirty years 
afterward. In Europe scientific men had been puzzled and chess 
players startled by its apparently inexplicable powers. In America 
it equally astonished our people. One important result here was 
to lead us curious and inquiring Yankees to investigate the game 
of chess, to examine into its special m^erits, and to acquire a prac- 
tical, knowledge of its great intricacies. By this means the 
votaries of chess in America were increased by hundreds. Chess 
books came into demand, and editions of the Vv'orks of Philidor, 
Cochrane and Lewes on the game had to be imported, and in 
some instances foreign chess treatises were republished in this 
country. Thus did chess slowly but surely win its way in public 
favor in America. But it was not until the noteworthy year of 
1851 that the first step was taken which led to the furore for 
chess in this country which prevailed about twenty years ago, and 
which culminated in its permanent establishment as a naturalized 
institution cf the land, and the game of all games best suited to 
the mental characteristics of the American people. 

AVhen the great International Chess Congress of 1851 took place, 
and the doings of the noted players who took part in the grand 
chess tournament held in London that year came to be talked 
about in America, and the names of Staunton, Horwitz, Anderssen, 
Lov.-enthal and other chess lights of the day became almost as 
household words v/itli our chess players, the aitention of Ameri- 
car.s ai a people v/as more particularly called to' the gn.me, and 



CHESS IN AMERICA. 

then it was that our native ambition to excel began to manifest 
itself. The brilliant achievements of the yacht America in defeat- 
ing the fastest English yachts in their own waters had given an 
inspiration to the votaries of other sports to " go and do likewise," 
:ind American chess players began to ask themselves whether it was 
not within the bounds of possibility to raise up a chess champion 
able at least to give the experts of FAirope some trouble to beat 
liim. At this time, though considerable attention was being paid 
to chess in this country, no approach to the great popularity it 
now possesses had been reached'. Throughout the United States 
but one weekly paper published a chess column, and but one chess 
magazine Avas issued, and that had but a short life, the old sport- 
ing paper, the Spirit of the Times^ and Stanley's Chess Magazijie, 
being the only existing vehicles of chess news of the period. 
Some years after this, and when two international chess tourna- 
ments in Europe had settled the question as to who were the 
leading players of the world, a movement was made in this coun- 
try looking to the occurrence of an American chess congress, and 
in 185 7 the first meeting of American chess players was held in 
New York, where a grand tournament took place Avhich brought 
to \vA\X. the newlv discovered star Avhich afterwards shone with 
such lustre before the magnates of the chess world of Europe. 

In this retrospective glance at the history of chess in America 
we are of necessity obliged to be very brief, as our remarks are 
only intended as an introduction to the vv^ork now presented to 
American chess readers. Not to dwell somewhat on the period of 
Morphy's short but brilliant career, however, would be to slight 
the greatest epoch in American chess history. Our chess star was 
first discovered in the Southern portion of our hemisphere by Herr 
Lowenthal in 1849; but it was left to the American chess congress 
of 1857 to develop the fact that this star was one of the first 
magnitude. Suffice it to say that after young Paul Morphy had 
v»on the highest prize in the American tournament cf 1857, he 



CHESS IN AMERICA. 

visited Europe in 1858, and in the chess salons of London and 
Paris carried off the .lonors as the champion chess player of the 
civilized world. In the chess columns of the London Era of Oc- 
tober 5, 1856 — two years oefore Morphy made his brilliant debut 
before the chess world — appeared this noteworthy paragraph: "We 
must pay some attention to chess in America if we mean to keep 
our laurels green. The men of the new world are not apt to lag 
behind when they throw themselves into any pursuit; and if we 
do not take care itie may have the next chess champion fj'-om the 
far Westy These were prophetic words. Morphy's brilliant 
achievements in Europe attracted such attention to chess in this 
country that, as we said before, a perfect furore for the game set 
in, and it continued until chess became thoroughly naturalized 
among us. Chess clubs sprang into existence by the dozen; chess 
columns became a necessity with all weekly papers aiming at any 
aesthetic excellence or high social patronage. Ultimately the furore 
subsided, and it has been succeeded by a quiet but permanent 
popularity which has made chess a household pastime throughout 
the land. 

Herr Lowenthal, after visiting America some twenty-eight years 
ago, referred to the progress chess had then made in the United 
States in the following terms. He said: " My general impression 
of chess in America was that there was great latent ability in 
their players, hut a deficiency in theoretical knowledge and a want 
of a high standard of play." That was, it should be remem- 
bered, before Morphy's advent. ''I did not meet," he says, 
" throughout the States the equals of the great players of Europe, 
but the people had in them at once the logical calciUating power 
of the northern races and the quick perception and warm ini- 
pulses of the South, and they required only oj^portunity and 
])ractice to take a high place in the world of chess." One at- 
tribute of American players struck him forcibly, and that was 
quickness in moving. ''Here in Europe," he states, "a match 



CHESS IN AMERICA. 



game will occupy a whole day, but in America I have played 
three or four games at a sitting." In New Orleans he played 
with ''young Morphy," then about thirteen years of age, and he 
says: "We i)layed three games together, one was drawn and the 
other two I lost." He little thought then that he had played 
with the future chess champion and phenomenon of tlie world. 



4 



i 



INTRODUCTION. 



Having taken part in tliree International Chess Tourna- 
ments, viz.: in London, in 1851; at Vienna, in 1873; and at 
Pliiladelpliia, in 1876, I may reasonably assume tliat I am 
sufficiently well-known as a Chess player to render it un- 
necessary if not altogether superfluous for me to offer any 
apology fox' venturing my opinions upon the subject of 
Chess Openings, especially as such opinions are based upon 
■observations deduced from actual practice up to tlie pres- 
ent time. 

JSTotwithstanding however my experience in the Chess 
arena, and the desire I have sometimes felt to ventilate my 
views as to some new lines of play in some of the principal 
debuts, it was not until the occasion of my visit to Montreal 
during the past winter, that I ever seriously entertained the 
idea of presenting to my friends and the Chess community 
generally, a short treatise upon the subject. 

The kind permission of dedication accorded to me by the 
Montreal Chess Club, and the encouragement of many of 
its members, with whom I had the good fortune to inter- 
change Chess amenities, coupled with the support of many 
Chess admirers in New York and Brooklyn, have in reality 
jeen my incentives for undertaking the compilation of this 
little work. 

I may add, moreover, that upon directing attention to the 
many elaborate and comprehensive works extant upon 
Cliess Openings, and notably Mr. Wormald's work, pub- 
lished in 1875, and that of Messrs. Staunton & Wormald, in 
1876, I have fortunately found it practicable to submit to 
the Chess student in a much condensed form, the most ap- 



6 



INTKODUCTIOX. 



proved inethods of Attack and Defence in the principal 
Openings, witliont traversing the wliole of the w^ide field of 
analysis explored by my more distingnished predecessors. 

The (^Kliaustive and comprehensive work of Messrs. Staun- 
ton and Worniald incUides within it the essence of the opin- 
ions of the great Chess writers and analysts of the past ages. 
It contains the frnits of the researches of Petroff and Jaen- 
isch, of Rnssia; Max Lange, Der Lasa, Bilguer, Schultz and 
Biifresne, of Germany; and the more recent labors of the 
eminent players and analysts, Steinitz and Znkertort. 

It will readily be conceded that little novelty has been in- 
trodnced into the Chess Openings during the past few years. 
Certainly I make small claim to originality, being little 
more than a humble compiler, following carefully what I 
have gathered from the works of the great analysts above 
mentioned. 

I have however consistently adopted moves in som.e of the 
Openings which have been more or less condemned by the 
authorities. I may instance my defence of Kt. to Q. 5 in the 
Ruy Lopez attack. With regard to the question as to the 
best Defence to that Opening, the Evans Gambit, the 
Bishop's Gambit, and a few others, I do not entirely concur 
in the o])inions laid down by the authorities, and in such cases 
I have not hesitated to express my views, and to adduce 
variations in support thereof. 

In addition to the above-mentioned great masters, my 
grateful acknowledgements are due, and are most cordially 
rendered, to the other members of the Chess circle with 
whom I have had the pleasure to reciprocate ideas. 

To my highly esteemed Chess opponent, Mr. Boden, I have 
laid myself under great obligations by the free use of varia- 
tions with wiiich his name must be always identified, 
Scarcelj^ less are my thanks due to the Kev, G. A, Macdon- 
nell for the many valuable wrinkles I have gathered in my 
friendly contests with him. 

Among the distinguished American amateurs to whom I 
am indebted for valuable suggestions, aid and support, I 



i 



' ITiTTRODUCTION. 7 

may specially mention Mr. A. P. Barnes, of New York, and 
Mr. F. Perrin, of Brooklyn. 

For material aid and assistance, next to the Montreal 
Chess Club, the kind encouragement and support of 
Herr Paul Yon Frankenburg, President of the New York 
Chess Club; Mr. Charles W. Logeling and Mr. Edwin Wer- 
ner, of New York; Dr. Wilde, Mr. T. F. Field and Dr. E. 
W. Owen, President of the Philidor Chess Club, of Brooklyn; 
and last, though by no means least, that of my agreeable 
companion, (I may almost say coadjutor), Mr. J. W. Shaw, 
of Montreal, must ever be remembered. 



KING'S KNIGHTS OPENING. 



THE RUY LOPEZ ATTACK, 

OR, 

KNIGHTS GAME OF RUY LOPEZ. 



"We give tliis attack first in order, not as the finest or most 
interesting of the various debuts arising out of the King's 
Kniglits game, but because it has for the past quarter of a 
century been more resorted to in important Chess contests 
tlian any other form of opening. Mr. Wormald in liis 
observations happily refers to tlie following quaint remarks 
of Mr. G. Walker: "The Kuy Lopez attack opens a chap- 
ter of chances in general, but as a rule the chances are on 
the side of the first player, hence doubtless the frequent 
adoption of the debut in important match games." Mr. 
Staunton says: "The attack obtainable by this ancient mode 
of opening the game was thought very highly of a few years 
ago. Recent analysis and practice have, however, shown 
that it is not so formidable as it appeared to be, and at the 
present moment there is a disposition to treat it, perhaps, 
too lightl}^." Mr. Wormald adds: "Notwithstanding the 
antiquity of the debut, it seems to have been rarely adopted 
until within acomparatively recent period. In the large col- 
lection of games contested between Mr. Staunton and all tho 
leading players of the time contained in the Chess Players 
Companion^ there is only a single example of the opening. 



10 KUY LOPEZ Al'IACK. 

I believe that M r. Bird, when a young player, was one of 
the first to call attention to its tnio merits.'' 



KNIGHTS GAME OF RUY LOPEZ. 

The opening moves of the ^ny Lopez are : 

WHITE. ' liLACK. 

1 P. to K. 4. 1 P. to K. 4. 

2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 

3 B. to Q. Kt. 5. 

Six lines of defence are submitted by the authorities, 
which we present in the following order : 

Firstly. 3 P. to Q. R. 3. 

This move is favored by Mr. Steinitz and Mr. Boden, and 
may be taken as the one most approved by the authorities. 

Secondly. 3 Kt. to K. B. 3. 

Considered rightly, we think, slightly inferior to P. to 
Q. P. 3. 

Thirdly. 3 B. to Q. B. 4. 

Affords White the opportunity of strongl}^ centralizing 
his Pawns, and gaining important time by compelling the 
Black Bishop to retreat when P. to Q. 4 is played by AVhite. 

Fourthly. 3 P. to K. B. 4. 

Results in the loss of a Pawn for Black, therefore unsafe. 

Fifthly. 3 K. Kt. to K. 2. 

Leads to a defensive and unsatisfactory game for Black. 

Sixthly. 3 Kt. to Q, 5. 

One very weak variation only of this move is given by the 
authorities, which results very unfavorably for the defence. 



IIUY LOPEZ ATTACK. 11 

The first and second of the foregoing defences are those 
recommended and most commonly adopted, they lead how- 
ever to a somewliat constrained line of play for the second 
player, leaving him little scope for counter attack, and the 
utmost care is necessary on his part to secure a drawn game 
even. 

The third defence has been regarded as unsatisfactory, 
Mr. Boden has however occasionally tried it, and in his 
hands it has proved tenable ; no other eminent player has 
cared to venture it, and it may be doubted whetlier any could 
be found to conduct it with the same patience and skill. 
Besides being an amateur player certainly second to none, 
Mr. Boden possesses a style j)eculiar to himself, and will 
occasionally exult in an exceedingly close and defensive 
game, such as might dishearten many of the finest and most 
courageous players. The memorable game contested by 
him at this opening with Mr. Morphy, is given in full under 
form 3. It will repay all who will take the trouble to ex- 
amine its remarkable variations, and will be found specially 
instructive to the most youthful Chess aspirant. 

The fourth defence, although leading to a most interesting- 
game in many of its variations, is unsound, like Messrs. 
Staunton and Wormald I cannot see any way for Black to 
avoid the loss of a Pawn, for which he does not appear to 
obtain any compensation in position. 

The fifth defence is not satisfactory, Steinitz adopted it 
against Blackburne in the 1873 Vienna Tournament, but 
had a bad game throughout, and lest in 27 moves. 

Tlie sixth defence, which hinges on Kt. to Q, 5 at Black's 
third move, is little known, and it appears to us that the 
authorities have assumed it to be bad without sufiicient evi- 
dence, Mr. Bird is the only leading pla3^er who has per- 
sisently favored it, and it certainly must be admitted that 
he has adopted it with marked consistency and success. 
The authorities however continue to condemn it. Any suc- 
cess that has attended its champion has been attributed 
ather to his ingenuity in conducting the particular form of 



12 



KUY LOPEZ ATTACK. 



del'enco than to its intrinsic merits. No satisfactory analysis 
oi' it lias however appeared, and as it leads to a complicated 
game of a very interesting character, we adduce variations 
in support of our contention that the defence based on Kt. 
to Q, 5, even in the first form here presented, can be adopted 
with perfect safety. In its second form, wdiere Kt. to Q, 5 
is played for Black's third move, and P. to K. R. 4 for his 
fifth, he secures at least an even game, and unless White 
plays soundly and well Black will speedily gain some ad- 
vantages. 

The following is the variation submitted by Mr. Worm- 
aid, and also by Messrs. Staunton and Wormald. It is not 
however of a practical or useful kind, and Black's 7th move 
would not be likely from a fine player in practice. 

DEFENCE FORM 6— Arising from Kt. to Q, 5 at Black's 

3d move. 

Yartatiot^ by Authorities. 

GAME 1. 

WHITE. 

P. to K. 4. 
Kt. to K. B. 3. 
B. to Q. Kt. 5. 



1 

2 

3 

4 

5 

6 

7 

8 

9 

10 

11 

12 

12 



Kt. takes Kt. 

P. to Q. 3. 

Q. to K. P. 5. 

B. to K. Kt. 5. 

P. toQ. B. 3. 

P. takes P. 

B. to Q. B. 4. 

Q. to K. B. 3. 

Q. takes B. P. (ch.) 

P. takes B. 



BLACK. 

1 P. to K. 4. 

2 Kt. to Q. B. 3. 

3 Kt. to Q 5. 

4 P. takes Kt. 

5 B. to B. 4. 

6 Q. to K. 2. 

7 B. to Kt. 5 (ch.)* 

8 P. takes P. 

9 Q. to Q. B. 4. 

10 P. to K. Kt. 3. 

11 Q. takes Q. B. 

12 K. to Q. sq. 



White should win, 

"The weakness of this move detracts from the value of this variation. 
In amendment or substitution lUercof we &ubmitthe following: 

Compiler's Yariatioin^. 

FIRST FORM. 



WHITE. 

1 P. to K. 4. 

2 Kt. to K. B. 3. 



BLACK. 

1 P. to K. 4. 

2 Kt. to Q. B. 3. 





BLACK. 


3 


Kt. to Q. 5. 


4 


p. takes Kt 


5 


B. to Q. B. 4. 


6 


Q. to K. 2. 


7 


Kt. to K. B. 3 



IIUY LOPEZ ATTACK. 13 

WHITE. 

3 B. to Q. Kt. 5. 

4 Kt. takes Kt. 

5 P. to Q. 3. 

6 Q. to K. R. 5. 

7 B. to K. Kt. 5. 

In a mfitcli i^ame between Messrs. Wiskcr and Bin! the latter played Q- <o 
K. B. sq. witlioiit sustaining any permanent disadvantage in po-iton. *'riu; 
above and the following moves occurred m a contest between Messrs. Mast^n 
and Bird. 

8 Q. to K. K 4. 8 P. to Q. B. 3. 

If B. takes Kt., P. retakes with a secure position and ready for attack, no 
matter which side White Castles. 

9 B. to Q. E. 4. 9 P. to Q. 3. 

And the game soon assumed an interesting aspect, without any percept- 
ible advantage on eith^'r side. 

Black ultimateiy won the game, which was of long duration. 



DEFENCE FORM 6— Arising from Kt. to Q, 5 at Black's 
3d move, and P. to K. R. 4 at his 5tli move. 

OoMPiLETi's Variatio:n^s. 
SECOND FORM.— Var. I. 

WHITE. BLACK. 

1 P. to K. 4. 1 P. toK. 4. 

2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 

3 B. to Q. Kt. 5. 3 Kt. to Q. 5. 

4 Kt. takes Kt. 4 P., takes Kt. 

5 B. to Q. B. 4.^'^ 5 P. to K. R. 4.t 

*This move wliich was usually adopted hy the late Mr. De Vere we think 
is the best, it prevents Black playing B. to B. 4 on account of White's reply of 
B. takes P. (ch.) and Q. to 11. 5 (ch.) 

f This move was first introduced by Mr. Bird in a sitting with Mr. Boden 
about 3 years since, it was considered at the time an in'^tance of eccentricity 
intensified, practical experience however, has we submit, proved it to be sonnd 
and good. 

6 Castles. 6 B. to B. 4. 

7 P. to Q. 3. 7 P. to Q. B. 3. 

8 P. to K. B. 4. 

Kt. to Q. 2 is perhaps sounder. 



14 RUY LOPEZ ATTACK. 

WHITE. BLACK. 

8 P. to Q. 4. 

9 p. takes P. 9 P. takes P. 

10 B. to Kt. 5. (ch.) 10 K. to B. sq. 

11 K. to K. sq. 11 Kt. to K. 2. 

Wliite's B. is comparatively out of play, and Black can develope his game 
freely, 

12 Kt. toQ. 2. 12 B. to Kt. 5. 

13 Kt. to K. B. 3. 13 R. to R. 3. 

Black's game appears equal, if not rather preferable to White's. 



DEFENCE FORM 6— Arising from Kt. to Q. o at Black's 
3d move, and P. to K. R. 4 at his 5th move. 

CoMPiLEPw's Variations. 
SECOND FORM.— Var. 2. 

WHITE. CLACK. 

1 P. to K. 4. 1 p. to K. 4. 

2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 

3 B. to Q. Kt. 5. 3 Kt. to Q. 5. 

4 Kt. takes Kt. 4 P. takes Kt. 

5 Castles.^ 

* Th's is coneidered by Dr. Zukertort and other aulhorities to be White's 
best move. 



6 


P. toQ. 3. 


7 


Kt. to Q. 2. 


8 


B. to B. 4. 


9 


P. takes P. 


10 


R. to K. sq. (ch.) 


11 


B. to Kt. 3. 


12 


Kt. to K. B. 3, 


13 


P.toK. R.3. 



5 


P. toK. R. 4. 


6 


B. to B. 4. 


7 


P. toQ. B. 3. 


8 


P to Q. 4. 


9 


P. takes P. 


10 


K. to B. sq. 


11 


B. to K. Kt. 5 


12 


P. to K. R 5. 


13 


B. to K. R. 4. 



And Black's defence appears quite satisfactory. 



RUY LOPEZ ATTACK. 15 

Illustrative Games of 6tli Form of Defence, arising from Kt. 
to Q. 5tli at Black's 3d move, 

No. 40 CHESS MASTERPIECES.* 

BoDEX. Bird, 

WHITE. BLACK, 

1 P. to K. 4. 1 P. to K. 4. 

2 K. Kt to B. 3. 2 Q. Kt. to B. 3, 

3 B. to Kt. 5. 3 Kt toQ. 5, 

4 Kt. takes Kt 4 P. takes Kt. 

5 Castles. 5 K. B, to B. 4. 
P. to Q. B. 3. 6 Kt to K. 2. 

7 P.toQ. 3. ' 7 P. toQ. B. 3- 

8 K. B. to B. 4. 8 Castles. 

9 B. to K. Kt 5. 9 K. to R sq. 

10 Q. to K. R. 5. 10 P. to K. B. 3. 

11 Q. B. takes K. B. R 11 P. to Q. 4. 

12 B. takes Kt. 12 Q. takes B. 

13 P. takes Q. P. at Q. 5. 13 R takes K B. P. 
1^ Resigns. 

* Chess Masterpieces, compiled by H. E. B. 1875. 



>o. 2 CHESS MASTERPIECES, 

Anderssex. Bikd. 

WHITE. BLACK. 

1 R to K. 4. 

2 K. Kt. to B. 3. 

3 B. to Kt. o. 

4 Kt. takes Kt 

5 P.toQ. 3. 

6 B. to R. 4. 

7 Castles. 

8 P. takes P. 

9 P. to Q. B. 3. 

10 P. takes P, 

11 P. to K. Kt. 3, 

And Black has the better opening. 
Mr. Anderssen however won the same. 



1 


P. to K. 4. 


2 


Q. Kt to B. 


3 


Kt. to Q. 5. 


4 


P. takes Kt 


6 


R to Q. B, 3 


6 


Kt. to B. 3. 


7 


P. to Q 4. 


8 


Kt. takes P. 


9 


B. to Q. 3. 


10 


Q. to R. 5. 


11 


Q. to R. 6. 





No. 


4 CHESS MASTERPIECES. 




Anderssen. 


Blackbcrne. 




WHITE. 


BLACK. 


1 
2 

3 
4 
5 
6 

7 


P toK. 4. 
K. Kt. toB. 3. 
B. toQ. Kt 5. 
Kr. takes Kt 
P. to Q. 3. 
B. toQ. B. 4. 
Castles. 


1 P. to K. 4. 

2 Q. Kt. to B. 8. 

3 Kt. to Q. 5. 

4 P. takes Kt 

5 P. to Q. B. 3. 

6 Kt. to B. 3. 

7 P. tj Q. 4. 



16 



KUY LOPEZ ATTACK. 



Atideepsen. 

WHITE. 

8 P. lakes P. 

9 Q. Kt. to Q. 3. 
10 Kt. to K. 4. • 

Blackburne won in 31 moves. 



Blackrukne. 

BLACK. 

8 Kt. takes P. 

9 Q. B. to K. 3. 
10 K. B. to Q. 3. 



DEFENCE FORM 1- Arising from P. to Q. R 3 at 

Black's 3cl move. 



WHITE. 

1 P. toK. 4. 

2 Kt. to K. B. 3. 

3 B. to Q. Kt. 5. 

4 B. to Q. R. 4. 

5 P. to Q. 4. 

6 P.toK. 5. 

7 Castles. 

8 B. takes Kt. 

9 Kt. takes P. 
K) Kt. takes Kt, 

11 Q. to K. 2. 

12 Kt. to Q. B. 3. 

13 Kt. to K. 4. 



GAME 1. 



1 
2 
3 

4 

5 

6 

7 

8 

9 

10 

11 

12 

13 



BLACK. 

P. toK. 4. 
Kt. to Q. B. 3. 
P. to Q. R. 3. 
Kt. to K. B. 3. 
P. takes P. 
Kt. to K. 5. 
Kt. to Q. B. 4. 
Q. P. takes B. 
Kt. to K. 3. 
B. takes Kt. 
B. to Q. B. 4. 
Q. toK. 2. 
P. to K. R. 3. 



And White's game is somewhat more free. 



Variation at White's 5th Move. 



WHITE. 

5 Castles. 

6 P. to Q, 4. 

7 P. to K. 5. 

8 B. takes Q. Kt. 

9 Q. takes P. 

The positions are about equal. 



BLACK. 

5 B. toK. 2. 

6 p. takes P. 

7 Kt. to K. 5. 

8 Q. P. takes B. 

9 B. to K. B. 4. 



Variation at White's 5th Move. 



6 
6 



WHITE. 

P. to Q. 3. 

B. to Q. Kt. 3. 



BLACK. 

5 P. to Q. Kt. 4. 
C B. to Q. B. 4. 





RUY LOPEZ 


ATTACK. 






WHITE. 






BLACK. 




7 


P. to Q. B. 3. 




7 


P. to Q. 3. 




8 


P. to Q. 4. 




8 


B. to Q. Kt. 


3. 


9 


P. takes P.^ 




9 


P. takes P. 




10 


Q. takes Q. (cli.) 




10 


Kt. takes Q. 




11 


Kt. takes P. 




11 


Kt. takes P. 




12 


B. to Q. 5. 




12 


B. to Q. Kt. 


2. 


Even 


game. * Weak play we 


think, 


P. loQ 


. R. 4 would be p 


refe 



17 



DEFE^'CE FORM 1 



-Arising from P. to Q. E.. 3 at Black's 
3d move. 



The following game also affords a good example of this 
form of the opening. 



No. 93 CHESS MASTERPIECES. 



LOWENTHAL, 
WHITE. 

1 P. loK. 4. 

2 Kt. to K. B. 3. 

3 B. to Q. Kt. 5. 

4 B. to Q. R. 4. 

5 Castles. 

6 R. to K. sq, 

7 B. takes Kt. 

8 Kt. takps K.P. 

9 Q. to K. R. 5. 

10 P. to Q. 4. 

11 B. to K. Kt. 5. 

12 P. to K. Kt. 4. 

13 Kt. takes K. B. P. 

14 Kt. takes R. 

15 R take s B. (ch.) 

16 R. takes B. (ch.) 

17 Kt to Q. R. 3. 

18 Q. R. t.K. sq, 

19 R. takes Kt. 

20 R. toB. 7. (ct.) 

21 R. to K. 3. And wins. 

*Not good, P. to K. Kt. 3 waS necessary. 



Brien and Wormald. 

BLACK. 

1 P. to K. 4. 

2 Kt. to Q. B. 3. 

3 P. to Q. R. 3. 

4 Kt. toK. B. 3. 

5 Kt. takes. K. P. 

6 Kt. to Q. B. 4. 

7 Q, P. takes B. 

8 B. to K. 3. 

9 Q. to K. B. 3.* 

10 Kt. to Q. 2. 

11 Q. to B. 4. 

12 Q. takrs Q. B. P. 

13 P. to K. Kt. 3. 

14 P. takes Q. 

15 B.toK. 2. 

16 K. to B. sq. 

17 Q. takes Kt. P. 

18 Q. takes Kt. 

19 Q. to K. R. 6. 

20 K . to Kt. sq. 



DEFENCE FOEM 2— Arising from Kt to K. B. 3. at 

Black's 3d move. 

GAME 2. 



WHITE. 

1 P. to K. 4. 



BLACK. 

1 P. to K. 4. 



18 



KUY LOrEZ ATTACK. 



wniTE. 

2 Kt. to K. B. 3. 

3 B. to Q. Kt. 5. 

4 P. to Q. 3. 

5 P.toQ. B. 3. 

6 Castles. 

7 B. takes Kt. 

8 P. to Q. 4. 

9 Kt. takes K. P. 



2 
3 

4 
5 
6 

7 
8 



BT-ACK. 

Kt. to Q. B. 3. 
Kt. to K. B. 3. 
B. to Q. B. 4. 

to K. 2. 

to Q. R. 3. 

P. takes B. 

to Q Kt. 3. 



Q. 
P. 

Q- 

B. 



Position considered tabe somewhat in White's favor. 





Vakiation at 


White' s 


4th Move. 


4 
5 
6 
7 
8 
9 
10 


WHITE. 

Castles. 
R. to K. sq. 
Kt. takes K. P. 
R. takes Kt. (cli.) 
B. to Q. R. 4. 
B. to Q. Kt. 3. 
R. to K. sq. 


4 
5 
6 
7 
8 
9 
10 


BLACK. 

Kt. takes P. 

Kt. to Q. 3. 

Kt. takes Kt. 

B. to K. 2. 

Castles. 

B. to K. B. 3. 

Kt. to K. B. 4 


Lnd 


there is very little, if any, 


difference. 


\ 



The first 7 moves of this Variation are identical with a 
game won by Mr. DeYere of Mr. Steinitz, at the Dundee 
meeting, 1866. The game is short, pretty, and instructive, 
we therefore give it. 

No. 138 CHESS MASTERPIECES. 



8 
9 

10 
11 
12 
13 
14 
15 
16 
17 
18 
10 



De Verb. 

WHITK 



(ch.) 



(ch.) 



R. takes Kt. 
P. to Q. 4. 
R. to K. sq. 
Q.toK. K. 5. 
Q. takes Kt. 
Q. to Q. Kr. 3. 
P. to Q. B. 4. 
Kt. toQ. B.3. 
Q, take^ Q. B. P. (ch.) 
P. to Q. 5. 
Kt. takes P. 
Kt. takes B. P 
B. to Q. 2. 





Steinitz. 




BLACK. 


7 


B. to K. 2. 


8 


p. lo K. B. 3. 


9 


Kt. lakes B. 


10 


P. to K. Kt. 3 


11 


P. to Q. B. 3. 


12 


P. to Q. 4. 


13 


K. to B. 2. 


14 


P. takes Q. B. 


15 


K. loKt. 2. 


16 


P. takes Q. P. 


17 


B. to K. B. 


18 


Q. takes Kt. 


19 


P. to Q It. 4. 



KUY LOPEZ ATTACK. 



19 





De Vere. 




Steinitz. 




WHITE. 




BLACK. 


20 


Q. to Q. 5. 


20 


P. to Q. Kt. 5. 


21 


Q. R. to Q B. sq. 


21 


Q. to K. B. 2. 


22 


Q. takes K. 


22 


B.toK. 3. 


23 


Q. to K. 4. 


23 


B. takes Q. R. P 


24 


Q. to K. 5. (ch.) 


24 


K. to Kt. sq. 


25 


Q. R. to Q. B. 7. 


25 


Q. to Q. 4. 


26 


Q. takes Q. (ch.) 


26 


B. takes Q. 


27 


K. to K. 8. 




Resigns. 



l/ 



DEFENCE FORM 3— Arising from B. to B. 4 at 
Black's 8d move. 



GAME 3. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


B. to Q. Kt. 5. 


3 


B. to Q. B. 4. 


4 


P. to Q. B. 3. 


4 


K. Kt. to K. 2. 


5 


Castles. 


5 


Castles. 


6 


P. to Q. 4. 


6 


P. takes P. 


7 


P. takes P. 


7 


B. to Q. Kt. 3. 


8 


P. to Q. 5. 


8 


Kt, to Q. Kt. sq 


9 


P. to Q. 6. 


9 


P. takes P. 


10 


B. to K. B. 4. 


10 


B. to Q B. 2. 


n 


Kt. to Q. B. 3. ^ 


11 


P. toQ. R. 3. 


12 


B. to Q. B. 4. 


12 


P. to Q. Kt. 4. 


13 


B. to Q. Kt. 3. 







And White has the preferable position. 





Variation 


AT Black's 


4th Move. 




WHITE. 




BLACK. 




^ 


4 


Q. to K. 2. 


5 


Castles. 


5 


P. to K. B. 3. 


6 


P. to Q. 4. 


6 


B. to Q. Kt. 3. 


7 


Kt. to Q. R. 3. 


7 


Kt. to Q. sq. 


8 


Kt. to Q. B. 4. 


8 


Kt. to K. B 2 


9 


Kt. to K. 3. 


9 


P. to Q. B. 3. 


10 


Kt. to K. B. 5. 


10 


Q. to K. B. sq. 



And White has far more freedom than Black. 



20 



RUY LOPEZ ATTACK. 



The following- is the memorable game referred to between 
Morphy and Boden. 

No. 107 CHESS MASTERPIECES. 



MOHPIIV. 
WHITE. 

1 P. to K. 4. 

2 Kt. to K. E. 3. 

3 B. to Q. Ki. 5. 

4 P. to Q. B. 3. 

5 Castles. 

I) P. to Q. 4. 

7 Kl. ,o Q. K. 3. 

8 Kt. to Q. E. 4. 

9 Q. Kt. to K. 3. 

10 Kt to K. B. 5. 

11 B. to Q. R 4. 

12 Kt.loK. 3. 

13 P. loQ. 5. 

14 Q. P. takes P. 

15 Kt. to Q. H. 4. 

16 P. to Q Kt. 3. 

17 Q. to Q. 3. 

18 B. to Q. K. 3. 

19 Q. takes B. 

20 Q. IL to Q. sq. 

21 Q. R. to Q. 3. 

22 K. to II. sq. 

23 B. to Q, B. sq. 

24 P. toK.Kt.4. 

25 P. to K. li 3. 

26 K. R. to K. Kt. 

27 Kt. to K. R. 4. 

28 Q. R. to K. Kt. 3, 

29 Kl. to K. B. 5. 

30 K. P. takes Kt. 

31 K. R. to Kt. 2. 

32 Q. to K. Kt 4. 

33 Q. to K. R 5. 

34 Q. R. to K. B. 3. 

35 Q, to K. R. 6. 

36 Q. R, takes K. B. P. 

37 Q takes B. 

38 Q lakes K. P. 

39 Q. to K. 3. 

40 P. takes P. 

41 Q to K. 2. 

42 H. takes P. 

43 Q. to Q. 2. 

44 P. to Q. Kt. 4. 

45 B. to K. R. G. 

46 K. to Kt. .<^q. 

47 B to K. Kt. 5. 

48 Q. to K. B 4. 

49 q to Q. B.sq. 

50 B. to K. R. 6. 



1 

2 

3 

4 

5 

6 

7 

8 

9 

10 

11 

12 

13 

14 

15 

16 

17 

18 

19 

20 

21 

22 

23 

24 

25 

26 

27 

28 

29 

30 

31 

32 

83 

34 

35 

36 

37 

38 

39 

40 

41 

42 

43 

44 

45 

46 

47 

48 

49 

50 



Boden. 

BLACK. 

P. to K. 4. 

Kt. lo Q. B. 3. 

B. to Q. B. 4. 

Q. to K. 2. 

P. to K. B. 3. 

B. to Q. Kl. 3. 

Q. Kt. to Q.sq. 

Q. Kt.to K B. 2. 

P. to Q. B. 3. 

Q. to K. B. sq. 

P. to K. Kt. 3 

P. to Q. 3. 

B. to Q. 2. 

P. takes P. 

Q. R. to Q. B. sq. 

B. to K. 3. 

Q. to K. 2. 

Q. B. takes Kt. 

K, to K. B eq. 

P. 10 Q. B. 4. 

K. Kt. to K. R. 3. 

K. to Kt. 2. 

K. R. to K. B. sq. 

K. Kt. lakes P. 

K. Kt. toK. R.3. 

K. to R. sq. 

K. R. toK. Kt. sq. 

P. to K. Kt. 4. 

K. Kt. takes Kt. 

Q. to Q. Kt. 2. (ch.) 

P. to Q. 4. 

Kt. to K. R. 3.* 

Kt. takes K. B. P. 

Kt. to K. Kt. 2. 

B. to Q. sq. 

B takes "R. 

Q. R. to K. B. sq. 

Q. R. toK. B. 4. 

P. to Q. 5. 

Q. R. to K . B. 6. 

Q B. P. takes P. 

P. to Q. 6. 

Q to Q. 4. 

K. R. to K. B. sq. 

Q. R. takes fr^. (cli.) 

K. R. lo K. Kt. sq. 

Q. to Q. 5. 

Q. to Q. R, 8. (ch.) 

Q. to K, 4. 

Kt, lo K, sq. 



KUY LOPEZ ATTACK. 



21 



MORPIIY. 
WHITE. 

51 R. takes R. (cb.) 

52 B to Q. Kt. 3. (cb.) 

53 B. to K, B. 4. 

54 B. 10 K. Kt. 3. 

55 Q. 10 Q. sq. 

56 Q. taU.'>; P. 

57 K. to Kt. 2. 



51 
52 
53 
54 
55 
56 



BODEN. 
BLACK. 

K, takes R. 

K. to R- pq, 

Q, to K, Kt. 2. (cli.) 

R. to K. R. 4. 

R. to K. 4. 

R. to K. 8. (ch.) 



* Black should win. It was ultimately drawn. 



DEFENCE FORM 4— Arisino- from P. to K. B. 4, at Black's 



8d move. 



WHITE. 

1 P. to K. 4. 

2 Kt to K. B. 

3 B. to Q. Kt. 

4 Q. to K. 2. 

5 B. takes Kt. 

6 Q. takes P. 

7 Kt. takes P. 

8 P. to Q. 4. 



3. 

5. 



BLACK, 

1 P. to K. 4. 

2 Kt. to Q. B. 

3 P. to K. B. 

4 P. takes P. 

5 Q. P. takes 

6 B. to Q. 3. 

7 Q. to K. 2. 



B. 



And White has w^on a Pawn with no sacrifice of situation. 



DEFENCE FORM 5 

Black's 3d move. 

WHITE. 

P. to K. 4. 
Kt. to K. B. 
B. to Q. Kt. 
Castles. 
P. to Q. 4. 
Kt. takes P. 
Kt. to Q. B. 
Q. takes Kt. 
Kt. takes B. 
Q. to Q. 3. 
P. to K. B. 4. 
B. to Q. 2. 



Arising from K. Kt. to K. 



2 at 



1 

2 
3 
4 
f) 
6 
7 
8 
9 
10 

n 

12 



0. 



3. 



1 

2 
3 
4 
C) 
ij 
7 
8 
9 
10 
11 



BLACK. 

P. to K. 4. 
Kt. to Q. B. 3. 
K. Kt. to K. 2. 
P. to Q, 3. 
P, takes P; 
B, to Q. 2, 
Kt, takes Kt, 
B, takes B, 
Q, to Q, 2. 
Kt, to Q, B, 3, 
B, to K, 2, 



And While's game is preferable. 






22 PvUY LOPKZ a: TACK. 

Illustrative Game of 5tli Form of Defence, arising from Kt, 
to K, 2 at Black' s 36. move. 

No. 135 CHESS MASTERPIECES. 





Played at Vienna Chess Tournament^ 1873. 




BTjACIvRUKNE 




Stein iTZ. 




WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


K. Ki. toB. 3. 


2 


Q. Kt. to B. 3. 


3 


B. to Kt. 5. 


3 


K. Kt. to K. 2 


4 


P. to Q. 4. 


4 


P takes P. 


5 


Kt. takes P. 


5 


Kt. takes Kt. 


6 


Q. takes Kt. 


G 


Kt. to B. 3. 


7 


Q. to Q. 5. 


7 


B. to K. 2. 


8 


Kt. to B. 3. 


8 


B. to B. 3. 


9 


B. to Q. 2. 


9 


Castles. 


10 


Castles Q. side. 


10 


P. to Q. R. 3. 


11 


B. to K. 2. 


11 


P. to Q. 3. 


12 


P. toK. B.4. 


12 


P. to K. Kt. 3. 


13 


Q. to Q. 3. 


13 


B. to Kt. 2. 


14 


P. to K. R. 4. 


14 


P. to K. R. 4. 


15 


P. to K. Kt. 4. 


15 


P. takes P. 


IG 


P. to R. 5. 


IG 


B. to K. 3. 


17 


P. takes P. 


17 


P. takes P. 


18 


P to K 5. 


18 


Q. to K. sq. 


lU 


Kt. to Q. 5. 


19 


Q. to B. 2. 


29 


Kt. to B. G. (ch.) 


20 


B. takes Kt. 


21 


P. takes B. 


21 


B. to B. 4. 


22 


Q. to K. Kt. 3. 


22 


Q. takes li. P. 


23 


B. to B. 3. 


23 


K. to B. 2. 


24 


R. to R. 7. (ch.) 


24 


K. to K. sq. 


25 


B. takes P. 


25 


B. to K. 5. 


26 


Q. to K. 3. 


2G 


P. to Q. 4. 


27 


Q. to B. 5. 




Resigns. 



NEW OR REVIVED FORM OF ATTACK— Arisino: from 



Q. to K. 2 at White's 5tli move. 



& 



The above variation in the attack was introduced by Mr. 
Bird iu the first game of his match with Mr. AVisker, in 
1873, and frequently played by them both afterwards. It 
was not regarded as an improvement on the ordinary 
method of opening the game, being rather looked upon 
as a whim of Mr. Bird's. The successful adoption of 
the move by Mr. SteinUz however in the first game of his 
1876 match with Mr. Blackburne will probably ensure it a 



I 



TWO KNIftHT'S DEFENCE. 23 

degree of consideration, and give it an importance it miglit 
not otherwise have attained. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


B. to Q. Kt. 5. ' 


3 


P. toQ. K. 3. 


4 


B. to R. 4. 


4 


Kt. to K. B. 3. 


5 


Q. to K. 2. 


5 


B. to K. 2/- 


6 


P. to Q. 3. 


6 


P. to Q. Kt. 4. 


7 


B. to Kt. 8. 


7 


P. to Q. 3. 


8 


P. to Q. E. 4. 


8 


P. to Q. Kt. 5. 



The above are the moves ia one of the games between Messrs. Bird and 
Wisker. — Chess Masterpieces Mo. 146. 

* The question whether the B. can be as advantageously placed to Q. B. 4 
as to K. 2 is a moot point at present. 



TWO KNIGHT' 3 DEFENCE. 

In this opening the second player by his third move of 
Kt. to K. B. 3, although sacrificing a Pawn, obtains a game 
full of resources, he also avoids the Evans attack, and per- 
haps of still more importance to him, if he be fond of an 
open and lively game, he escapes the duller forms of the 
Giuoco Piano; some of the most brilliant forms of this de- 
fence adopted are identified with the name of Mr. Bod en, 
who conducts the same with marvellous skill and conse- 
quent success. 

GAME 1. 

Method Approa^ed by the Authorities. 





wmTE. 




BLVCK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


B. to Q. B, 4. 


3 


Kt. to K. B. 3. 


4 


Kt. to K. Kt. 5. 


4 


P. toQ. 4. 


5 


P. takes P. 


5 


Kt. to Q. P. 4. 


6 


B. toQ. Kt. 5. (ch.) 


6 


P. to Q. B. 3. 


7 


P. takes P. 


7 


P. takes P. 


8 


Q. to K. B. 3.* 


8 


Q. to Q. Kt. 3.t 



24 TWO knight's defence. 





WHITE. 




BLACK. 


u 


B. to Q. 11. 4. 


9 


B. to K. Kt. 5. 


10 


Q. to K. Kt. 3. 


10 


P. to K. R. 3. 


11 


Kt. toK. R. 3. 


11 


B. to Q. 3. 


V2 


Castles. 


12 


Castles Q. side. 


18 


Kt. to Q. B. 3. 


13 


P. to K. 5, 


14 


Q. to K. 3. 


14 


Q. to Q. B. 2. 


15 


Kt. takes K. P. 


15 


B. takes P,(cli.) 


16 


K to li. sq. 


16 


K, R. to K, sq. 


17 


P. to Q. 3. 







•■*' Rcocnt c'X|)eriencc appears to have proved this inove of Q. to K. B. 3 to 
bi' uut?ali-fa(.tor3', and it is uow seldom played. 

f Q. to Q. B. 2 followed by B. to Q. 3 could also be played with advantage. 
Even game. 



Yariations at White's 8tii Move. 

WHITE. BLACK. 

8 B. to K, 2. 8 P. to K, R. 3. 

9 Kt. to K. B. 3. 9 P, to K. 5. 

10 Kt. toK. 5, 10 Q. toQ. 5.-" 

11 Kt, to Kt. 4, 11 B. takes Kc best. 

12 B. takes B. 12 P. to K. 6. 

13 B, to K. 2, 13 P. takes P. (cli). 

14 K. to B. sq. 

*Q. to Q. B. 2 is better, and kads to a more enduring and sounder attack. 

And Biack cannot prevent White advancing Q. B. P. 1 and Q. P. 2 and 
with ease winning ihe Pawn with a safe game. 







GAME 2. 










WMITE. 






BLACK. 




1 


P. to K. 4. 




1 


P. to K. 4. 




2 


Kt. to K. B. 3. 




2 


Kt. toQ. B. 


3. 


3 


B. to Q. B. 4. 




3 


Kt. to K. B. 


3. 


4 


Kt. to K. Kt. 5. 




4- 


P. to Q. 4. 




5 


P. takes P. 




5 


Kt. to Q. R. 


4. 


6 


P. to Q. 3. 




6 


P. to K. R. 


3. 


7 


Kt. to K. B. 3. 




7 


P. to K. 5. 





] 



TWO knight's defence. 25 





WHITE. 




BLACK. 


8 


Q. to K. 2. 


8 


Kt. takes B. 


9 


P. takes Kt. 


9 


B. to Q. B. 4. 


10 


P. to K. R. 3. 


10 


Castles. 


11 


Kt. to K. R. 2. 


11 


P. to Q. Kt. 4. 


12 


P. takes P. 


12 


Kt. takes Q. P 


13 


Castles. 


13 


Q. to K. 2. 



* A move suggested by Dr. Sulile, to which the authorities reply by P. 
takes P. as above; P. to Q. Kt. 3 appears to us belter, and we should prefei' 
White's game. Now we incline to prefer Black's, 







GAME 3. 








WHITE. 




BLACK. 




1 


P. to K. 4. 


1 


P. to K. 4. 




2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 


3. 


3 


B. to Q. B. 4. 


3 


Kt. to K. B. 


3. 


4 


P. toQ. 4. 


4 


P. takes P. 




5 


P. to K. 5. 


6 


P. to Q. 4. 




6 


B. to Q. Kt. 5. 


6 


Kt. to K. 6. 




7 


Kt. takes P. 


7 


B. to Q. 2. 




8 


B. takes Kt. 


8 


P. takes B. 




9 


Castles. 


9 


B. to K. 2. 




10 


P. to Q. B. 4. 


10 


Castles. 




)ismissed as an even game. 








f Kt 


takes Kt. , then P. to Q 


4 gives Black 


an advantage. 








GAME 4. 






WHITE. 




BLACK. 




1 


P. to K. 4. 


1 


P, to K, 4. 




2 


Kt. to K. B. 3. 


2 


Kt, to Q. B. 


3, 


3 


B. to Q. B. 4. 


3 


Kt, to K, B. 


.3, 


4 


Kt. to K. Kt. 5. 


4 


Kt, takes P, 




5 


B, takes P. (cli.) 


5 


K, to K, 2, 




6 


P. to Q. 3. 


6 


Kt, to K B. 


3, 


7 


B, to Kt. 3, 


7 


P, to Q, 4, 




8 


P. to K. B, 4, 


8 


B, to K, Kt. 


5, 


9 


Q. to Q, 2. 


9 


P, to K. R. ? 




10 


P. takes K. P. 


10 


Kt. takes P, 




11 


Q, to K. 3. 


11 


P, takes Kt, 




12 


Q. takes Kt, (ch.) 


12 


K, to B. 2. 




13 


Castles, 


13 


P. to Q, B, 3 


« 


14 


Q, takes^Kt. P. 


14 


B, to Q, 3. 





Wkite has a Pawn more, but an inferior position. 



26 TWO knight's defence. 

Variation at White's 5tii Move. 





WHITE. 






BLACK. 


5 


Kt. takes K. B. P. 


5 


Q 


. to K. R. 5. 


6 


Q. to K. 2. 


6 


Kt. to Q. 5. 


7 


P. to K. Kt. 3. 


7 


Kt. takes Q. 


8 


P. takes Q. 


8 


Kt, to Q. 5. 


9 


Kt. takes K. 


9 


K 


u takes Q. B. P,(ch,) 


10 


K, to K. 2. 


10 


Kt. takes R. 


n 


Kt. to K. B. 7. 


11 


Kt. to Q. B. 7. 


12 


P. to K. B. 3. 


12 


Kt. to Q. 3. 


13 


Kt. takes K. P. 


13 


Kt. takes B, 


14 


Kt. takes Kt, 
31ack has the advantage. 


14 


P 


, to Q. 4. 




GAME 5. 






Compiler's 


Ya 


riation. 




Deduced from 


actual 


practice. 




WHITE. 






BLACK. 


1 


p. to K. 4. 




1 


P. to K. 4. 


2 


Kt. to K. B. 3. 




2 


Kt. to Q, B, 3, 


3 


B. to Q. B. 4. 




3 


Kt, to K, B, 3, 


4 


Kt. to Kt. 5. 




4 


P. to Q, 4. 


5 


P. takes P. 




5 


Kt, to Q. R, 4, 


6 


P. to Q. 3. 




6 


P. to K, R. 3.* 




Kt. to K. B. 3, 




7 


P, to K, 5 


8 


Q. to K. 2, 




8 


Kt, takes B, 


9 


P. takes Kt. 




9 


B, to Q, B, 4, 


10 


P. to K. K. 3. 




10 


Castles. 


11 


Kt. to K. R. 2.t 




11 


P, to K, 6. 


V2 


B. takes P. 




12 


B. takes B, 


13 


P. takes B. 




13 


Kt, to K, 5, 


]4 


Kt. to K. B, 




14 


Q, to K, R, 5,(ch.^ 


15 


P.toK. Kt.3. 




15 


Kt, takes P, 


1(3 


Q. to K. B. 2. 




16 


Kt to K, B, 4, 


17 


Q. takes Q. 




17 


Kt, takes Q, 



These moves occured betwenn Messrs. Bird and Boden, Black has a slightly 
betti-r position, but not enough to compensate for White's extra Pawn. 

* In an interesting game, No, 38 Chess Masterpieces, Mr. Boden here 
played K. B. to Q. 3, but ultimately lost in 58 moves. 

t At this point, in game ]So. 50 Chess Masterpieces, Mr. Bird here played 
K. Kt. to Q. 2, and Mr. Boden speedily won the game, which proceeded thu^: 



I 





TWO knight's 


DEFENCE. 




Bird. 






BODEN. 




WHITE. 






BLACK. 


11 


K. Kt. to Q. 2. 




11 


K. R. to K. 


12 


K. Kr. to Q. Kt. 3. 




12 


P. to K. 6. 


13 


B. takes P. 




13 


B. takes B. 


14 


P. takes B. 




14 


Kt. to K. 5. 


15 


Castles. 




15 


Kt. to K. Kt. 6. 


16 


Q. to K. B. 3. 




16 


Kt. takes R. 


17 


P. to K. 4. 




17 


Q. to K. Kt. 4. 


18 


K. takes Kt. 




18 


P. to K. B. 4. 


19 


Q. Kt.toB. 3. 




19 


P. takes P. 


20 


Q. Kt takes P. 




20 


Q. to K. 4. 1 


21 


Q. Kt. toK. B. 2. 




21 


R. to K. B. 


22 


Q. to K. 2. 




22 


Q. to K. R. 7. 


23 


Q. to K. 4 




23 


B. takes R. P. Wi 




GAME G. 






Compiler's 


y 


A.RIATI0N, 




Deduced from 


actual practice. 




WHITE. 






BLACK. 


1 


p. to K. 4. 




1 


P. toK. 4. 


2 


Kt. to K. B. 3. 




2 


Kt. to Q. B. 3 


3 


B. to Q. B. 4. 




3 


Kt. to K. B. 3 


4 


Kt. to K. Kt. 5. 




4 


P. to Q. 4. 


5 


P. takes P. 




5 


Kt. to Q. R. 4 


6 


B. to Kt. 5. (ch.) 




6 


P. to Q. B. 3. 


7 


P. takes P. 




7 


P. takes P. 


8 


B. to K. 2. 




8 


P. to K. R. 3. 


9 


Kt. to K. B. 3. 




9 


P. to K. 5. 


10 


Kt. to K. 5. 




10 


Q. to B. 2. 



27 



Black's lOtli move suggested and adopted by Mr. Boden is very forcible, if 
White defends the Kt. by either P. to Q. 4 or P. to K. B. 4, Black takes P. en 
passant, then places B. at Q. 3, and gets his Q. B. and Rooks rapidly in play 
with a position quite worth the Pawn sacrificed. 





WHITE. 




BLACK. 


11 


Kt. to K. Kt. 4. 


11 


B. takes Kt. 


12 


B. takes B. 


12 


B. to Q. 3. 


13 


P. to K. R. 3. 


13 


Castles K. R. 


14 


P. to Q. Kt. 3.* 


14 


Q. R. to Q. sq. 


15 


Q. to K. 2. 


15 


Kt. to Q. 4. 


16 


B. to Kt. 2. 


16 


Kt. to K. B. 5. 


17 


Q. to K. B. 


17 


P. to K. B. 4. 


18 


B. to K. 2. 


18 


K. R. to K. 


19 


Kt. to Q. B. 3. 


19 


Kt. to Q. 6. (ch.) 


20 


P. takes Kt. 


20 


P. takes P. 



28 GIUOCO PIANO. 

WHITE. BLACK. 

21 Castles Q. R. 21 P. takes B. 

22 Kt. takes P. 

^laii}' <^oo(I pla3'crs would stiJ like Black's game. We however rather pre- 
fer White's Willi his exlra Pawn. 

* In his notes to a game between Messrs. Bird and Boden, Dr. Zukertort 
considered this a very lardy mode of develo|)tiii(:nt on the part of the former. 
IMaiiy excellent games h )wever resulted from this line of play, which althougli 
appirently tame is we believe sound and satisfactory. 

In New York, an eminent placer at this juncture moved B. to Q. R. 4, and 
the fodowiug play resulted: 

Yariation at White's Stii Move. 

WniTE. CLAC K. 

8 B. to Q. R,. 4. 8 P. to K. J^ 3. 

9 Kt. to K. B. 3. 9 P. to K. 5. 

10 Kt. toti 5. /C 10 Q. to Q. 5. 

11 B. takes B. P. (cli.) 11 Kt. takes B. 

12 Kt. takes Kt. 12 Q. to Q. B. 4. 

13 Kt. takes Q. R. P. 13 R. takes Kt. 

WiunlDg in a few moves. 



aiuoco PIANO, 

This opening is not quite so mucli in favor with the lead- 
ing players as it formerly was. It is considered to lead to 
a somewhat dull form of game, and a few years since quite 
a prejudice arose in certain Chess circles against it. On the 
other hand, Mr, Buckle, the distinguished author of the 
History of Civilization, undoubtedly one of the very finest 
Chess players who ever lived, with first move generally 
adopted it. The match between Messrs. Stanley and Rous- 
seau, played in America, during tlie year 1845, produced 
highly interesting examples of it, 

GAME 1. • 

Method Still Appiiovkd ix Practice, , 

WniTE. BLACK. 

1 P. to K. 4. 1 P. to K. 4. 

2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 





GIUOCO 


PIANO, 






WHITE. 




ELACK. 


3 


B. to Q. B. 4. 


3 


B. to Q. B. 4. 


4 


P. to Q. B. 3. 


4 


Kt. to K. B. 3 


5 


P. to Q. 4. 


5 


P. takes P. 


6 


P. to K. 5. 


6 


P. to Q. 4. 


7 


B. to Q. Kt. 5. 


7 


Kt. to K. 5. 


8 


P. takes P. 


8 


B. to Q. Kt. 3 


9 


B. takes Kt. (cli.) 


9 


P. takes B. 


10 


Kt. to Q. B. 3. 


10 


P. to K. B. 4/' 


11 


P. takes P. e7i 2oassant.\ 


11 


Q. takes P. 


12 


Kt. takes Kt. 


12 


P. takes Kt. 


13 


Kt. to K. 5. 


13 


Castles. 


14 


B. to K. 3. 







29 



Mr. Wormald considers the game somewhat in Black's favor. 



Staunton' s Continuation, 



14 
15 
16 
17 



WHITE. 

Castles. 
Kt. to Q. 7. 
Kt. takes B. 
R. to K. sq. 



BLACK. 

14 B. to Q. E. 3. 

15 Q. toQ. 3. 

16 B. P. takes Kt. 



Mr. Staunton thinks the game about equal. 

It appears to us that Black's 10th move of P. to K. B. 4 is injudicio- s, ana 
we tliink that AVhite acts unwisely m taking the P. en pafisavt at his lltii 
move, if iu'^tead he Castles, his game seems cert-iinly equal if not rather su- 
perior to Black's, for the Black Knight although a:;pearing formidable where 
Jie siands, has no convenient retiring square, and White can change it off when 
liis game is further developed. If huwevtr Black at move 10 Castles, he 
threatens P. to K. B. 3 and B. to K. Kt. 5, and he appears to have a sliirhtly 
belter position ])hiy as White may. On tlie other hand we concur in the opin- 
ion of an ahlo player a^ quoted by Mr. Staunton, that White'- 9th move ci B. 
1 ike^ Kt. is not to be commended. AVe should pJay P. to K. P. 3, followed b}^ 
Castling and Ki. to Q. B. 3, even then we sliiihtly |)refer Black's game, and are 
inclinecl to think that, tlie prudence of White's Gth move of P. to K. 5 is ques- 
tionable. P. to Q. 3 as 5th move for Wliite, althougii app irently tame, is free 
from objection, and possibly on the whole better than P. to Q. 4. 





FiKST Yariation at 


Whiti 


:'s 4th Move, 


1 

2 
3 

4 
5 
6 


WHITE. 

p. to K. 4. 
Kt. to K. B. 3. 
B. to Q. B. 4. 
P. to Q. 3. 
P. to Q. B. 3. 
P. to K. E. 3. 


1 
2 

3 
4 
5 
6 


BLACK. 

P. to K. 4. 
Kt. to Q. B. 3. 
B. to Q. B. 4. 
P. to Q. 3. 
Kt. to K. B. 3, 
Castles. 



30 



CilUOCO PIANO. 



WHITE. 




BLACK. 


7 Castles. 


7 


B. to K. 3. 


8 B. to Q. Kt. 8. 






The game appears quite even. 






Second A^ariation at 


Whit 


e's 4Tn Move. 


WHITE. 




BLACK. 


^ 4 Kt. to Q. B. 8. 


4 


Kt. to K. B. 8. 


5 P. to Q. 8. 


5 


P. to Q. 3. 


6 Kt. to K. 2. &c. 






And there is still no advantage on either side 


\ 


UA31E 


2. 




WHITE. 




BLACK. 


1 P. to K. 4. 


1 


P. to K. 4. 


2 Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


8 B. to B. 4. 


3 


B. to B. 4. 


4 P. to Q. B. 8. 


4 


Kt. to K. B- 3. 


6 P. to Q. 4. 


5 


P. takes P. 


6 P. takes P. 


6 


B. to Q. Kt. 5. (ch.) 


7 B. to Q. 2. 


7 


B. takes B. (ch.) 


8 Q. Kt. takes B. 


8 


P. to Q. 4. 


9 P. takes P. 


9 


K. Kt. takes P- 


10 Q. to Q. Kt. 3. 


10 


Q. Kt. to K. 2. 


11 Castles K. R. 


11 


Castles. 


12 K. R. to K. sq. 


12 


P. to Q. B. 3. 


The game is equal. 


- 




Variation at Black's 


7TII Move, 


WHITE. 




BLACK. 




7 


Kt. takes K.' P. 


8 B. takes B. 


8 


Kt. takes B. 


9 B. takesK. B. P.(cli.) 


9 


K. takes B. 


10 Q. toKt. 8. (ch.) 


10 


P. to Q. 4. 


11 y. takes Kt. 


11 


R. to K. sq. 


12 Castles. 


12 


P. to Q. B. 3. 


18 Kt. to Q. B. 3. 


18 


Kt. to K. B. 3. 


14 Q. R. to K. sq. 


14 


Q. to Q. Kt. 3. 


Even game. 







J 





GIUOCO 


PIANO, 


31 


A game between Morphy and 


St, 


Amant proceeded as 


follows 


St. Amant, 

WHITE, 






Morphy, 

BLACK. 


10 


Castles. 




10 


Castles. 


11 


P. to K. R. 8. 




11 


Kt, to K. B. 5. 


Morphy won 










UAME 3 








WHITE, 






BLACK, 


1 


P. to K. 4. 




I 


P, to K, 4. 


2 


Kt. to K. B. 3. 




2 


Kt, to Q, B. 3. 


8 


11 to Q. 13. 4, 




3 


B. to Q, B. 4. 


4 


Castles. 




4 


Kt. to K. B. 3. 


5 


P. to Q, 4, 




5 


P. takes P, 


6 


P. to K. 5, 




6 


P, to Q, 4, 


7 


P. takes Kt. 




7 


P. takes B, 


8 


R, to K,.sq, (ch.) 




8 


K, to B, sq, best. 


9 


P, takes P, (ch,) 




9 


K, takes P, 


10 


Kt, to K, 5, 




10 


R, to K, sq. 


11 


B. to K, R, 6, (ch. 




11 


K, to Kt, sq. 


12 


Kt. takes Kt, 




12 


P, takes Kt. 


18 


R. takes R. (ch.) 




13 


Q. takes R. 


14 


Kt, to Q, 2, 




14 


Q. to K. 3. 


15 


Q, to R, 5, 




15 


Q, toK. B, 4. 


16 


Q, to R, 4, best 




16 


B. to K, 8, 


17 


Kt, to K, 4, 




17 


B, to Q. Kt. 3. 




Variation at Black's 10th Move, 




WHITE. 




10 


BLACK. 

Kt-takes Kt, 


U 


R, takes Kt. 




11 


B, to Q, 3, 


12 


R, to K, Kt, 5, (ch,) 




12 


K, to B, sq. 


13 


Q, to K. R. 5, 




13 


Q, to K, 2. 


14 


K. to B, sq. 




14 


P, to Q, 6, 


Black should win iu each case. 








Variation Commencing 


Al 


Black's 8th Move, 




WHITE. 




8 


BLACK. 

B, to K, 3, 


9 


Kt, to K, Kt, 5, 




9 


Q, to Q, 4, 



32 GIUOCO PIANO, 

WHITE, BLACK. 

10 Kt, to Q, P>, 3, 10 Q, to K, B, 4, 

11 P, to K, Kt 4, n Q. to K, Kt, 3, best, 

12 Q, Kt, to K. 4. 12 Ji, to Q, Kt. 3, 

13 P, to K, P>, 4, 13 Castles Q, R, 
• 14 P, toK, B, 5, 14 B, takes P, 

15 P. takes B, 15 Q, takes P, 

Black should wiu. 



Compiler's Variation. 

The following Variation frequently adopted by Mr. Bird 
in the 3^ears 1873 and 1874 against Mr, Boden and Mr, Mac- 
donnell leads to a very interesting form of game. As to its 
merits, opinions differ, Mr, Boden, Mr, Macdonnell, and 
other fine players rather consider second players position 
preferable. Mr. Bird however often adopts the Variation, 
believing it to afford a good game, and an enduring, though 
not very powerful attack for the first pla3^er. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


B. to Q. B. 4. 


3 


B. to Q. B. 4. 


4 


P. to Q. B. :^. 


4 


Kt. to K. B. 3. 


5 


P. to Q. Kt. 4. 


5 


B. to Q. Kt. 3. 


6 


Q. to Q. Kt. 3. ^ 


6 


Castles. 


7 


P. to Q. 3. 


7 


P. to Q. 8. 


8 


P. to Q. R. 4. 


8 


P. to Q. R. 4. 


9 


P. to Q. Kt. 5. 


9 


Kt. to K. 2. 



The lines of play which can now be pursued are very 
numerous, and the game can scarcely fail to become botli 
difficult and interesting, affording full scope for invention 
and nicety of calculation. White can move B, to K. 3 and* 
Kt. to Q. 2, guarding B. 4th square in case of Black offering 
the exchange of Bishops by placing B. at K. 3. Black on 
the other hand may play P. to Q. B, 3, threatening P. toQ. 
4, and plan an attack on the Kings side, compelling Wliite 
to play P. to K. Kt, 3 to keep his adversaries Kt, from 
K, B, 6. 



piiilidor's defence. 33 

GAME 4. 

The following is also a plain and common form of the 
opening, resulting in no apparent advantage for either side: 





WHITE. 




BLACK. 


1 


P, to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3 


3 


B. to Q. B. 4. 


3 


B. to Q. B. 4. 


4 


Castles. 


4 


Kt. to K. B. 3 


5 


P. to Q. 3. 


5 


Castles. 


6 


Kt. to Q. B. 3. 


6 


P. to K. H. 3. 


7 


Kt. to K. 2. 


7 


P. to Q. 3. 


8 


P. to Q. B. 3. 


8 


B. to Q. Kt. 3. 


9 


Kt. to K. Kt. 3. 







PHILIDOR'S DEFENCE 

The opinions of the leading authorities differ in regard to 
the merits of this defence, some regarding it as perfectly 
sound, merely involving a somewhat defensive game in the 
opening ; whilst others doubt whether with the most ju- 
dicious and careful play Black can secure as free and as 
good a position as White. We incline to agree with the 
latter view. 

The Philidor defence is not much in vogue with the lead- 
ing players of the present day, Mr. /Boden occasionally 
adopts it, but Mr. Blackburne, Mr. Macdonnell, Mr. Steinitz 
and Mr. Zukertort seldom if ever do. Eight games played 
by Morphy at this opening are recorded in Chess Master- ' 
pieces, he won two and lost one in which he had the attack 
against Harrwitz, and was successful in all the others where 
he conducted the defence, the principal of the latter are re- 
ferred to below. 

The games with Harrwitz we have always regarded as 
among the finest examples of Chess strategy extant. We 
give the first seven moves of each of them. No. 2 in which 
second player moves Kt to K. B. 3 for his 7th move ap- 



34 



PIIILIDOK S DEFENCE. 



pears to afford the most satisfactory and secure opening 
for Black. 

MATCH 1858. 



EXAMPLE 1. 



MORPITY. 
WHITE. 

1 P. lo K. 4. 

2 Kt. to K. B. 3. 

3 P. to Q. 4. 

4 Q. takes P. 

5 15. to Q. Kt. 5. 

6 B. takes Kt. 

7 B. to K. Kt. 5. 

Won by Morphy in 35 moves. 



MORPHY. 
WHITE. 

1 to 7 The Same. 



EXAMPLE 2. 



Won by Harrwitz in 40 moves. 



Morphy. 

WHITE. 

1 P. to K. 4. 

2 Kt to K. B. a 

3 P. t o Q. 4. 

4 Q. takes P. 

5 P. to K. 5. 

6 Q. takes Q. (ch.) 

7 K. Kt. takes P. 

Won by Morphy in 48 moves. 



EXAMPLE 3. 



Harrwitz. 

BLACK. 

P. to K. 4. 
P. to Q. 3. 
P. takes P. 
Kt. to Q. B. 3. 
B. to Q. 2. 
B. takes B. 
P. to K. B. 3. 



Harrwitz. 

BLACK. 



1 to6 

7 



The same. 
Kt. to K. B. 3. 



Harrwitz. 

BLACK. 

P. to K. 4 
P. to Q. 3. 
P. takes P. 
Kt. 10 K. B. 3. 
P. takes P. 
K takes Q. 
Q. B. to K. 3. 



WHITE. 

1 P. to K. 4. 

2 Kt. to K. B. 3. 

3 P. to Q. 4. 



GAME 1. 



BLACK. 

1 P. to K. 4. 

2 p. to Q. 3. 

3 P. to K. B. 4.* 



*Although P. takes P. as shown in Games Nos. 2 and 3 is undoubtedly 
the best move at this point, the above in the text was adopted b}'- Morphy on 
several occasions with marked success. Among notable examples nuty be 
mentioned the consultation game played by him with Mr. Barnes against Mr, 
ytaunion and Mr. Owen, No. ]32 in Chess Masterpieces; another contested by 
him against Mr. Barnes, No. 102 Chess Masterpiece^; and thirdly the much ad- 
mired' game with Mr. Bird, No. 104 Chess Masterpieces. Mr. Morphy won all 
these games, but an examination of them will show that it was rather from su- 



PIIILIDOU S DEFENCE. 



iii) 



perior play in the latter stages, the openings in each case having been in 
favor of his adversaries. The analysis of this opening is botli interesting and 
instructive, it continues thus : 





WHITE. 




BLACK. 


4 


P. takes K. P. 


4 


P. takes K. P. 


5 


Kt. to K. Kt. 5. 


5 


P. to Q. 4. 


6 


P. to K. 6. 


6 


Kt. to K. R. 3. best 


7 


Kt. to Q. B. 3. 


7 


P. to Q. B. 3. 


8 


K. Kt. takes K. P. 


8 


P. takes Kt. 


9 


Q. to R. 5. (ch.) 


9 


P. to K. Kt. 3. 


10 


Q. to K. 5. • 


10 


R. to K. Kt. 


11 


B. to K. Kt. 5. 


11 


B. to K. Kt. 2. 


12 


P. to K. 7. 


12 


Q. to Q. Kt. 3. 


13 


Castles. 


13 


B. takes Q. 


14 


R. to Q. 8. (ch.) 


14 


K. to B. 2. 


15 


B. to B. 4. (ch.) 


15 


B. to K. 3. 


16 


B. takes B. (ch.) 


16 


K. takes B. 


17 


R. takes R. Wins. 







In the game before referred to conducted by Mr. Staunton and Mr. Owen 
against Mr. Morphy and Mr. Barnes, at move 11 the above variation was de- 
parted from, by the White allies playing B. takes Kt. , and this move should 
with proper subsequent play have secured their victor^^ The game proceeded 
iis follows, and as it is an interesting and memorable game we give it in full, 
us also those with Mr. Barnes and Mr. Bird. 



No. 132 CHESS MASTERPIECES. 



?Staunton and Owen. 

WHITE. 

11 B. takes Kt. 

12 R to Q. sq. 
18 Q. to Q, B. 7. 

14 Q. takes Kt. P. 

15 P. to K. B. 3. 

16 Q. takes R 

17 Kt. to K. 4.* 

18 B. to K. 2 t 

19 Castles. 

20 Kt. U) Q. B. 5. 

21 K. to R ?q. 

22 K. to Q. 4. 

23 B.I O.K. 4. 

24 K. K. toQ. 

25 R. to K. J{. 
20 Q. tnk. s Q. 

27 Q. to 11. 2. 

28 R. loQ. 7. 

29 Kt. to K. 4. 



MORPHY AND BaKNES. 



sq 

4. 

Kt. 



11 B. 

12 Q. 

13 Q. 

14 P. 

15 Q. 

16 K. 

17 K. 

18 K. 

19 Q. 

20 B. 

21 B. 

22 B. 

23 K. 

24 Q. 

25 B. 

26 B. 

27 B. 

28 Q. 

29 B. 



BLACK. 

takes B. 
to Kt. 4. 
B. takes 
to K. 6. 
to K. 2. 
to B. 2. 
B. to B. 
to Kt. 2. 
toQ. B. 
tal^es R. 
to B. 
to Kt. 6. 
to R. sq. 
to K. Kt. 3. 
tak(^s Q. R 
to Q. R. 3. 
I ak • s B. 
to K. R. 3. 
to Q. B. 5. 



2. 
P. 



(ch.) 



36 philidok's defence. 

Staunton and Owen. Morphy and Bahnes. 

WHITE. liLACK. 

'SO Kt. to B. 6. 30 P. to K. 7. 

Resigns. 

* Messrs. Staunton and Owen have a decided advantage at this point, they 
should phiy R. to Q. 4 and B. to B. 4. 

f P. to K. Kt. 3 followed by P. to K. B. 4 would be more to the purpose. 



No. 102 CHESS MASTERPIECES. 

Barnes. MourHY. 

WUITE. ■ blalk. 

1 P. to K. 4. 1 P. to K. 4. 

2 Kt. to K. B. 3. 2 P. to Q. 3. 

3 P. to Q. 4. 3 P. to K. B. 4. 

4 P. takes K. P. 4 B. P. takes P. 

5 Kt. to Kt. 5. 5 P. to Q. 4. 

G P. to K. G. 6 B. to Q. B. 4. 

7 Kt. to B. 7. 7 Q. to B. 3. 

8 Q. B. to K. 3. 8 P. to Q. 5. 

9 B. to K. Kt. 5. 9 Q. to B. 4. 

10 Kt. takes K. R.* 10 Q. takes Q. B. 

11 B. to Q. B. 4. 11 Q. Kt. to B. 3. 

12 Kt. to B- 7. 12 q. takes Kt. P. 

13 II. to B. sq. 13 K. Kt. to B 3. 

14 P. to K. B. 3. 14 Kt. to Q. Kt. 5. 

15 Kt. to Q. R. 3. 15 Q. B. t .kes P. 

16 B. lakes B. 16 Kt. to Q 6. (ch.) 

17 Q. takes Kt. 17 P. takes Q. 

18 Castles. 18 B. lakns Q. Kt. 

19 B. to Kt. 3. 19 P. to Q. 7. (ch.) 

20 K. to Kt. sq. 20 B. to B. 4. 

21 Kt. to K. 5. 21 K. to B. 

22 Kt. to Q. 3. 22 R. to K. 

23 Kt. takes B. 23 Q. takes K. R. 

Resigns. 

* P. to K. Kt. 4 would have been serviceable to White. 



No. 104 CHESS MASTERPICEES. 



Bird 

WHITE. 

1 P. toK.4. 

2 Kt. to K. B. 3. 
3' P. loQ. 4. 

4 Kt. to Q. B. 3. 

5 Q. Kt. lakes K. P. 

6 Q. Kt. to K. Kt. 3.* 

7 K. Kl. to K. 5. 

8 B. to K. Kt.5. 

9 Q. Kt. to K. R. 5. 

10 Q. to Q. 2. 

11 P. to K. Kt. 4. 





Morphy. 




black. 


1 


P. to K. 4. 


2 


P to Q. 3. 


3 


P. to K. B. 4. 


4 


P. takes K. P 


5 


P to Q. 1 


6 


P. to K. 5. 


7 


Kl. to K. B. 3 


8 


B. to Q. 3. 


9 


Casllcs. 


10 


Q to K. 


11 


Kt. lakes Kt. P 



philidok's defence. 



37 



Bird. 

WHITE. 

12 Kt. takes Kt. 

13 Kt. to K. 5. 

14 B. to K. 2. 

15 Kr. lakes Kt. 

16 B. to K. 3. 

17 Castles Q. side. 

18 B. takes R. 

19 P. to Q. B. 3. 

20 P. to Q. Kr. 4. 

21 K. to Q. B. 2. 

22 K. to Q. Kt. 2. 

23 P. takes B. 

24 Q. tak( s M. 

25 K. to Q. B. 2. 

26 B. takes P. 

27 R. to Q. 3. 

28 K. to Q. 2. 

29 K. to Q. sq. 

Resigns. 

* K. Kt. takes K. P, is the proper move. 



12 Q. 

13 Kt 

14 Q. 

15 P. 

16 Q. 

17 K. 

18 Q. 

19 Q. 

20 Q. 

21 Q. 

22 B. 

23 R. 

24 Q. 

25 P. 

26 B. 

27 Q. 

28 Q. 

29 Q. 



MORPHY. 
BLACK. 

takes Kt. 
. to Q. B. 3. 
to K. R. 6. 
takes Kt. 
R. to Q. Kt. 
R. takes K. B 
to Q. R. 6. 
talces Q. 
to Q. P. 
to Q. R. 
takes Q. 
takes P. 



R 



P. 

8. (ch.) 
5. (ch.) 
Kt. P. 
(ch.) 



takes Q. (ch.) 



to In 
to K. 
to Q. 
toQ. 
10 Q. 



6. 

B. 4. (ch.) 
B. 5. (ch.) 
R. 7. (ch.) 
Kt. 8. (ch.) 



At move 4 Dr. Zukertort lias suggested that White should 
play Kt. takes K. P., which sacrifices a piece, but appears 
to give White a fully compensating attack. 





WHITE. 




BLACK. 


5 


K. Kt. takes K. P. 


5 


P. takes Kt. 


6 


Q. to P. 5. (ch.) 


6 


K. to Q. 2. 


7 


P. takes P. 


7 


P. to K. Kt. 3. 


8 


Q. to Kt. 4. (ch.) 


8 


K. to K. sq. 


9 


Q. takes K. P. 






ad 


White has two Pawns and an attack fully worth the piece. 




CtAME 2. 








WHITE. • 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt, to K. B. 3. 


2 


P. to Q. 3. 


3 


P. to Q. 4. 


3 


P. takes P. 


4 


Q. takes P. 


4 


Kt. to Q. B. 3. 


5 


E. to Q. Kt. 5. 


5 


B. to Q. 2. 


6 


B. takes Kt. 


6 


B. takes B. 


7 


B. to K. Kt. 5. 


7 


Kt. to K. B. 3. 


8 


Kt. to Q. B. 3. 


8 


B. to K. 2. 



38 



PETROFF S DEFENCE. 



WHITE. 

9 Castles Q. R. 
10 K. R. to K. sq. 

White has a good position. 



BLACK. 

9 Castles. 



WHITE. 

1 v. to K. 4. 

2 Kt. to K. B. 3. 

3 r. to Q. 4. 

4 Q. takes P. 

5 B. toQ. Kt. 5. 

6 B. takes Kt. 

7 B. to K. 3. 

8 Kt. to Q. B. 3. 

9 Castles Q. R. 
10 P. to K. R. 3. 



GAME 3. 



WHITE. 

1 P. to K. 4. 

2 Kt. to K. B. 3. 

3 P. to Q. 4. 

4 Kt. takes P. 



GAME 4. 



1 
2 
3 
4 
5 
6 
7 
8 
9 



And by carefully advancing Pawns on K. 
attack. 



BLACK. 

P. to K. 4. 
P. to Q. 3. 
p. takes P. 
Kt. to Q. B. 3. 
B. to Q. 2. 
B. takes B. 
Kt. to K. B. 3. 
B. to K. 2. 
Castles. 

side White can obtain a fine 



BLACK. 

1 P. to K. 4, 

2 P. to Q. 3. 

3 p. takes P. 



This does not strike us as being so forcible as Q. takes P. The reply given 
by the authorities is Kt. to K. B. 3, P. to Q. B. 4 would not be good as it wouhi 
leave Q. P. weak, but, Bhick apparently could simplify the game by Kt, to Q. 
B. 3, ii is true that iiis Q. B. P. would become doubled, but as a rule in prac- 
tice this is not found to be of any disadvantage. 



PETROFF' S DEFENCE. 

The defence of Kt. to K. B. 3 at Black's second move is 
still tliouglit by many authorities to be as good as P. to Q. 3, 
or even Q. Kt, to B 3, It was long considered by Petroff 
and Jaenisch, the Russian masters, to be the best the second 
player coukl adopt, and Mr, Wormald remarks that this 



PRTROFF's DEFEIN^CE. 



39 



opinion is still held by many of our ablest players. In tlie 
analysis of the most approved variation submitted by him, 
liowever, after the presumedly best eight moves on each 
side a position is brought about identical with a leading 
form of the French game, the first player being a move in 
advance, it follows therefore that as the second player is 
one move behind, that unless his line of defence can be im- 
proved upon, the French game is preferable for him. 

There are other lines of play open to the attacking player 
which do not appear to have received much attention, and 
on the whole we believe that the defence is not perfectly 
satisfactory. The Variation presented by Mr. Wormald is 
as follows : 







GAME 1. 






WHITE, 




BLACK. 


1 


P. to K. 4. 


1 


P.toK. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to K. B. 3. 


3 


Kt. takes P. 


3 


P. to Q. 3. 


4 


Kt. to K. B. 3. 


4 


Kt. takes P. 


5 


P. to Q. 4. 


5 


P. to Q. 4. 


6 


B. to Q. 3. 


6 


B. to Q. 3.^ 


7 


Castles. 


7 


Castles. 


8 


P. to Q. B. 4. 


8 


Kt. to K. B. 3. best 



And White lias a greater advantage than the first move should afford him- 
* In game 121 Chess Masterpieces Morpliy played B. to K. 2, the game 
was won by Lowenthal. It lasted 70 moves. 



In the memorable game by Correspondence between Pesth 
and Paris at the 8th move the game proceeded thus : 







Pesth. 










Paris. 








WHITE. 










BLACK. 




8 


P. 


toQ. 


B. 


4. 


8 


B. 


to K. 3. 




9 


Q. 


toQ. 


B. 


2. 


9 


P. 


to K. B. 


4 


10 


Q. 


to Q. 


Kt 


. 3. 










V^ith 


a manifest advantage. 











The following Variation wliich appears worthy of notice 
occurred in a game lost by Mr. Bird to Mr. Blackburne. 



40 petkoff's defence. 





Black nuKNE. 




Bird. 




WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to K. B. 3. 


•> 
•J 


Kt. to Q. B. 3. 


3 


Kt. to Q. B. 3. 


4 


B. to Q. Kt. 5. 


4 


B. to Q. B. 4. 


5 


Kt. takes K. P. 


5 


B. takes P. (ch.) 


6 


K. takes B. 


6 


Kt. takes Kt. 


7 


P. to Q. 4. 


7 


Q. Kt. to Kt. 6. (ch,) 


8 


K. to Kt. sq. 


8 


P. to Q. B. 3. 


9 


B. to K. 2. 


9 


P. to K. R. 4. 


10 

yriih 


P. to K. R. 3. 

a much better game. 







The following Variation also occurs to ns as leading to an 
interesting game, advantageous to the first player. 

WHITE. 

1 P. to K. 4. 

2 Kt. to K. B. 3. 

3 Kt. to Q. B. 3. 

4 Kt. to Q. 5. 

5 P. takes Kt. 

6 B. to B. 4. 

7 Kt. to Q. 4. 

8 Kt. to Kt. 3. 

9 Castles. 
10 P. to Q. 4. 

Wliite has more freedom and we think that his game is preferable. 





BLACK. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


3 


B. to Q. Kt. 5 


4 


Kt. takes Kt. 


5 


Castles. 


6 


P. to K. 5. 


7 


B. to B. 4. 


8 


B. to Kt, 3. 


9 


P. to Q. 3. 



GAME 2. 

WHITE. BLACK. 

1 P.toK. 4. 1 P. toK. 4. 

2 Kt. to K. B. 3. 2 Kt. to K. B. 3, 

3 P. toQ. 4. 3 P. takes P. 

4 P. to K. 5. 4 Kt. to K. 5. 

5 Kt. takes P. 5 P. to Q. 3. 

6 P. takes P. 6 B. takes P. 

7 B. to Q. B. 4. 7 B. to Q. B. 4. 

8 B. to K. 3. 8 B takes Kt. 

9 Q. takes B. 9 Q. takes Q. 
10 B. takes Q. 10 Castles. 

Even game. 





THE 


SCOTCH 


GAMBIT. 




Variation 


AT BlA 


ck's 


3d Move. 




WniTE. 






BLACK. 


1 


P. to K. 4. 




1 


P. to K. 4. 


2 


Kt. toK. B. 3. 




2 


Kt. to K. B. 3 


3 


P. to Q. 4. 




3 


Kt. takes P. 


4 


B. to Q. 3, 




4 


P. to Q. 4. 


5 


P. takes P. 




5 


Kt. to Q. B, 3. 


6 


Castles. 




6 


B. to Q. B. 4. 


7 


P. to Q. B. 4. 




7 


B. to 1\. 3. . 


8 


P. takes P. 




8 


Q. takes P. 


9 


B. takes Kt. 




9 


Q. takes B. 





Kt. to Q. B. 3. 




10 


Q. to K. B. 4. 



41 



Cousidered to be an equal game. 



.^^♦> -«- 



THE SCOTCH GAMBIT. 

This Opening became very popular after its occurrence in 
tlie celebrated match by correspondence between Edinburgli 
and London, Mr. Staunton appears to have been partial to 
it, and it is still in favor with Mr, Steinitz, Mr. Blackburne, 
and other fine players. 

Games 1 and 2 represent the most approved modern forms 
usually adopted. ISJos. 3 and 4 may be dismissed as unsatis- 
factory to second player. JNos. 5, 6, and 7 are the Variations 
which were most in vogue fomerly. These m.ay frequently 
be converted by second player into forms of the Giuoco 
Piano, and are to a great extent superseded by Variations 
Nos. 1 and 2 above mentioned. 

GAME 1. 

Method Approved in Practice. 





WHITE. 




BLACK, 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. :>. 


2 


Kt. to Q. B. 3. 


3 


P. to Q. 4. 


3 


P. takes P. 


4 


Kt. takes P. ^• 


4 


B. to Q. B. 4. 


6 


B. to K. 3. 


5 


Q. to K. B. 3. 


6 


P. to Q. B. 3. 


6 


K. Kt. to K. 2. 



42 



THE SCOTCH GAMIUT. 



WHITE. 

7 B. to Q. B. 4. 

8 Castles. 

9 B. to Q. Kt. 3. 



BLACK. 

7 Castles. 

8 Q. Kt. to K. 4. 

9 P. to Q. 3. 



Considered tin even game. 

*Kt. takes P. This move has to a great extent superseded B. to Q. B. 4 
the analysis of which is given in games 5, 6 and 7. 



GAME 2. 



Approved in Practice, — First Form. 



2 
3 

4 



WHITE. 

P. to K. 4. 
Kt. to K. B. 3. 
P. to Q. 4. 

Kt. takes P.^ 



BLACK. 

1 P. to K. 4. 

2 Kt. to Q. B. 3. 

3 P. takes P. ^ 

4 Q. toK. R. 5.^ 



*The most natural reply to Black's 4th move is Q. to Q. 3. White may 
however obtain a fine and long endurin:^ attack by abandoning the King's 
Pawn, placing Kt. to Q. Kt. 5, or Kt. to K. B. 3, The former as follows leads 
to a critical game: 



WHITE. 

5 Kt. to Q. Kt. 5. 

6 B. to K. 2. 

7 Castles. 

8 Q. Kt. to B. 3. 

9 Kt. to Q. 4. 1 



BLACK. 

5 Q. takes K. P. (cli.) 

6 K. to Q. sq. 

7 P. to Q. R. 3. 

8 Q. to K. sq. 



And the authorities are pretty evenly divided in opinion as to the choice 
of position. This openiui^ was played in the match between London and 
Vienna in 1874, the defence Black was played by London, and resulted in its 
favor. J\lr. Steinilz also adopted this defence once in his 1^76 match against 
Mr. Blackburne, and was ultimately successful after however being somewhat 
at a disadvantage at one stage of the game. 





Second F 


OR"^! 




WHITE. 




1 


P. to K. 4. 


1 


2 


Kt. to K. B. 3. 


2 


3 


P. to Q. 4, 


3 


4 


Kt. takes P. 


4 


5 


Kt. to K. B. 3, 


5 


6 


B. to K. 2. 


6 



BLACK. 

P. to K. 4. 
Kt. to Q, B, 3, 
P. takes P. 
Q, to K, R. 5. 
Q, takes P, (ch.) 
Kt. to Q. Kt. 5.^ 



THE SCOTCH GAMBIT. 43 

WHITE. ' BLACK. 

7 Kt, to Q. R. 8, '7 B. to Q. B. 4. 

8 Castles, 

Mr. Wormald remarks Avith a .^oocl opening, we agree with Lim, Black 
will find it very difficult to get his Queen and King both into safe quarters. 

*This is altogether premature and had, Black having gained an important 
Pawn should pla>' lor safety, B. to K. 2. is his proper move. 



doubt. 





Yaeiation at 


Move 5. 




WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P, to K, 4. 


2 


Kt. to K. B. 3. 


2 


Kt, to Q, B, 3, 


3 


P, to Q. 4, 


3 


P. takes P. 


4 


Kt, takes P, 


4 


Q. to K. K. 5. 


5 


Q, to Q, 3, 


5 


Kt, to K. B. 3, 


6 


Kt. takes Kt, best. 


6 


Q. P. takes Kt. 


7 


Kt. to Q. B. 3, 


7 


B, to Q, 2. 


is 


remarked that "White has the advantage, this however is o 




GAME 3 








WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


P. toQ. 4. 


3 


Kt. takes P. 


4 


Kt. takes K. P. 


4 


Kt. to K. 3. 


5 


B. to Q. B, 4. 


5 


P, to Q. B. 3. 


6 


B. takes Kt. 


6 


Q, to K, 4. (ch,) 


7 


Kt, to Q. B. 3, 


7 


Q. takes K, Kt, 


8 


B, toQ. Kt. 3. 


8 


B, to Q, B. 4. 


9 


Castles. 


9 


Kt, to K. B. 3, 



The game has been considered as even, but we quite concur in Mr. Worm- 
aid's opinion that most playeis would prefer White's pos tion. K. to R. sq. 
threatening P. to K. B. 4. indeed appears immediately embarrassing for Black. 



Vakiation at Mote 5. 

WHITE. BLACK. 

5 P. to K, B. 4. 5 B. to Q. B. 4. 

6 Kt. to K. B, 3. 6 P. to Q. 3. 

7 P. to K. B, 5, '7 Kt. to K. B, sq. 

8 Kt. to Q. B. 3. 8 Q. to K, 2, 



44 



TlIK SCOTCH GA.MIUT. 



WHITE. 

9 B. to Q. 3. 

10 B. to K. Kt. 5. 

11 Q. to K. 2. 



I3LACK. 

9 Kt, to K, B, 3, 
10 P. to Q. B. 3. 



And the uosition is somewhat in White's favor. 



U\ME 4. 



WHITE. 

1 P. to K. 4. 

2 Kt. to K. B.. 3. 

3 P. to Q. 4. 

4 Kt. takes P. 

5 Q. takes Kt. 

6 P. to K. 5, 



BLACK. 

P. to K. 4. 
Kt. to Q. B 3. 
P. takes P. 
Kt. takes Kt. 
Q. to K. B. 3, 



And Black has a very defensive, and by no means satisfactory game. 



tlAME 5. 



1 
2 

3 
4 

^ 

o 
6 
7 
8 
9 
10 



WHITE. 

P. toK.4. 

Kt. to K, B. 3, 

P. to Q. 4. 

B. to Q. B. 4. 

Castles. 

P. to Q, B. 3. 

Q. to Q. Kt. 3. 

B. takes K. B. P.(cli) 

B. takes K. Kt. 

P. takes B. 



1 
2 
3 

4 

5 
6 
7 
8 
9 
10 



BLACK. 

P. to K. 4, 

Kt, to Q, B. 3. 

P. takes P. 

B. to Q. B. 4. 

P, to Q. 3, best, 

B. to K, Kt. 5. best, 

B. takes Kt, 

K. to B. 

R. takes B, 

P, to K. Kt. 4. 



And Black has a winning position. 



Variatioit 1, 



WHITE. 



5 P, to Q, B, 3. 

6 Castles, best, 

7 P. to Q. R. 3. 

8 P, to Q. Kt. 4. 

9 Q, to Q. Kt. 3. 
10 Q. Kt. takes P. 



4 
5 
6 
7 
8 
9 
10 



BLACK. 

B. to Q. Kt. 5. (ch,) 

P. takes P. 

P, to Q, 3, 

B. to R, 4, 

B. to Kt, 3, 

Q. to K. B, 3. 

B, to K, 3, 



THE SCOTCH GAMBIT 



45 



WHITE. 




BLCK. 


11 Kt to Q, 5. 


11 


B. takes Kt, 


12 B. takes B. 


12 


K, Kt, to K, 2, 


13 B. to K. Kt. 5. 


13 


Q, to K. Kt, 3. 


14 B. takes Kt, 


14 


Kt. takes B, 


15 B. takes P. 


' 




nd the game is considered even. 







Yaeiatioi^ at Black's 4th Move. 

The following Variation arising from Q. to K. B. 3 at 
Black's 4th move in lieu of B. to B. 4, we have recently 
adopted in N'ew York, The line of play indicated, is we be- 
lieve, deserving of attention. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. toK. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


P. to Q. 4. 


3 


P. takes P. 


4 


Kt, takes P. 


4 


Q. to B. 3. 


5 


B. to K. 3. ^ 


5 


Q. to K. Kt. 3 


6 


Q. to K. B. 3. 


6 


Kt. to K. B. 3 


7 


B. to Q. 3. 


7 


Kt. to K. 4 


8 


Q. to K. Kt. 3. 


8 


Q. takes Q. 


9 


R. P. takes Q. 


9 


P. toQ. 4. 



Black's position is rather better. 
* Interesting Variations ari<e from Kt. to Q. Kt. 5 at this juncture. Mr. 
Alberoni ndoptfd this move in a game against Mr. Bird, who replied by B. to 
B. 4., and in a few moves obtained a winning advantage. 



Mr. Blackburne has recently introduced a Variation at 
White's 5th move. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


P. to Q. 4. 


3 


P. takes P. 


4 


Kt. takes P. 


4 


B. to Q. B. 4. 


5 


Kt. to Kt. 3. 


5 


B. to Kt. 3. 


6 


Kt. to Q. B. 3. 


6 


P. to Q. 3. 


7 


B. to K. 2. 


7 


B. to K. 3. 


8 


B. toK. B. 4. 


8 


K. Kt. to K. 2. 


9 


Castles. 


9 


K. Kt. to Kt. 3 



46 



TJIE SCOTCH GAMBIT. 



WHITE. 

10 B. to K. Kt. 3. 

11 K. toK. sq. 

12 P. to KB. 4: 

13 P. takes P. 

14 Kt. to Q. 5. 

Willi a slight advantage in position. 



BLACK. 

10 Q. to Q. 2. 

11 Castles Q. side. 

12 P. to K. B. 4. 

13 B. takes. P. 



A very fine game at the Vienna Tournament of 1873, be- 
tween Anderssen and Rosenthal, proceeded in the following 



manner: 



No. 24 CHESS MASTERPIECES 



Rosenthal. 

WHITE. 



1 P. 

2 Kt 
a P. 

4 Kt 

5 B. 

6 P. 

7 P. 

8 Kt 

9 P. 

10 K. 

11 P. 

12 R. 

13 B. 

14 P 

15 P. 

16 B. 

17 B. 

18 B. 

19 B. 

20 Q. 

21 K. 

22 K. 

23 P. 

24 K. 

25 P. 

26 B. 

27 K 

28 P. 

29 R. 
ao P. 



to K. 4. 
. to K. B 
to Q. 4. 
. takes P. 
to K. 3. 
to Q. B. 3. 
to K. B. 4 
. to Q. R 
takes Kt 
toB.2. 
takes B. 
to Q. B. 



3. 



3. 



3. 

5. 

Kt. 

B. 

3. 

2. 

Kr. 

R. 



3. 



4. 

5. 

Kt. 



to q. 

to K 
toK. 
toK. 
to Q. 
to Q. 
toQ. 
toK. 
R. to K. 
to K. 3. 
takes P. 
lo Q. 2. 
to Q. B. 
loQ. 6. 
. R. toK. B. 
to K. Kt. 4. 
to Q. V>. 2. 
lakes K. B. P. 



6. 



6 K. 

7 P. 

8 Kr 

9 B. 

10 B. 

11 Cm: 

12 P. 

13 P. 

14 Q. 

15 Q. 

16 Q. 

17 P. 

18 P. 

19 B. 

20 R. 

21 Kt 

22 P. 

23 P. 

24 P, 

25 B. 

26 B. 

27 P. 

28 B. 

29 R. 

30 R. 



(Ch.) 



Anderssen. 

BLACK. 

P. to K. 4. 
Kt. to Q. B. 3. 
P takes P. 
B. to Q. B. 4. 
Q. to K. B. 3. 
Kt to K. 2. 
to Q. 3. 
takus Kt. 
to Q. Kt. 5. 
takes Kt. 
i-tles. 

toQ. B. 3. 
to Q. 4. 

to K. R. 5. (ch.) 
to K. R. 6. 
to K. 3. 

B. 4. 
Kt. 3. 
Kt. 2. 
B. 2. 
Kt. 3. 



to K. 
toQ. 
to Q. 
to K. 
. to K. 
to Q.B. 4. 
to Q. 5. (ch.) 
to Q. R. 4. 
hiknH P. 
lo Q. 4. 
to Q. Kt. 
toK. 5. 
to Q. sq. 
takes P. 



4.* 



Anderssen subsequently won. 

*This clever move turns the game in favor of Anderssen. 



THE SCOTCH GAMBIT 



47 



GAME G. 



WHITE. 

1 P. to K. 4. 

2 Kt. to K. B, 3, 

3 P. to Q. 4. 

4 B. to Q. B. 4. 

5 Kt to K. Kt, 6, 



6 Kt. takes K. B. P. 

7 B. takes Kt. (ch,) 

8 Q. to R. 5. (chO 

9 Q, takes B. 

10 Q. takes P. (cli.) 

11 P. takes Q. 

12 K. to Q. sq. best. 

13 B. to Q. 2. 

34 Kt. to Q. R. 3. 

15 R. to K. sq. 

With a superior game. 



BLACK. 

1 P. to K. 4. 

2 Kt to Q. B. 3. 

3 P. takes P. 

4 B. to Q. B. 4, 

5 Kt to K. R, 3. 

Far preferable to Kt. to K. 4 

6 Kt. takes Kt. 

7 K. takes B. 

8 P, to K, Kt 3, 

9 P. to Q. 4. 

10 Q. takes Q, 

11 K. R. to K. (ch.) 

12 Kt. to Q. Kt. 5. 

13 Kt. takes Q. P. 

14 B. to K. B. 4. 



Variation 1 at White's 10th Move, 

WHITE. BLACK. 

10 P. takes Q. P. 10 

11 K. to Q. sq. 11 

12 P. to Q. B. 4. 12 

13 Q. to Q, R, 3. best 13 

14 P. to B. 3. 14 

15 B. to Q. 2. 15 

16 K. R. to K. sq. 16 



R. to K. sq. (ch.) 

R, to K. 4. 

Q, to R. 5. 

B, to Kt. 5. (ch,) 

Q, to K. B. 7. 

Q. takes K. Kt. P. 

B. takes P. (ch.) 

And wins. 



Yariation 2 AT White's 10th: Move, 



WHITE. 

10 p. to K. 5. 

11 P. to K. B. 4, 

12 P, takes Kt. 



BLACK. 

10 K. R. to K. 

11 Kt. takes P. 

12 R. takes P. (ch.) 

And wins. 



48 



THE SCOTCH GAMBIT. 



Yaiuation 3 AT White's 10th Move. 



WHITE. 

10 p. toK. B. 8. 

11 P. takes P, 

12 K. to B. sq, best. 

13 Kt. to Q. 2. best. 
14. Kt. to B. 3. 



10 
11 
12 
13 
14 



BLACK. 

P. takes P. 

Q. to K. 5. (ch.) 

K. K. to B. sq. 

K. toKt. (dis. ch.) 
Q, takes P, 



With a Pawn more and a better position. 



Variation 4 at White's 10th Move, 



10 
11 
12 
13 



WHITE. 

Q, Kt, to Q. 2. 
P, to K, B, 3, 
Kt, takes P. 
K, to B, sq. best 



10 
11 
12 
13 



With a manifest advantage. 



BLACK. 

K. E. to K. 
P, takes P, 
Q. to R. 5. (ch.) 
K. to K. 4. 



WHITE. 

1 P. to K. 4. 

2 Kt. to K. B. 3. 

3 P. to Q. 4. 

4 B. to Q. B. 4. 

5 Kt. to K. Kt. 5, 

6 Q, to K. R. 5, 

7 Castles. 

8 P. to K. R. 3. 

9 P. to K. B. 4. 



GAME 7. 



BLACK. 

1 P. to K. 4. 

2 Kt. to Q. B. 3. 

3 P. takes P. 

4 B. to Q. B. 4. 

5 Kt. to K. R. 3. 

6 Q. to K, 2. 

7 P. to Q, 3, 

8 B, toQ. 2, 

9 Castles Q. R, 



And Black preserves the Gambit Pawn with at least an equal position. 



Variation at White's 6th Move, 



6 

7 

8 

9 

10 



WHITE. 

Castles. 
P. to K. R. 3. 
P. to Q. B. '6. 
K. to R. sq. 
P, toK, B. 4. 



BLACK. 

6 P. to Q. 3. 

7 B. to Q. 2. 

8 Q, to K, B, 3, 

9 Castles Q. R. 



While has a good opening, but Black still retains the Gambit Pawn. 



THE EVANS GAMBIT ATTACK. 49 

THE EVAIN'S GAMBIT ATTACK, 

The Evans Gambit may truly be called ^^ The idol of 
Chess players.^^ Its innumerable phases, and the marvel- 
lous combinations to whicli the various forms of the attack 
give rise, has secured it the first place in the estimation of 
all admirers of the royal pastime. The Bishop's Gambit, 
the Kieseritzky Gambit, and the Salvio Cochrane Gambit, 
are scarcelj^ less beautiful openings and have each at times 
been more or less in favor, but the popularity of the Evans 
has never waned. Notwithstanding the sacrifice of the 
Pawn, and the fact that if it comes to an end game, the de- 
fending player should certainly win, it remains on record 
that of the published games between the finest players, 
nearly two-thirds have been won by the attack. Our pre- 
delictions in favor of the defence have for years past been 
well-known, nevertheless we approach the consideration of 
the opening with much difTidence, and the greatest possible 
feelings of respect for the views of the many distinguished 
players, analysts and writers who have inclined to the opinion 
that in practice the conductor ot" the attack should in the 
long run be successful. 

Messrs. Staunton and Wormald observe. 

'' Of all the openings of which Chess is susceptible, the 
Evans Gambit is the most interesting, its combinations are 
more varied and more beautiful, the opportunities it affords 
for brilliant attack and scientific defence are more abund- 
ant than in any other debut yet invented. In addition to 
these great recommendations, the Evans Gambit is consid- 
ered by many of the best authorities to be an opening of 
perfect fairness to both sides, that is to say, the attack ob- 
tained by the sacrifice of the Gambit Pawn is worth no more 
than it costs. So it remains a moot point to this moment 
whether the first or second player ought to win, supposing 
the best moves were adopted by each of them." 

Of the following eleven games No. 1 and No. 11 are by far 
the most important, being approved forms of the two ad- 



50 



THE EVANS GAMBIT ATTACK. 



TTiittedly best defences, and to these, the student who may 
wish to economize liis time may with advantage first direct 

liis attention. 

FIRST FORM. 

Forms of defence arising* when second player retires his 
Bishop at 5th move to Q. B, 4. 







GAME 1. 






WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. toQ. B. 3. 


8 


B. to Q. Pk 4, 


3 


B. to Q. B. 4. 


4 


P. to Q. Kt. 4. 


4 


B. takes Kt. P. 


5 


P. to Q. B. 3. 


5 


B. to Q. B. 4. 


6 


P. to Q. 4. 


6 


P. takes P. 


7 


Castles. 


7 


P. to Q. 3. 


8 


P. takes P. 


8 


B. to Q. Kt. 3. 


9 


P. to Q. 5. 


9 


Kt. to Q. R. 4. 


10 


B. to Q. Kt. 2. 


10 


Kt, to K, 2, 


11 


B. to Q. 3. 


11 


Castles. 


12 


Kt. to Q, B, 3, 


12 


Kt. to K. Kt. 3, 


13 


Kt. to K. 2. 


13 


P. to Q. B. 4. 


14 


Q, to Q, 2, 


14 


P. to K, B. 3. 


15 


K, to R. sq. 


15 


B. to Q. B. 2. 


16 


Q, R. to B, 


16 


R. to Q, Kt, 


17 


Kt. to K. Kt. 3 . 







Mr. Staunton dismisses the game at this point with the 
observation " that it appeared to him that White had more 
than an equivalent for the Gambit Pawn." 

Mr, Wormald however adds : "the result of recent ex- 
perience hardly endorses Mr. Staunton's dictum." 

The correct continuation apparently is : 





WHITE. 






BLACK. 






17 


P, 


to Q, Kt, 4, 


18 


Kt. to K. B. 5. 


18 


P. 


to Q. B. 5. 


19 


B. to K. 2. best. 


19 


P. 


to Q. Kt. 5. 


20 


B. to Q. 4. 


20 


P. 


to Q. B. 6. 


21 


Q. to Q, sq. 


21 


B. 


to y. Kt. 3. 


22 


P. to Q. R. 3 best. 









And Mr. Wormald remarks that Wliite has no superiority. 
These are the opinions expressed in Staunton and Worm- 



THE EVANS GAMBIT ATTACK. 



51 



aid's work of 1876. Mr, Wormald in his Chess Openings 
published in 1875, also dismisses the game as even. 

We venture to differ from these conclusions, it appeals to 
Tis that Black's position after his 17th move is decidedly su- 
perior to White's, sufficiently so indeed to constitute a win- 
ning advantage. Black's 19tli move of P, to Q. Kt. 5 we 
consider premature. In substitution of the 19th to 21st 
moves we submit the follow^ing, by which it appears to us 
that Black can maintain his Pawns intact for the end gamy, 
and should thereby ultimately win. 

Substituted Variation. 



WHITE. 

19 B. to K. 2. 

20 K. Kt. to Q. 4. ^ 



BLACK. 

19 Kt. to Q. Kt. 2. 

20 B. to Q. 2. 



* If B. to Q. 4, then Black replies with B. to Kt. 3. White cannot break 
up Black's Pawns, and Kt to K. 6 will avail nothing. 

21 P. to K. B. 4. 



21 Kt. to Q. B. 4. 



And with goud play Black should win. 



White can however v?ry his play at move 15 by B. to Q. 
B. 3 





WHITE. 




BLACK. 


15 


B. to Q. B. 3. 


15 


B. to Q. B. 2. 


16 


Kt. to K. Kt. 3. 


16 


P. to Q. R. 3.* 


17 


Kt. to K. B. 5. 


17 


B. takes Kt. 


18 


P. takes B. 


18 


Kt. to K. 4. 


19 


Kt. takes Kt. 


19 


B. P. takes Kt 


20 


P. to K. B. 4. 


20 


P. to Q. Kt. 4. 


21 


P. takes P. 


21 


P. to Q. Kt. 5. 


22 


P. to K. B. 6. 







Wiih a winning position. 

* After this move which is weak, White must we think get an advantage. 



akiatioj^ i]\^ Reply to White's 


loTH Move 


Q. B. 3. 




WHITE. 


BLACK. 


15 B. toQ. B. 3. 15 


B. to Q. 2. 


16 Kt. to K. Kt. 3. 16 


H. to K. sq. 



OF B, to 



V 



52 



THE KVANS GAMBIT ATTACK. 



WHITE. 

17 Kt.to K. B. 5. 

18 P. takes B. 

19 Kt. takes Kt. 



BLACK. 

17 B. takes Kt. 

18 Kt. to K. 4. 

19 B. P. takes Kt. 



And Black's game appears preferable. 

In :i matcli game; between Messr.>. Wisker and Bird the latter played B. to 
Q. B. 2 and P. to Q. Kt. 3, Mr Wisker replied with B. takes Kt., and the 
game became slightly in favor of Black, as the doubled Pawns ou Rooks file 
were of some use to him. 



In reference to move 13 Mr. Wormald observes: *'A game 
between Messrs. Koliscli and Paulsen, at the Bristol Chess 
Chess Congress in 1861, has always been referred to as the 
lii'st recorded illustration of this form of defence. Strange 
to say, all the commentators have overlooked a consultation 
game played in the spring of 1858, and published shortly 
afterw^ards in the "Field," in which Messrs. Bird and Owen 
adopted this identical move with success, against Messrs. 
Staunton and Barnes, 

Chess Masterpieces No. 129, the game proceeded thus: 



Staunton and Barnes. 




WHITE. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


3 


B. to Q B. 4. 


4 


P. to Q. Kt. 4. 


5 


P. to Q. B. 3. 


6 


P. to (J. 4. 


7 


Castles. 


8 


P. takes P 


9 


P. lo Q. 5. 


10 


B. to K. 2. 


11 


B. to Q Kt. 2. 


12 


Q.toQ. 2. 


18 


Kt. to Q. 4. 


14 


K. to R bq. 


15 


P. to K. B. 4. 



] 


Bird and Owen. 




BLACK. 


1 


P. to K. 4. 


2 


Kt. to Q B. 3. 


3 


B. to Q. B. 4. 


4 


B. takes P. 


5 


B. to B. 4. 


6 


P. lakes P. 


7 


P. to Q. 3. 


8 


B. to Kr. 3. 


9 


Kt. to Q. li. 4. 


10 


Kt. to K. 2. 


11 


P. to K. B. 3. 


12 


Casiles. 


13 


Kt. to K. Kt. 3. 


14 


B. to Q. 2. 


15 


P. tu Q. B. 4. 



And the defence subsequently played B. to Q. B. 2 and P. to Q. Kt. 4, 
and ultimately won by their Pawns. 













GAME 2. 














WHITE. 












BLACK. 




1 


P. 


to K. 


4. 






1 


P. 


to K. 4. " 




2 


Kt 


. to K 


B. 


3. 




2 


Kt 


. to Q. B. 


3 



THE EVANS GAMBIT ATTACK. 



d'6 





WHITE. 




BLACK. 


3 


B. to Q. B. 4. 


3 


B. to Q. B. 4. 


4 


P. to Q. Kt. 4. 


4 


B, takes Kt. P. 


5 


P. to Q. B. 3. 


5 


B. to Q. B. 4. 


6 


P. to Q, 4, 


6 


P. takes P. 


7 


Castles. 


7 


P. to Q. 3. 


8 


P. takes P. 


8 


B. to y. Kt. 3. 


9 


B. to Q. Kt. 2. 


9 


K. Kt. to IC 2. 


10 


Kt. to K. Kt. 5. 


10 


P, to Q. 4. 


11 


P. takes P. 


11 


Kt, to Q. R, 4. 


12 


P. to Q. 6. 


12 


Kt, takes B, 


13 


P. takes Kt. 


13 


Q, to Q. 4. 


14 


Kt. to Q. B. 3. 


14 


Q, takes Kt. 


15 


Q, toQ. R. 4. (ch.) 


15 


P. to Q. B. 3. 


16 


Q. takes Kt, 


16 


B, to K, R, 6, 


Jlack 


has the better game. 








GAME 3 








WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


13. to Q, B. 4. 


3 


B. to Q. B 4. 


4 


P. to Q. Kt. 4. 


4 


B. takes Kt. P, 


5 


P. to Q. B. 3. 


5 


B. to Q. B. 4. 


6 


P. to Q. 4. 


6 


P, takes P, 


7 


Castles. 


7 


P. to Q. 3. 


8 


P. takes P. 


8 


B, to Q. Kt, 3, 


9 


Kt. to Q. B. 3. 


9 


B. to K. Kt. 5. 


10 


B. to Q. Kt. 6.^ 


10 


B. to Q. 2. 


11 


P, to K. 5, 


11 


P, takes P, 


12 


K. to K. sq. 







White has a good attack. 

* White may also play Mr. Eraser's variation of Q. to Q. R. 4. 



GAME 4. 

B. to B. 4 and Kt. to Q. R, 4 Defence. 



WHITE. 

1 P. to K. 4. 

2 Kt. to K. B. 3. 

3 B. to Q. B. 4. 



BLACK. 

1 P. to K, 4, 

2 Kt, to Q, B. 3, 

3 B. to Q. B. 4. 



54 





THE EVANS GAMBIT ATTACK. 




WHITE. 




BLACK. 


4 


P. to Q. Kt. 4. 


4 


B. takes Kt. P 


5 


P. to Q. J*>. 3. 


5 


B. to Q. B. 4. 





p. to Q. 4. 


6 


P. takes P, 


7 


Castles. 


7 


P. to Q. 3. 


8 


P. takes P. 


8 


P>, toQ. Kt. 3, 


9 


Kt. to Q. B. 3. 


9 


Kt. to K. B. 3. 


10 


P. to K. 5. 


10 


P. takes P. 


11 


B. to Q. R. 3. 


11 


Kt. to Q. R. 4. 


12 


K. to K, sq. 


12 


Kt. takes B. 


13 


Q. to Q. K. 4. (ch.) 


13 


P. to Q. B. 3. 


14 


Q. takes Kt. 


14 


B. to K, 3. 


15 


R. takes P. 


15 


Q. to Q. 2. 


16 


R. takes B, (cli). 


16 


P. takes R, 


17 


Kt. to K. 5. 
White must win. 








Variation at Black's I 


?Tii Move. 




WHITE. 




BLACK. 






9 


Kt. to Q. R. 4. 


10 


Kt. to K. Kt. 5. 


10 


Kt, takes B. 


11 


Q. to R. 4. (ch.) 


11 


Q. to Q, 2. 


12 


Q. takes Kt. 


12 


P. to K, R, 3, 


13 


Kt. to K. B. 3, 


13 


Q. to Q, B. 3. 


14 


Q. to Q. 3. 


14 


B, to K. Kt. 5, 


15 


P. to Q. 5. 


15 


Q. to Q. 2. 


16 


Kt, to Q, 4, 


16 


Kt. to K. 2, 


Lnd Black retains his Pawn, and White has i 


110 attack to compensj 




GAME 


5. 






WHITE. 




BLACK 


1 


P. to K. 4. 


1 


p. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


B. to Q. B. 4. 


3 


B. to Q. B. 4. 


4 


P. to Q. Kt. 4. 


4 


B. takes Kt. P. 


5 


P. to Q. B. 3. 


5 


B. to Q B 4. 


6 


P. to Q. 4. 


6 


P. takes P. 


7 


Castles. 


7 


P. to Q. 3. 


8 


P. takes P. 


8 


B. to Q. Kt. 3. 


9 


P. to Q. 5. 


9 


Q. Kt. to K. 2. 


10 


P. to K. 5. 


10 


B. to K. Kt. 5 



THE EVANS GAMBIT ATTACK. 



bi) 



WHITE. 

11 Q. to Q. R. 4, (ch.) 

12 Q. to Q. Kt. 3. 

13 Kt. toQ. B. 3. 

With the better opening. 



BL.\CK. 

11 B. to Q. 2. 

12 Kt. to K. Kt. 3. 



Yakiation AT Black's IOtii Move. 



11 
12 
13 
14 
15 



WHITE. 

Kt. to Q. B. 
B. takes Kt. 
Kt. to K. 4. 
Kt, to K. B. 
Kt. takes K. 



3. 



8. (ck.) 
P. 



BL.^CK. 

10 Kt. to K. R. 

11 Castles. 

12 P. takes B. 

13 P. takes P. 

14 K. to P. sq. 

15 Q, to Q, 3, 



Mr. Staunton prefers Black's 
superior. 



game. We think White's position slightly 



WHITE. 

^1 P. to K. 4. 

2 Kt to K. B. 3, 

3 B. to Q. B. 4. 

4 P. to Q. Kt. 4. 

5 P.toQ. B. 3. 

6 P. to Q. 4. 

7 Castles. 

8 B. to Q. P. 3. 

9 P.toK. 5. 

10 B. to Q. Kt. 5. 

11 P. takes P. 

12 Q. to Q. Kt. 3. 

13 B, to Q, 3, 



GAME 6. 



1 

2 
3 
4 
5 
6 
7 
8 
9 

10 
11 
12 



BLACK. 

P. to K. 4. 
Kt. to Q. B. 3. 
B. to Q. B. 4. 
B. takes Kt. P. 
B. to Q, E. 4. 
P. takes P, 
Kt. to K. B. 3. 
P. toQ. 3. 
P. to Q. 4. 
Kt, to K, 5, 
B. to Q. 2. 
P. toQ. P. 3. 



It appears that Black has time to play B. to K. 3, followed by Q. Kt. to 
K. 2 with a safe game. 



Yakiation at Black's 7tii Move. 



ELACK. 

7 P. to Q. 6. 

8 Q, to K. B, 3. 

9 Q. to K. Kt. 3. 
10 K. Kt. to K, 2. 





WHITE. 




8 

9 

10 

11 


Q. to y. 

p. to K. 
p. to K. 
B. to Q. 


Kt. 3, 

5. 
sq. 
P. 3. 



A strong form of the attack. 



56 THE EA^VNS GAM3UT ATTACK. 

Variation at Black's 7rii Move. 

WHITE. BLACK. 

7 B. to Q. Kt. 8. 

8 P, to K, 5, 8 P. to Q. 4. 

9 P. takes P, en passant. 
We prefer Blaek's game. 

Variation at Black's 7tii Move. 

WHITE. BLACK, 

7 P, takes P, 

8 Q. to Q, Kt. 3. 8 Q. to K. B. 3. 

9 P. to K. 5. 9 Q. to K. Kt. 3. 
10 Q. Kt. takes P. 10 K. Kt. to K. 2. 

See Dr. Zuker tort's variation. 



GAME 7. 

Defence Arising from Retiring B. to Q. R.. 4 at Black's 

5th Move. 

WHITE. BLACK. 

1 P. to K. 4. 1 P. to K. 4. 

2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 

3 B. to Q. B. 4. 3 B. to Q. B. 4. 

4 P. to Q. Kt. 4. 4 B. takes Kt, P. 

5 P. to Q. B. 3. 5 B. to Q. R. 4. 

Messrs. Staunton and Wormald observe: '* In one respect 
this move is certainly preferable to B. to B. 4, as it allows 
Black the defence of Kt. to K. B. 3 more advantagously. 
On the other hand, when the B. retires to Q. R. 4, White 
can more safely push the attack by Q. to Q. Kt. 3, as Black 
cannot reply with Kt. to Q, R, 4, so that it is difficult to say 
which should really luive the preference. 

The question as to the relative strength of B. to B. 4 and 
B. to R. 4 at Black's 5th move, it appears to us must de- 
pend upon the value of the defence submitted in game 
1 as compared with the compromised defence in game 11. 
Dr. Zukertort w^lio has given much attemion to the latter, 
contends and claims, we believe, that the foreign masters 
agree with him, that the defence arising from B. to R. 4 
followed uj) at the proper moment by P. to Q. Kt. 4 is by 



THE EVANS GAMBIT ATTACK. 



57 



far the most complete and satisfactory answer to the Evans 
attack. 





WHITE. 




BLACK . 


6 


Castles. 


6 


Kt. to K. B. 3. 


7 


P. to Q. 4. 


7 


Castles. 


8 


P takes K. P. 


8 


K. Kt. takes K. P 


9 


Q. to Q. 3. 


9 


Kt. to Q. B. 4. 


10 


Q. to Q. 5. 


10 


Kt. to K. 3. 


11 


B. to Q. R. 3. 







Mr. Staunton remarks that Black has a very constrained position. We do 
not, l)0wever, consider that White has any attack to compensate lor the Pawn 
sacrificed. 







GAME 8 


^ 




EFENi 


:e Arising from Retiring B 


. toQ. R. 4atB] 






5th 


Mov 


E. 






WHITE. 








BLACK. 


1 


P. to K. 4. 






1 


P. to K. 4. 


2 


Kt. to K. B. 3. 






2 


Kt. to Q. B. 3. 


3 


B. to Q. B. 4. 






3 


B. to Q. B. 4. 


4 


P. to Q. Kt. 4, 






4 


B. takes P. 


5 


P. to Q. B. 3. 






5 


B. to Q. R. 4. 


6 


P. to Q. 4. 






6 


P. takes P. 


7 


Castles. 






7 


P. to Q. 3. 


8 


Q. to Q. Kt. 3. 






8 


Q. to K. B. 3. 


9 


P. takes P. 






9 


B. to Q. Kt. 3. 


10 


B. to Q. Kt. 5. 






10 


B. to Q. 2. 


11 


P. to K. 5. 






11 


P. takes P. 


12 


R, to K, sq. 






12 


K. Kt. to K. 2. 


13 


P. takes P. 






13 


Q. to K. Kt. 3, 


14 


B. to K. Kt. 5. 











Mr. Staunton remarks that Black retains the advantage of a Pawn plus, 
but at the cost of a confined situation. 

It appears to us tliat if White at his 13ih move play B. to K. Kt, 5, Black 
cannot maintain an even game, if indeed he can avoid a decided inferiority. 





For Example. 






WHITE. 


BLACK. 


13 


B. to K. Kt. 5. 13 


Q. to Q. 3. best. 


14 


B. takes Kt. 14 


Kt. takes B. 


15 


B. takes B. (ch.) 15 


Q. takes B. 


1(3 


Kt. takes K. P. 





With a winning position. 



58 



THE KVANS GAMBIT ATTACK. 







GAMI 


: 9. 








Mk. FRi 


user's 


V. 


V.RIATI0N. 




WHITE. 








BLACK. 


1 


P. to K. 4. 






1 


P. to K. 4. 


2 


Kt. to K. B. 3. 






2 


Kt. to Q. B. 3. 


3 


B. to Q. B. 4. 






3 


B. to Q. B. 4. 


4 


P. to Q. Kt. 4. 






4 


B. takes Kt. P 


5 


P. to Q. B. 3. 






5 


B. to Q. B. 4. 


6 


P. to Q. 4. 






6 


P. takes P. 


7 


Castles. 






7 


P. to Q. 3. 


8 


P. takes P. 






8 


B. to Q. Kt. 3. 


9 


Kt. to Q. B. 3. 






9 


B. to K. Kt. 5. 


10 


Q. to Q. Pt. 4. 











This move is attributed to Mr. Eraser. Very great, in 
fact, we think too much importance has been attached to 
the attack arising from it, which is certainly inferior to that 
favored by Prof. Anderssen, See game 1. 

WHITE. BLACK. 

10 B. to Q. 2, 

We prefer moving K. to B. sq. for Black at his 10th move. 
Messrs. Staunton and Wormald admit that this line of play 
23aral3^zis the attack for a time, but add that Black's game 
becomes miserably embarrassed. It appears to us however 
that they somewhat overrate the difficulty of Black's posi- 
tion. 

The K-ev. G. A, Macdonnell played some very fine speci- 
mens of this attack against Mr. Bird with varying success 
but ultimately abandoned it. For the illustrative game 
given, the only one which appears to have been preserved, 
we are indebted to the kindness of Mr. Boden. 



WHITE. 

11 Q. to Q. Kt. 3. 11 

12 B. takes B. P. (ch.) 12 

13 Q. to Q. r). 

See Frascr Mortimer variation next game. 
WHITE. 

13 

14 Q. to K, Kt. 5. 14 



BLACK. 

Kt. to Q. P. 4. 
K. to B. sq. 



BLACK. 

Kt. to K. B. 3. 

K. takes B. 



THE EVANS GAMBIT ATTACK. 



59 



15 


P. to K. 5. 


15 


Kt. to K. Kt. 5. 


16 


Q. to K. B. 4. (cli.) 


16 


K, to Kt, sq. 


17 


Kt. to K. Kt. 5. 


17 


Kt. to K, B, 3, 


18 


r. to K. 6. 


18 


B. to K, sq. 


And Black has the advantage. 




^^^^^ 




GAME 


10. 






Fkasek Mortimer Yariatiot^. 




WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. toK. B. 3. 


2 


Kt. to Q. B. 3. 


3 


B. to Q. B. 4. 


3 


B. to Q. B. 4. 


4 


P. to Q. Kt, 4, 


4 


B. takes Kt. P. 


5 


P, to Q. B. 3. 


5 


B. to Q. B. 4. 


6 


P. to Q. 4. 


6 


P. takes P. 


7 


Castles. 


7 


P. to Q. 3. 


8 


P. takes P. 


8 


B. to Q. Kt. 3. 


9 


Kt, to Q, B, 3, 


9 


B, to K, Kt, 5. 


10 


Q, to Q, R. 4, 


10 


B. to Q. 2. 


11 


Q. to Q. Kt. 3. 


11 


Kt. to Q. R. 4. 


12 


B. takes B. P. (cli.) 


la 


K. to B. sq. 


13 


Q. to Q, B. 2. 




. 




This move was suggested by Mr, Mortimer a few years 
back, it leads to a highly interesting and somewhat danger- 
ous attack, which properly answered however, should un- 
doubtedly result in favor of the defending player. 



WHITE. 

14 P. to K. 5, 

15 P, to Q, 5, 

16 P. to K. 6. (ch,) 

17 P. takes B. (ch.) 

18 Q. to K. Kt. 6. 

19 B. to K, Kt. 5. 

20 Q, R. to K, sq. (ch.) 

21 Kt. takes Kt, 

22 R. takes P. (ch.) 

23 R. toK. sq. (ch,) 

And White it is considered should win. 
* Weak. 



BLACK. 

13 K. takes B. 

14 P. to K. R. 3. 

15 Kt. to K. B, 3. 

16 B. takes P.^ 

17 K. takes P. 

18 Q. to K. B. sq. 

19 Kt. to Q. B 3, 

20 Kt, to K, 4, 

21 P. takes Kt, 

22 K. takes R. 



60 



THE EVANS GAMBIT ATTACK. 



CoMriLEu's Variation. 

WHITE. BLACK. 



17 P. takes B. 

18 Kt. to K. R. 4. 



16 K. to Kt. sq. 

17 Q, takes P, 

18 P. to K. Kt. 4, 



Ami Black should survive the attack and win. 

Mr. Staunton says: "It has not 5''et been perhaps sufRciently tested by 
analysis and practice for a decisive juil^meQt to be pronounced on its merits. 



15 11, to K. sq. 


15 


16 B. to K. Kt. 5. 


16 


17 P. to K. 6. 


17 


18 Q. takes Q. 


18 


19 P. takes B. 


19 


20 P. to Q. 5. 


20 


21 Kt. takes Kt, 


21 


ind Black has the advantage. 





Variation at Black's 14tii Move. 

WHITE. BLACK. 

K. to B. sq. 
Kt. to Q. B. 3. 
Q. to K. sq. 
Q. to K, Kt, 3. 
P. takes Q. 
Kt. to K. B. 3. 
Kt. to K. 4. 
P. takes Kt, 



A game recorded between Koliscli and Hirsclifeld illustra- 
tive oL' this opening, is so interesting that we give it in full 
from 13th move. 

No. 90 CHESS MASTERPIECES. 

IIlIlSCIIFELD. 
BLA^ K. 

13 K. takes B. 

14 K. to B. Fq. 

15 Q. to Q. B. sq. 

16 B. toK.B. 4. 

17 Kt. to K. II. 8. 

18 Kt.to K. Kt. 5.* 

19 B. lakes K. B. P. (ch.) 

20 B. takes Ji.f 

21 Ki. to K. B. 3. 

22 K. to K. 2. 

23 Q. to K. B. 

24 B. to K. 

25 K. to Q. 
2C P. takes Kt. 
27 Kt. to Q. B. 3. 
'"^ V lakes R. 





KOLTSCH. 




WHITE. 


13 


Q. to Q. B. 2. 


14 


P. to K. 5. 


15 


K. to K. sq.| 


16 


P. to Q. 5. 


17 


Q. to Q. 3. 


18 


Q. to K. B. 4. 


19 


P. to K. 0. 


20 


K. to R. sq. 


21 


Q. takes B. (ch.) 


22 


Kt. to K. 4. 


23 


B. to K. Kt. 5. 


24 


R. takes 15. 


25 


R. to Q. B. 


26 


Kt. to K. 5. 


27 


P. to Q. 6. 


28 


R. takes Kt. 



\ 



THE EVAXS GAMBIT 


ATTACK. 


KOLISCH. 


Htrsciifei.d. 


WHITE. 


BLAt K. 


29 Kt. tnkes Kt. 


29 p. takes Kt. 


30 B. tak'S P. (ch.) 


30 K. to Q. B. sq 


31 P. to K. 7. (dis. ch.) 




*K. 1o Kt. sq. better. 




f Suicidal. 





Gl 



Fkaser Mortimer Yariatiotst — Illustrative Game. 
No. 52 CHESS MASTERPIECES. 



1 
2 
3 
4 
5 
6 
7 
8 
9 

10 
11 
13 
13 
14 
15 
16 
17 
18 
19 
20 
21 
23 
23 
24 
25 
26 
27 
28 
29 
30 
31 
32 
33 
34 
35 
36 
37 
38 
39 
40 



Macdonnell. 

WHITE. 

P. to K. 4. 
Kt. to K. B. 3. 
B. to B. 4. 
P. to Q. Kt. 4, 
P. to Q. B. 3. 
Castle?. 
P. to Q. 4. 
P. takes P. 
B. to Q. Kt.5. 
B. takes Kt. 
Kt. to Q. B. 3. 
Q. B. to K. 3. 
Q, Kt. to K, 2. 
Q. to Kt. 3. 
Q. to B. 2. 
P. takes B. 
Kt. to Kt. 3. 
K. to R. sq. 
Kt. to K. 2. 
Kt. to K. Kt. 



P. 
P. 
P. 

Q. 



to K. B. 4. 

lakes P. 

to K. B. 3. 

to Kr. 3. 

lakes Kt. 
Q. to Q. B. 3. 
Kt. to K. 3. 
P. to K. B. 5. 
Kt. to K. B. 4, 
Q. R. to Q. sq 
Kt. to Q. 5. 
Kt. takes Q, 
Kl. to Q. 5. 
R. to K. Kt 
Q. R. to K. 
R. to K. Kt 
Kt. to Q. B. 
Kt. to K. 6. 
P. takes R. 
P. to K. B. 4. 



B. P. 

sq. 

?q. 

4. 

7. 



Bird. 

BLACK. 

1 P. to K. 4. 

2 Kt. to Q. B. 3. 

3 B.toB. 4. 

4 B. takes Kt. P. 

5 B. to B. 4. 

6 P. to Q. 3. 

7 P. takes P. 

8 B. to Kt. 8. 

9 K. to B. sq. 

10 P. takes B. 

11 Q. B. to Kt. 5. 
13 Kt. to K. 3. 

13 Q. to Q. 2. 

14 Q. to K. 3. 

15 Q. B. takes Kt. 

16 Q. R.toK. 

17 P. to K. R. 4. 

18 P. to K. R. 5. 

19 Q. to R. 6. 

20 Q. to Q. 3. 
31 P. to Q. B. 4. 

22 Q. to Q. B. 3. 

23 Kt . to K. B. 4. 

24 Kt. takes B. 

25 B. takes P. 

26 R. to R. 3. 

27 R. to Kt, 3. 

28 R. to K. B. 3. 

29 Q. R. to K. 4. 

30 Q. to R. 5. 

31 R. to K. R. 3. 
33 K. to Kt. sq. 

33 P. to R. 6. 

34 K. to R. 3. 

35 P. to K. B. 3. 

36 Q. t ikes R. P. 

37 Q. to K. B. 7. 

38 R. lakes Kt. 

39 R. to Kt. 3. 

40 Mate iu 2 moves. 



02 the evans gambit attack. 

Defence Arising fkom B, to Q. R. 4. 
Dk, Zukertort Variations. 

In tli(^ following game and its two accompanying varia- 
tions, Black is represented to have tlie advantage in each 
case. No line of play is submitted by which White, tlie 
lirst ] flayer, can secure even an equal game, if therefore this 
d(^fen(;e is as strong as liere represented, it appears to us to 
strike at the root of the Evans attack. In the opening remarks 
ol* Mr. Staunton, he says: "It remains a moot point to tliis 
moiiK'iit wliether the tirst or second player onght to win, 
supposing thebest moves were adopted by each of them." 

The compiler thinks that the result of practical experience 
shows that the defence arising from B. to Q. R. 4 is less re- 
liable and trustworthy than that arising from B. to Q. B. 4, 
and Kt. to Q. R. 4. 

GAME 11. 





WHITE. 




B- A'ls. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


B. to Q. B. 4. 


3 


B. to Q. B. 4. 


4 


P. to Q. Kt. 4, 


4 


B. takes Kt. P. 


5 


P, to Q, B. 3. 


5 


B. to Q. R. 4. 


6 


P. to Q. 4. 


6 


P. takes P. 


7 


Castles. 


7 


P. takes P. 


8 


Q. to Q. Kt. 3. 


8 


Q. to K. B. 3. 


9 


P, to K. 5. 


9 


Q. to K. Kt. 3. 


10 


Q. Kt. takes P, 


10 


K. Kt. to K. 2. 


11 


Kt. to K. 2. 


11 


P. to Q. Kt. 4. 


12 


B. to Q. 3.^ 


12 


Q. to K. 3. 


13 


Q. to Q. Kt. 2. 


13 


Kt. to K. Kt. 3. 


14 


Kt. to K. B. 4. 


14 


K t. takes Kt. 


15 


B. takes Kt. 


15 


P. toK. R. 3. 


1() 


Q. R. to B. sq. 


16 


P. to Q, R. 3. 


17 


K. R. to Q. sq. 


17 


B. to Q. Kt. 2. 


18 


Q. to Q. Kt. sq. 


18 


Q. R. to Q. sq. 



■-^ The identical moves to this point occurred in a consnlfaJion ffame played 
at Philadelphia last year, Mr. Bird and Mr. Elson contend ini^- against Capt 
Mackenzie and Mr. Martinez. The game whicli should have nsulitd in a draw 
was w..n by Messrs. Bird and Elson, but only through a faulty move on tlie 
part of their opponents in the end game. 

It is added l)y Staunton aod Wormald that Black has won two Pawns 
with a safe game. 



THE EYAI^S GAMBIT ATTACK. 



03 



The position presented at the point where above variation ends is very im- 
portant, because it results from apparently the best moves on both sides. Has 
Black liowever a safe game ? we doubt it, and upon this hinges the whole 
question. Continuing the anal3^sis a little, the following moves seems to sug- 
gest tliemselves: 

WHITE. BLACK. 

19 P. to Q. R. 4. ly P. to q. Kt. 5. 

20 B. to K. B. 5. 20 Q. to K. 2. 

21 B. to K. Kt. 3, 

Threatening B. to R. 4, and play as Black may he will be subject to con- 
siderable attack. - X 





Variation 1 


AT 


White's 


11th Move. 




WHITE. 






BLACK. 


11 


R. to K. sq. 




11 


P. to Q. Kt. 4. 


12 


Kt. takes Q. K1 


^, P, 


12 


R, to Q. Kt. sq. 


13 


Kt. to K. R. 4. 




13 


Q. to K. Kt. 5. 


14 


Q. to Q. K. 4, 




14 


K. to Q. sq. 


15 


Kt. to K, B, 3, 




15 


B. takes R. 


16 


Kt. takes B. 




16 


P, to Q. R. 3. 


17 


Kt. to Q. R, 3, 




17 


R. to Q. Kt. 5, 


18 
Black 


Q. to Q, B. 2. 
has much the better 

Variation 2 


game 
AT 


18 


Kt, takes P. 




White' s 


llTH Move. 




WHITE. 






BLACK. 


11 


B. to Q. R, 3, 




11 


P, to Q. Kt. 4- 


12 


Kt. takes P. 




12 


R, to Q. Kt. sq 


13 


B. takes Kt, 




13 


P, to Q, R. 3, 


14 


B. to Q, R. 3. 




14 


P. takes Kt. 


15 


B. to Q. 3. 




15 


Q. to K. R, 4. 


16 


B. to Q, Kt, 2, 




16 


Castles, 


We si 


lould prefer White's 

:)E Arising fro 


game. 






Defen( 


mB. 


to K, 2 AT Black' s 5th ] 




WHITE. 






BLACK 


1 


P. to K. 4. 




1 


P. to K. 4. 


2 


Kt. to K. B. 3. 




2 


Kt. to Q. B. 3. 


3 


B. to Q. B. 4. 




3 


B. to Q. B. 4. 


4 


P. to Q. Kt. 4. 




4 


B. takes Kt. P. 


5 


P. to Q, B. 3, 




5 


B, to K, 2, 



G4 



THE EVANS GAMIUT ATTACK. 





WniTE. 


7 

8 

9 

10 


P. to Q. 4. 
Q. to Q. Kt. 3. 
B. takes F, (ch.) 
Q. to Q, K. 4. 
Q. takes Kt, 



And Whitens game is preferable- 



6 

7 
8 
9 



BLACK. 

P. takes P. 
Kt, to Q. R, 4, 
K. to B, sq. 
K, takes B, 



Defence Arising from B. to Q. 3 at Black's 5th Move. 

This mode of defence does not appear to have been 
touched upon by Staunton, but having regard to the fine 
games between Anderssen and Kieseritzky, in which the 
latter secured even results by adopting the defence, we can- 
not pass it by as altogether unworthy of notice. 





WHITE. 




BLACK. 




1 


P. to K. 4. 


1 


P. to K. 4. 




2 


Kt. to K. B. 3, 


2 


Kt. to Q. B, 


3, 


3 


B. to B, 4, 


3 


B. to B. 4. 




4 


P. to Q. Kt. 4. 


4 


B. takes Kt, 


P, 


5 


P. to Q. B. 3, 


5 


B. to Q. 3. 




6 


Castles. 


6 


Q. to K. 2. 




7 


P. to Q. 4. 


7 


Kt. to K. B. 


3. 


8 


Q. B. to Kt. 5. 


8 


Castles. 




9 


K. Kt. to R. 4. 


9 


P. takes Q. 


P. 


10 


Q. Kt. to Q. 2. 


10 


Q, to K. 4. 




11 


Q. Kt. to K. B. 3. 


11 


Q. to Q. B. 4. 


12 


B. takes Kt. 


12 


P. takes B, 




Hack 


, Kieseritzky subsequently won 


the game- 






IF 




THEN 




13 


Kt, to K. B. 5, 


13 


B. to B. 5. 




14 


Kt. to K. K 4. 


14 


P. to Q. 4. 




15 


Q, to Kt. 4. (ch,) 


15 


B. to Kt. 4. 





And it appears to us that Black can survive the attack and should win, 
but if White at his 8th move play R. to K. sq. he secures we think an advan- 
tage in the opening. 



EVAIS'S GAMBIT DECLINED. 65 

Defence Arising from B. to Q. 3 at Black's 5th Move. 





WHITE. 




BL ICK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


B. to Q, B. 4. 


3 


B. to Q. B. 4. 


4 


P. to Q. Kt. 4. 


4 


B. takes Kt. P. 


5 


P. to Q. B. 3. 


5 


B. to Q. 3. 


6 


P. to Q. 4. 


6 


Kt. to K. B. 3. 


7 


Kt, to K. Kt. 5, 


7 


Castles. 


8 


P. to K. B. 4. 


8 


P. takes K. B. P 


9 


P. to K. 5. 


9 


B, takes P. 


10 


P. takes B. 


10 


Q. Kt. takes P. 


11 


B, to Q. Kt. 3. 


11 


P. to K. P. 3. 


12 


Kt, to K R. 3, 


12 


P. to K. Kt. 4. 



White, Anderssen subsequently won the game. 

The question of superiority of position at this point has been considered 
doubtful. We should prefer Black's g?me with his tour Pawns plus, to White's 
with his extra piece. 



EYANS GAMBIT DECLINED. 

Defence of P. to Q. 4 at Black's 4th Move, 

This defence may be safely adopted, and leads to a game 
of an interesting character, although very seldom played. 



1 
2 

o 
O 

4 

5 
6 

7 
8 
9 

The game is thought to be equal. 



GAME 1. 






WHITE. 




BLA.CK. 


P. toK. 4. 


1 


P. to K. 4. 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3, 


B. to Q. B. 4. 


3 


B. to Q. B, 4. 


P. to Q. Kt. 4. 


4 


P. to Q. 4. 


P. takes P. 


5 


Kt. takes P. 


P. to Q. B. 3. 


6 


Kt. takes Q. P 


Kt. takes K. P. 


7 


Kt. to K. B. 3. 


P, to Q, 4, 


8 


B. to Kt. 3. 


Castles. 


9 


Castles, 



66 



evans gambit declined, 
Variation at White's 6th Move. 

WHITE. 

6 Kt. takes P. 

7 P. to Q. 4. 

8 Q. to K. B. 3, 

9 Kt. takes Q. 
10 K. to Q. sq. 

Black's position is better, but Whitens 6ih move of Kt, lakes P. is not good. 





BLACK. 


6 

7 

8 

9 

10 


Q, to K, Kt, 4, 
Q, takes Kt. P. 
Q. takes Q. 
Kt. takesP. (cli.) 
Kt, takes Q. P, 



DEFEIfCE OF P. TO Q. 4 AT BlACK'S 4TH MoVE 

BY US IN Practice. 

WHITE. 

P. to K. 4. 1 

Kt. to K. B. B. 2 

B. to Q. B. 4. 3 

P. to Q. Kt. 4. 4 

P. takes P. 5 
B. to Q. R. 3. 



-Adopted 



1 
2 
3 

4 
5 
6 



BLACK. 

P. to K. 4. 
Kt. to Q. B. 3. 
B. to Q. B. 4. 
P. to Q. 4. 

Kt. takes P, 



This we believe to be stronger than P. to Q. B. 3 the move recommended 
by the authorities. 



WHITE. 



7 

8 

9 

10 



p. to Q. 4. 
Kt. to K. 5. 
B. takes Kt. 
P. to Q. B. 3. 





BLACK. 


6 


B. to Q. 3. 


7 


P, to K. 6, 


8 


Kt. to K. B. 3. 


9 


B. takes B. (ch.) 


10 


B. to Q. 3. 



The game appears even. 



Defence Arising from B. Retiring to Kt. 3. 

GAME 1. 



WHITE. 

1 P. to K. 4. 

2 Kt. to K. B. 3. 

3 B. to Q. B. 4. 

4 P. to Q. Kt. 4. 

5 P. to Q. Kt. 5. 

6 Kt. takes K. P. 

7 P. to Q. 4. 

8 B. takes K. Kt 



BLACK. 

1 P. to K. 4. 

3 Kt. toQ. B. 3. 

3 B. to Q. B. 4. 

4 B. to Q. Kt, 3. 
6 Kt, to Q. II. 4. 

6 KL t > K, R. 3, 

7 P. to Q. 3. 

8 P, takes Kt. 



GRECO COUNTER GAMBIT. 



67 





WHITE. 






BLACK. 


9 


B. tak(>s K. Kt. P. 


9 


R. 


to K. Kt. 


10 


B. takes B. P. (ch.) 


10 


K. 


takes B. 


11 


B. takes K. P, 


11 


Q. 


to K, Kt, 4, 


12 


Kt. to Q. 2. 


12 


Q. 


takes Kt. P 


13 


Q. to K. R. 5. (ch. 


13 


Q. 


to K. Kt. 3. 


14 


Q. to K. R. 4. 


14 


P. 


to K. R. 3. 


15 


Castles Q. side. 


15 


Q. 


to K. Kt, 4, 


16 


Q, takes Q, 


16 


R. 


takes Q, 


17 


K. R. to K. Kt, 









We concur in the ODinion of the authorities that the advantage is with 
White. 



-—.♦»—.- 



GRECO COUNTER GAMBIT. 

This mode of answering the King's Knight's attacl^ is not 
to be commended, all the variations given, it will be ob- 
served, result in favor of the opening player. 





(^lAME 


1. 






WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


P. to K. B. 4, 


3 


Kt. takes P. 


3 


Q. to K. B. 3. 


4 


P. to Q. 4. 


4 


P. to Q. 3. 


5 


Kt, to Q. B. 4. 


5 


P. takes P. 


6 


Kt. to Q. B. 3. 


6 


P. to Q. B, 3. 


7 


Q. Kt. takes K. P, 


7 


Q. to K. 3. 


8 


Q. to K. 2. 


8 


P. to Q. 4. 


9 


Q, Kt, to Q. 6. (ch.) 


9 


K. to Q, 2. 


10 


Kt. to K. B. 7. 


10 


Q. P. takes Kt 


11 


Q. takes Q. (ch.) 


11 


K. takes Q. 


12 


B. takes P. (ch). 


12 


K. to K. .1. 


13 


Kt. takes R. 


13 


B. to K. 3. 


14 


B. to Q. 3. 


14 


Ivt, to K. B. 3. 


15 


B. to K. Kt. 5. 


15 


P. to K. Kt. S, 


16 


Kt. takes P. (ch.) 


16 


P. takes Kt. 


17 


B. takes P. 







White's illume is decidedlx' preferable. 



68 



GKECO COUNT Ell GA]S1BIT. 



Yakiation 1 AT Black's 6tii Move. 



WHITE. 

P. to K. Kt. 4. 
B. to Kt. 2. 
B. takes K. P. 
Kt. takes B. 
Q, to K. 2. 



6 

7 

8 

9 

10 

11 

Kt. from B. 4 to Q. 6. (ch.) 



7 

8 

9 
10 
11 
12 

AVliitc lias a winning position. 



BLACK. 

B. to K. B. 4. 
B. to Kt. 8. 
P. to Q. B. 3. 
B. takes B. 
Q. to K. 3. 
P. to Q. 4. 





Variation 


2 


AT 


Black's 


6tii Move. 


7 
8 
9 


WHITE. 

P. to Q. 5. 
Q. to Q. 4. 
Kt. to K. 3, 






6 

7 
8 


BLACK. 

Kt. to K. 2. 
Q. to K. Kt. 3, 
B. to K. B. 4. 


hiti 


e will win a valuable Pawn 







Variation 3 at Black's 6th Move, 

WHITE. ^ BLA.CK. 

6 Q. to K. Kt. 3. 

7 P. to K. B. 3. 7 Kt. to K. B. 3. 

8 P. takes K. P. 8 

9 Q. to K, 2. 9 
10 Kt, to Q, 2, 

White will gain a piece. 



Kt, takes P, 
B. to K. B. 4. 



GAME 

WHITE. 

1 P. to K. 4. 

2 Kt. to K. B. 3. 

3 B. to Q. B. 4. 

4 Kt. takes P. 

5 Kt. to K B. 7. 

6 K. to K, B. sq, 

7 Kt, takes R. 

8 Q, to K. R. 5. (ch,) 

9 Q. takes K. R. P. 

10 Q. takes Kt. P. (ch.) 

11 Kt. takes Q. 

White has a winning advantage. 





BLACK. 


1 


P. to K. 4. 


2 


P. to K. B. 4. 


3 


P. takes P. 


4 


Q, to K. Kt. 4, 


5 


Q. takes Kt. P, 


6 


P. to Q. 4. 


7 


P. takes H, 


8 


P. to K. Kt. 3. 


9 


B, to K. 3, 


10 


Q, takes Q, 



queen's bishop's pawn game. 



QUEEN'S BISHOP'S PAWN GAME. 

This opening is less attacking than many others, it may 

ho\\ever be safely adopted, and altliough not much played, 

it has at times led to interesting games. 

Mr. Staunton observes : "This opening appears to have 

been very "little practiced by the early players, and to have 

been little known to the modern ones until I drevsr attention 

to its merits some 26 years ago. It has since then been 

grudgingly admitted into favor, and in another quarter of 

a century it may possibly take the rank it deserves among 

our best debuts." 

GAME 1. 

P. TO K. B. 4 FOR Black's 3d Move. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


P. to Q. B. 3. 


3 


P. to K. B. 4, 


4 


P. to Q. 4. 


4 


P. to Q. 3. 


5 


Q. P. takes P. 


5 


P. takes K. P. 


6 


Kt. to K. Kt. 5. 


6 


P. to Q. 4. 


7 


P. to K. 6. 


7 


Kt. to K. 4. 


8 


Q. to Q. 4. 


8 


Q. to Q. 3. 


9 


Kt. to Q. E. 3, 


9 


P. to Q. B. 3. 


10 


B. to K. B. 4. 


30 


Kt. to Q. 6. (ch.) 


11 


13. takes Kt. 


11 


Q, takes B, 


12 


Kt. to B. 7. 


12 


Kt. to K. R. 3. 


18 


Kt. takes R. 


13 


Kt. to K. B. 4. 


14 


Q. to Q. R. 4. 


14 


B. to Q. B. 4. 


15 


Captles. 


15 


B. takes K. P. 


16 


B. to K. 2. 
. lias the better game. 

Variation at 


16 


K. to K. 2. 




White's 


5tii Move, 




WHTTE. 




BLACK. 


5 


B. to Q. Kt. r). 


5 


P. takes K. P. 


6 


Kt. takes K. P. 


6 


P. takes Kt. 


7 


B. takes Kt. (ch.) 


7 


P. takes B. 


8 


Q. to R. 5, (ch.) 


8 


K. to Q. 2. 



70 



queen's bishop's l^AWN GAME. 



WHITE. 

9 Q, to K. B. 5 (ell.) 
10 Q, to Kt, 5. (ch.) 
n Q. to K. B. r),(ch.) 

The game should be drawn. 



9 

K) 
11 



BLACK. 

K. to K. 2. 
K. to Q. 2. 
K. to K. 2. 





Variation at 


White's 


7tii Move. 




WHITE. 




BLACK. 


5 


B. toQ. Xt. 5. 


5 


P. tak(^s K. P. 


6 


Kt. takes K. P. 


6 


P. takes Kt. 


7 


Q. to K. 5. (ch,) 


7 


K. to Q. 2. 


8 


P. to Q. 5. 


8 


Q. to K. B. 3. 


9 


Castles. 


9 


Q. to K. Kt. 3. 


10 


Q. to K. 2, 






With 


a better opening. 










GAME 2. 






P. TO Q. 4 AT 


Black's 3d Move. 




WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 


3 


P. to Q. B. 3. 


3 


P. to Q. 4. 


4 


B. to Q. Kt. 5. 


4 


P. takes K. P. 


5 


Kt. takes K. P, 


5 


Q. to Q. 4. 


6 


Q. to Q. R. 4. 


6 


K, Kt, to K, 2, 


7 


P. to K. B. 4. 


7 


P. takes P. en passant. 


8 


Kt, takes P. 


8 


P. to Q. K. 3. 


9 


B. to B. 4. 


9 


Q. to K. 5. (cli.) 


10 


K. to B. 2. 


10 


B. to K. 3, 


n 


P. to Q. 3. 


11 


Q. to K. B. 4. 


12 


R. to K. sq. 


12 


P. to Q. Kt. 4. 


18 


B. takes B. 


13 


P. takes B. 


14 


Q. to Q. Kt. 3. 


14 


Castles Q. R. 


Even 


game. 







GAME 3. 

Kt TO K. B, 3 AT Black's 3d Move. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


Kt. to K. B. 3. 


2 


Kt. to Q. B. 3. 



queen's bishop's pawn game. 



71 



WHITE. 

3 P, to Q. B. 3, 

4 P. to Q. 4. 

5 B. to Q. Kt. 5. 

6 Kt. takes K. P. 

7 Q. to Q. Kt. 3, 

8 B. to K. Kt. 5. 

9 B. takes K. Kt. 

10 B. takes Kt, 

11 Kt. to K. B. 3. 

It is considered that Black's doubled Pawns place him at some disadvan- 





BLACK. 




3 


Kk to K. B. 


3. 


4 


P. to Q. 4. 




5 


Kt. takes K. 


P, 


6 


B. to Q. 2. 




7 


Kt. to K. B. 


3. 


8 


B. to K. 2. 




9 



P. takes B. 
P. takes B. 





tage. 



Yakiation 1 AT Black's 4th Move. 



5 
6 
7 
8 
9 
10 
11 



WHITE. 

P. takes P. 

B, to Q, B, 4, 

B. takes B. P. (ch). 

Q. to Q. 5. (ch.) 

K. to K. B. 

Q. to Q. B. 4. 

P. takes P. en passanL 



BLACK. 

4 Kt. takes K. P. 

5 B. toQ. B. 4, 

6 Kt. takes K. B. P, 

7 K. takes B. 

8 K. to K. sq. 

9 Kt. to K. 2. 

10 P. to Q. 4. 

11 Q. takes P. 



Black has much the better game. 



Yakiation 2 at Black's 4th Move. 



WHITE. 



BLACK. 

4 Kt. takes K. P. 

5 B. to Q. B. 4. 

6 Kt. takes B. P. 

7 Kt. takes R. 

8 B. to Q. 3. 



Black's Kt. cannot escape, and White has the better game. 



5 


P. to Q. 5. 


6 


Q. to K. 2. 


7 


P. takes Q. Kt. 


8 


B. to K. 3. 


9 


Q, Kt. toQ. 2. 



4 

5 



Yariation 3 AT Black's 4th Move, 



WHITE. 

P. to Q. 4. 
P. to Q. 5. 



BLACK. 

4 Kt. takes K. P. 

5 B. to Q. B. 4. 



72 KING S KNIGHT S GAMBIT. 

WniTE. PLA^K. 

G P. tak(^s Kt. 6 B. takes B. P. (cli.^ 

7 K. to K. •. 7 P. to Q. 4. 

8 P. takes Kt. P. 8 Q. B. takes P. 
Q. to Q. R. 4. (ch.) 9 P. to Q. ]^. 3. 

10 Q. Kr. to Q. 2. 10 P. to K. B. 4. 

11 Kt. takes Kt. 11 B. P. takes Kt. 

12 K. takes B. 

And White has the advaniasce. 



KING'S KNIGHT'S GAMBIT, 
Ordinaky Form 

This is a very fine opening, affording great variety and 
mncli scope for the original and ingenious player, it should 
not be ventured however unless the attacking party is pre- 
pared to play the Muzio Gambit or the Salvio Cochrane 
Gambit, because the second player by advancing P. to K. 
Kt, 5 at his fourth move can compel the adoption of one of 
these openings. 







GAME 1. 










WAITE. 








BLACK. 


1 


P. to K. 4. 




1 


P. 


to K. 4. 


2 


P. to K, B. 4. 




2 


P. 


takes P. 


3 


Kt. to K. B. 3. 




3 


P. 


to K. Kt. 4. 


4 


B. to Q. B 4. 




4 


B. 


to K. Kt. 2. 


5 


Castles. 




5 


P. 


to Q. 3. 



P. to Q. 4, or P. to Q. B. -3, can also be safely played. 

6 P. to Q. 4.^ 6 P. to K. K. 3. 

* We usuilly play P. to Q. B. 3 first, as it enables I he Q. to move to Kt. 3 
in case of need a move earlier. 

7 P. to Q. B. 3. 7 Q. to K. 2.t 

f We prefer Kt. to K. 3. 

8 P. to K. 5.1;. 8 P. takes P. 

J Premature we think. 



king's knight's gambit. 



73 





WHITE. 




BLACK. 


9 


Kt, takes P. 


9 B. 


takes Kt 


10 


R. to K. 


10 B. 


to K. 3. 


11 


B, takes B.§ 


11 P. 


takes B, 


12 


R. takes B. 







§ R, takes B. would be better. 

The game is considered even, but this appears to us a weak variation. 



tion. 





Variation at 


White' s 


5th Move. 




WHITE. 




BLACK. 


5 


P. to Q. 4. 


5 


P. toQ. 3. 


6 


P. to Q. B. 3. 


6 


p. to K. Kt. 5. 


7 


Kt. to K. Kt. sq. 


7 


Q. to K. P. 5. (ch.) 


8 


K. to B. sq. 


8 


B. to K. R. 3. 


9 


Q. to Q. Ivt. 3. 


9 


Q, to K. R. 4. 


Jlack 


is considered to have the advantage, but it is not a probable var 






OAME 2. 






WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


*2 


P. to K. B. 4. 


2 


p. takes p. 


3 


Kt. to K. B. 3. 


3 


P, to K, Kt, 4 


4 


B. to Q. B. 4. 


4 


B. to K. Kt. 2. 


5 


P. to K, H, 4. 


5 


P. to K . R. 3. 


6 


P. to Q. 4. 


6 


P. to Q. 3. 


7 


P. to Q. B. 3. 


7 


P. to K. Kt. 5. 


8 


Q. V>. takes P, 


8 


P. takes Kt. 


9 


Q. takes P. 


9 


B. to K. 3. 


10 


Kt, to Q, 2, 


10 


Kt. to K. 2. 


11 


P. to K. K. 5. 


11 


B. takes B. 


12 


Kt. takes B. 


12 


P. to Q. Kt. 4. 


13 


Kt. to.K. 3. 







And it is considered that White lias an equivalent for his lost Knight, bul 
this appears to us to be very doubtful. 



Vakiation 1 AT White's 7tii Move. 



WHITE. 

7 Q. to Q, 3. 

8 P. takes P. 

9 R, takes R, 



BLACK. 

7 Kt. to Q. B. 

8 P. takes P. 

9 B. takes R. 



3. 



74 



KING S KNIGHT S GAMBIT. 



BLACK. 

10 K, to B. sq. 

11 B. to K. Kt, 2. 

12 Kt, to K. R, 3. 
13 P. toQ. B. 3. 13 P. toQ. 4. 

This is a good variation, and Black appears to have the better game. 







WHITE 






10 


P. 


toK. 


5, 




11 


Q. 


to K. 


R, 


7. 


12 


Q. 


toK. 


R. 


f). 





Variation 2 at 


White's 


7tii Move. 




WHITE. 




BLACK, 


7 


P. takes P, 


7 


P. takes P. 


8 


R. takes R, 


8 


B. takes R. 


9 


Q. to Q. 3. 


9 


Kt. to K. R. 3. 


10 


P. to K. Kt. 3. 


10 


Q, to K, 2, 


11 


Kt. to Q. B. 3. 


11 


P. to Q. B. 3. 


12 


P. takes P, 


12 


P. to K. Kt. 5. 


13 


Kt. to K. Kt. 5. 


13 


Kt. to Q. 2. 


14 


P. to K. 5 


14 


Kt. to K, B, 3, 


15 


B, to K, 3, 


15 


P. to Q. 4. 


16 


B, to Q. Kt, 3, 


16 


Kt. to K. B. 4. 


17 


Castles. 


17 


Kt. to K. Kt. sq. 


Lnotl 


ler good variation in Blac 

Variation 3 at 


k's favor. 






White' s 


7tii Move. 




WHITE. 




BLACK. 


7 


Kt. to Q. B. 3. 


7 


P. to K. Kt. 5. 


8 


Kt. to K. Kt. sq. 


8 


B. to K, B, 3, 


9 


Q. B. takes P, 


9 


B, takes P. (ch.) 


10 


P. to K. Kt. 3. 


10 


B. to K. Kt. 4. 


11 


Q, to Q, 2. 


11 


B. takes B. 


12 


Q. takes B. 


12 


Q to K. B. 3. 


13 


K. Kt. to K. 2. 


13 


Q. takes Q. 


14 
Vhit 


Kt. takes Q. 

3 lias the better game. 








Compiler' 


3 Variation 1, 




WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


P. to K, B. 4. 


2 


P. takes P. 


3 


Kt. to K. B. 3. 


3 


P. to K. Kt. 4. 



CUNNINGHAM GAMBIT. 



7? 



WHITE. 

4 B. to Q. B. 4. 

5 Castles. 



BLACK. 

4 B. to K. Kt. 2. 



If P. to Q. 4, or P to Q. B. 3, be played by White at this juncture, Black 
should reply with P. to K. Kt. 5. 



6 P. to Q. B. 3. 

We prefer this to P. to Q. 4. 

7 Q. to Q. Kt. 3. 

8 P. to Q. 4. 

9 Kt. to Q. P. 3. 



5 P. tc Q. 3. 

6 P. to K. P. 3. 



7 Q. to K 2. 

8 Q. Kt. to Q. 2. 



And White will have a fine attack, which we in practice should consider 
equivalent in value to the Pawn sacrificed. This leads to a very interesting 
and enjoyable game, and we commend it to notice as an attack affording fine 
scope io the original player. 



Compiler's Variation 2. 





WHITE. 


1 


P. to K. 4. 


2 


P. to K. B. 4. 


3 


Kt. to K. B. 3. 


4 


B. to Q. B. 4. 


5 


Castles. 


6 


P. to Q. 4, 


7 


P. to Q. B. 3. 


8 


Q, to Q, 3, 


9 


P. to K. 5. 



Threatening to take Kt. with Queen. 

10 P, takes P, 
And Black has a manifest advantage. 



BLACK'. 

1 P. to K. 4. 

2 P. takes P. 

3 P. to K. Kt. 4. 

4 B. to K. Kt. 2. 

5 P. to K. P. 3. 

6 Kt to K, 2, 

7 Kt. to K. Kt. 3. 

8 Castles. 

9 P. to Q. 4. 



10 Q. takes P. 



- '•' -«- 



CUNNINGHAM GAMBIT, 

The authorities generally concur in considering that this 
is not a trustworthy defence. Mr. Bird appears to have 
been the only modern player avIio has adopted it, and he 
still adheres to the opinion that it is perfectly safe. 



76 





CUNNINGHAM 


(i AMBIT. 




GAME 


1. 






"WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


p. to K, B. 4. 


2 


P. takes P. 


3 


Kt. toK. B. 3. 


3 


B. to K. 2. 


4 


B. to Q. B. 4. 


4 


B. to K. R. 5. (ch 


5 


K. to B. sq. 


5 


B. to K. B. 3.-^ 





P. to K. 5. 


6 


B. to K. 2. 


7 


P. to Q. 4. 


7 


P. to Q. 4. 


8 


B. to K. 2. 


8 


P. to K, Kt, 4. 


9 


P. to K. R. 4. 


9 


P. to K. Kt. 5, 


10 


Kt. to K. R. 2. 


10 


P. to K. R. 4. 


Jl 


Q. B. takes P. 


11 


B. takes K. R. P. 


12 


P. to K. Kt. 3. 


12 


B. to K. Kt. 4. 


1? 


Kt, takes P. 







* We much prefer P. to Q. 4, see compiler's analysis. 

White considered bettei. 

Two garner are recorded by Staunton and Wormald between Wisker and 
Bird, and M icdonnell and Bird, both won by the latterconductingtho defence. 
At move 5 in the first of these Black played P. to Q. 3, in the second P. to Q. 
4, the latter we consider the best move, and we adduce a compilrr's variation, 
(game 3), which appears to us to afford second player a good defence and an 
even game. 

Second Form. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


P. to K. B. 4. 


2 


P. takes P. 


3 


Kt, to K, B, 3, 


3 


B. to K. 2. 


4 


B. to Q. B. 4. 


4 


B. to K. R. 5. (ch,) 


5 


P. to K. Kt. 3, 


5 


P. takes P. 


6 


Castles. 


4 


P. takes P. (ch.) 


7 


K. to R. sq. 


7 


P. to Q. 4. 


• 8 


B. takes P. 


8 


Kt. to K. B. 3. 


9 


B. takes P. (ch.) 


9 


K. takes B. 


10 


Kt. takes B. 


10 


R. to K. B. 


11 


P. to Q. 4. 


11 


K. to Kt. sq. 


12 


Kt. to Q. B. 3. 






It White play B. to K. Kt. 5 Black 


takes K. P. with Kt., which resu 


in a winning advantage for him. 






Black for choice. 








GAME 


2. 






WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4, 


2 


p. to K. B. 4. 


2 


P. takes P. 


3 


Kt. to K. B. 3. 


3 


B. to K. 2. 



CUNNINGHAM GAMBIT. 



/ / 





WHITE. 






CLA' K 


4 


B. to Q. B. 4. 




4 


B. to K. R. 5. (ch.) 


5 


P. to K. Kt. 3. 




5 


P. takes P. 


6 


Castles. 




6 


P. takes P. (ch,) 


7 


K. to K. sq. 




i 


P. to Q. 4. 


8 


B. takes P. 




8 


Kt. to K. B. 3. 


9 


B. takes B.' P. 


(cli.) 


9 


K. takes B. 


10 


Kt. takes B. 




10 


R. to K. B. 


11 


P. to Q. 3. 




11 


K. to K. Kt. sq. 



In the well-known game between Messrs. Morpliy and Bird the latter 
played R to K. sq. , whicii is greatly inferior to the move in the text. 

We prefer Black's game. 





YaRIATION 1 AT 


Black's 


7th Move. 




WHITE. 




BLACK. 






7 


B. to K. B. 3. 


8 


P, to K. 5. 


8 


P. to Q. 4. 


9 


P. takes B. 


9 


Kt. takes P. 


10 


B. to Q. Kt. 3. 


10 


B. to K. 3. 


11 


P. to Q. 4. 


11 


Kt. to K. 5. 


12 

13 


B. to K. B. 4. 
Q. Kt. to Q. 2. 


12 


P. to K. B. 4. 



¥: 



^ISTot good. 

Weak variation for Black. White's game considered preferable. 





Vakiation 2 


at 


Black' s 


7th Move. 




WHITE. 




7 


BLACK. 

Kt. to K. P. 3. 


8 


P. to Q. 4. 




8 


P. to Q. 4. 


9 


B. takes -Kt. 




9 


Q. P. takes K. B 


10 


Kt. to K. 5. 




10 


P. takes B. 


11 


Kt, takes K. B. 


P. 


11 


Q. to K. 2. 


12 


Kt. takes P. 




12 


Q. takes P. (cli.) 


13 


K. takes P. 




13 


B. to K, Kt, 5. 


14 


Kt. to Q. B. 3. 




14 


Q. to K. 3. 


15 


Q. to Q. 2. 




W 


B. to K. Kt. 4. 


16 


Q. to K. B. 2: 









Verj weak variation for Black, White has a superior position. 



78 



CUNNINGHAM GAMBIT. 



Vakiation 3 at Black's Tth Move. 





WHITE. 


7 


BLACK. 

B. to K. 2. 




8 


B takes P. (cli.) 


8 


K. to B. sq. 




9 


Kt. to K. 5. 


9 


Kt. to K. B. 


3. 


10 


B. to Q. Kt. 3. 


10 


Q, to K, sq. 




11 


Kt. to B. 7. 


11 


R. to K. Kt. 


sq, 


12 


P, to K. 6. 


12 


P. to Q. 4. 




13 


P. takes Kt. 


13 


P. takes P. 




14 


B. takes Q. P. 









Exceedingly weak variation for Black. White the better game. 



Compiler's Variation, 



1 
2 

3 

4 
5 
6 
7 
8 
9 
10 



WHITE. 

P. to K. 4, 
p. to K. B. 4. 
Kt. to K. B, 3. 
B. to Q. B. 4. 
K. to B. sq. 
B. takes P. 
Kt. to Q. B 3. 
Kt. takes Kt, 
P. to Q, 3. 
P. takes P. 



GAME 3. 



BLACK. 

1 P. to K. 4. 

2 p. takes P. 

3 B- to K. 2. 

4 B. to K. R. 5, (ch.) 

5 P. to Q. 4. 

6 Kt. to K. B. 3„ 

7 Kt. takes B. 

8 P. to K. B. 4. 

9 P. takes p. 
10 Castles. 



And Black has at least an even game. 



Variation 1 at White's 9th Move. 



WHITE. 

9 Kt, takes B. 9 

10 Kt. takes B. P. (ch.) 10 

11 Kt. takes R. 11 

12 Q. to K. 12 

13 Q. to K. B. 2. 13 

14 P. to K. E. 4. 14 

15 K. to K. Kt. 



BLACK. 

Q. takes Kt. 
K, to Q. sq. 
P. takes P. 
Q. to K. 2. 
Kt. to Q. B. 3. 
R. to K. B. sq. 



White's Kt. cannot escape, and this coupled with Black's very superior 
position should secure him the victory. 



king's knight's gambit. 79 

Variation 2 at White's 9th Nove, 

WHITE, BLACK. 

9 Kt. takes B. P, 9 P. takes P. 

10 Kt. takes 13. 10 Q. takes Kt. 

11 P. to K. Kt. 3. 11 Q. to K. B. 3. 

B. to R 6 (ch.) would be bad. 

12 K. to Kt. 2. 12 Castles. 
And the game appears even. 



KING'S KNIGHT'S GAMBIT— P. to K. E. 4 ATTACK. 



1st, — Allgaier's Mode, Kt, to Kt. 5 at 5th Move. 
2d. — Kieseritzky's Mode, Kt. to K. 5 at 5th Move. 

This important opening in its two forms now to be ex- 
amined, differs from tlie King's Kniglit's Ordinary Gambit, 
the Cunningham, the Salvio Cochrane, and the King's 
Bishop's Gambit in this respect, that first player at No, 4 
moves P. to K. R. 4 instead of B. to Q. B. 4 or Castles. The 
first form to which Allgaier gave much attention involves 
the sacrifice of a piece at White's 6th move, although not 
theoretically or strictly sound, it yields an attack of a very 
brilliant kind, although of not so sound, lasting or enduring a 
character as that afforded by Kt. to K. 5, the move with whicli 
Kieseritzky' s name is identified. Both however are remark- 
ably fine debuts, producing quite early in the game very 
critical positions, requiring great nicety of calculation and 
powers of combination, hence the opening has always been 
in great favor with the finest players. Anderssen, Steinitz, 
Zukertort and Blackburne all evince great partiality for it, 
and during recent years Mr, Macdonnell has conducted the 
opening with remarkable skill and success. A good sample 
of liis play will be found in illustrative game. Appendix. 

The Allgaier form of attack proceeds as follows: 



80 KIESEKITZKY GAMBIT, 

UAME 1. 





WHITE. 




BLACK. 


1 


P. to K. 4, 


1 


P. to K. 4. 


2 


l\ to K. B. 4, 


2 


P. takes P. 


3 


Kt. to K. B. 3. 


3 


P. to K Kt. 4. 


4 


P. toK. K 4. 


4 


P. to K. Kt. 5, 


5 


Kt. to K. Kt. 5. 


5 


P. to K, 11. 3. 


6 


Kt, takey B, P. 






Th is gaciifice is compulsory. 










6 


K. takes Kt. 


7 


B. to Q. B. 4. (cli,) 


7 


P. to Q, 4. 


8 


B. takes P. (ch.) 


8 


K. to Kt. 2. 


9 


P. to Q.4. 


9 


Q. to K. B. 3. 


10 


Q. to Q. 3. 


10 


Kt. to K. 2. 


11 


Kt. to Q, B. 3, 


11 


Kt. to Q. B. 3. 


12 


P. to K. 5. 


12 


Q. to K, Kt. 3. 


13 


B. to K. 4. 


13 


B. to K. B. 4. 


Black has the superiority. 








Variation at 


Black\s 


8th Move, 




WHITE. 




BLACK. 






8 


K. to K. sq. 


9 


P. to Q. 4. 


9 


Kt. to K. 2. 


10 


Kt. to Q, B, 3, 


10 


B. to K. Kt. 2. 


11 


Q. B. takes P, 


11 


Q. Kt. to B. 3. 


12 


B. to K, 3. 


12 


Q. to Q. 3. 


And Black has we consider a good defence. 


See variation in appc 



KIESERITZKY GAMBIT. 

Form 1.— B. to K. Kt, 2 Defence, 

This is a very fine opening, abounding in interesting sit- 
uations, and some of the most beautiful games on record 
have resulted from it. Until within the last few years the 
attack was frequently undertaken by the finest plaj-ers. 
Both Anderssen and Harrwitz each won the only game 
played at it with Paul Morpliy. We believe that it has 
long been considered the strongest of the King's Knight's 



KIESEIUTZKY GAMBIT. 81 

Gambits for the attacking player, liow far tliis view may 
have become modified since the introduction of Paulsen's 
move for the defence of B. to K. Kt. 2, it is not easy to de- 
termine. There is little doubt, however, that this is the 
line of defence most favored by the authorities at the pres- 
ent time. 

FoEM 1. — Paulsen's B. to K. Kt. 2 Defence. 





GAME 1 


, 






WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


P, to K. B. 4, 


2 


P. takes P. 


8 


Kt. to K. B. 3. 


8 


P. to K. Kt. 4. 


4 


P. to K. Pt. 4. 


4 


P. to K. Kt. 5. 


5 


Kt. to K. 5. 


5 


B. to K. Kt. 2. 


6 


P. to Q. 4. 


6 


Kt. to K. B. 3. 


7 


Kt, to Q. B. 3. 


7 


P. to Q. 8. 


8 


Kt. to Q. 8. 


8 


Castles. 


9 


Q. B. takes P. 


9 


Kt. to Q. B. 3. 


10 


Kt. to B. 2. 


10 


Kt. to K. R. 4. 


11 


B. to K. Kt. 5. 


11 


P. to K. B. 8. 


12 


B. to K. 8. 


12 


Kt. to Kt. 6. 


13 


B. to Q. B, 4. (ch.) 


13 


K. to R. sq. 


14 


K. to K. R. 2. 


14 


P. to K. B. 4. 


31ack 


is considered to have an advanta^ 


^e in 


position. 




Yariation at White's 


6th Move. 




WHITE. 




BLACK. 


6 


Kt. takes Kt. P, 


6 


P. to Q. 4. 


7 


Kt. to K. B. 2. 


7 


Kt to K. 2. 


8 


P. takes P. 


8 


Castles. 


9 


B. to K. 2. 


9 


Kt. to K. B. 4. 


10 


Castles. 


10 


Kt. to Kt. 6. 


11 


R. to K. sq. 


11 


B. to Q. 5. 


V2 


P. to Q. B. 3. 


12 


B. takes Kt. (ch.) 


18 


K. takes B. 


13 


Q. takes R. P. 



Tlie position is still considered in Black't favor. 



82 



KIESEKITZKY GAMBIT. 



Variation at White's Ttii Move. 





WHITE. 






BLACK. 


7 


Q. B. takes P. 




7 


P. to Q. 3. 


8 


Kt. to Q. B. 4. 




8 


Kt. takes P. 


9 


11 to Q. 3. 




9 


Q, to K, 2. 


10 


Q. to K. 2. 




10 


P. to K. B. 4. 


11 


P. to Q. B. 3. 




11 


Q. Kt. to Q. 2. 


12 


Q. Kt. to Q. 2. 




12 


Q. Kt. to K. B, 3 


18 


Castles Q. R. 








ilack 


will be able to Castle ar 


1(1 retain his Pi 


iwn. 




Variation at 


White's 


9th Nove. 




WHITE. 






BLACK. 


9 


Kt. takes B, P. 




9 


Kt. takes K. P, 


10 


Kt. takes Kt. 




10 


K. to K. sq. 


11 


B. to K. 2. 




11 


R. takes Kt. 


12 


P. to Q. B. 3, 




12 


Kt. to Q. 2. 


13 

¥hit 


Castles. 
b's position is preferable 










Form 2— Kt. to K. 


B, 3 


Defence, 






eiAME 1. 






WHITE. 






BLACK. 


1 


P. to K. 4. 




1 


P. to K. 4. 


2 


P. to K. B. 4. 




2 


P. takes P. 


3 


Kt. to K. B. 3. 




3 


P. to K. Kt. 4. 


4 


P. to K. R. 4. 




4 


P. to K. Kt. f). 


5 


Kt. to K. 5. 




5 


Kt. to K. B. 3. 


6 


B. to Q. B. 4. 







P. to Q. 4. 


7 


P. takes P. 




7 


B. to Q. 3. 


8 


P. toQ. 4. 




8 


Kt. to K R. 4. 


9 


Kt. to Q. B. 3. 




9 


Q. to K, 2. 


10 


B. toQ.'Kt. 5. (ch.) 


10 


P. to Q. B. 3. 


11 


P, takes P. 




11 


P. takes P. 


12 


Kt. to Q. 5. 




12 


Q. to K. 3. 


13 


Kt. toB. 7. (ch.) 




13 


B. takes Kt. 


14 


B. to Q, B. 4. 




14 


Q. to K. B. 4. 



KIESERITZKY GAMBIT. 



88 



WHITE. 


BLACK. 


15 B. takes B. P. (cli,) 


15 Q. takes B. 


16 Kt. takes Q, 


16 K. takes Kt. 



The Handbanh considers the positioa in favor of Black, but Mr. Staunton 
thinks this is not proven. 

At first impression we were disposed to prefer Black's game, upon a care- 
ful continuation, with the best moves on each side, AVhite appears to have 
rather the advantage, his Q. P. and Q. B. P. seeming to turn the balance in 
his favor. See variation on Black's loth move in appendix. 



9 

10 
11 
13 
13 
14 



Variation at 9Tn Move. 



No. 85 CBESS MASTERPIECES 



HiRSCHPELD. 
WHITE. 

B. to Q. Kt. 5. (ch.) 
Kt.to Q -i. 3. 
B. to K. Kt. sq. 
B. takes K. B. P. 
P. to K. Kt. 3. 
B. loR. 6. (ch.) 





Mayet. 




BLACK. 


9 


K. to B. sq. 


10 


Kt. to Kt. G. 


11 


Q. takes R. P. 


12 


Kt. to K. 4. (dis 


13 


Q. to R 7. 



ch.) 



And White ultimately won the game, (36 moves). 



GAME 2. 



WHITE. 

1 P. to K. 4. 

2 P. to K. B. 4. 

3 Kt. to K. B. 8. 

4 P. to K. R. 4. 

5 Kt, to K. 5, 

6 B. to Q. B. 4. 

7 P. takes P. 

8 P. to Q. 4. 

9 Castles. 

10 Q. to K. sq. 

11 K. takes Q. 

12 Kt. to Q. B. 3. 

13 P. to K. Kt. 3. 

14 B. to K. K. 6. 

15 Kr. takes P. at B. 

16 Kt. to K, P. 4, 



6. 



BLACK. 

1 P. to K. 4. 

2 P. takes P. 

3 P. to K. Kt. 

4 P. to K. Kt. 

5 Kt. to K. B. 

6 P. to Q. 4. 

7 B. to Q. 3. 

8 Kt. to K. R. 

9 Q, takes R. 

10 Q. takes Q. 

11 Castles, 

12 B. to K. B, 

13 P. to K. B. 

14 R. to K. sq. 

15 Kt. toQ. 2. 

16 Kt. takes P 



4. 
P. 



4. 

6. 



And Black has the advantage. 



84 



KIESERITZKY GAM15IT. 



A^AUIATION AT MoVE 9. 





WHITE. 








liLACK. 


9 


B. to Q. Kt. 5. 


(ch.) 


9 


P. 


to Q. B. 3. 


10 


P. takes P. 




10 


}\ 


takes P. 


11 


Kt. takes Q. B. 


P. 


11 


Kl 


L takes Kt. 


12 


B. takes Kt. (c 


h.) 


12 


K, 


to J], sq. 


13 


B. takes R. 




13 


Kt. to Kt.'6. 


14 


K. to B. 2. 




14 


Kt 


:. ttikes P. (ch.) 


15 


Q. takes Kt. 




15 


P. 


to Kt, 6. (ch.) 


16 


K. to K. sq. 




16 


Q, 


to K. 2. (ch.) 


J7 


K. toQ. sq. 




17 


B, 


to Kt. 5. (ch.) 


18 


B. to K. B. 3. 




18 


B. 


takes B. (ch.) 


19 


P. takes B, 




19 


li. 


to Kt. sq. 


Black 


's game is much superior. 








A beautiful specimen 


of this 


oj)ening 


is afforded by 


following game: 












No. 21 CHESS MASTERPIECES. 




MiESES. 








Anderssen. 




WHITE. 








BL \CK. 


9 


B. to Q. Kt. 5. (ch.) 






9 


P. to Q. B. 3. 


10 


P. takes P. 






10 


P. takes P. 


11 


Kr. takes Q.B. P. 






11 


Kt. takes Kt. 


I'Z 


B. takes Kt. (ch.) 






12 


K. to n. sq. 


13 


B. takes K. 






13 


Kt. to Kt. 6. 


14 


R- to K. R 2. 






14 


V>. to K. B. 4. 


15 


B. loQ. 5. 






15 


K. toK. Kt. 2. 


16 


Q. Kt. to B. 3. 






16 


R. toK. sq. (ch.) 


17 


K. to K. B. 2. 






17 


Qt to Q. Kr. 3. 


18 


Kt. to Q. n. 4. 






18 


Q. toQ.R. 3. 


19 


Kt. to Q. B. 3. 






19 


K. B. lo K. 4. 


20 


P. to Q. R. 4. 






20 


Q. 10 K. B. 8 (Oh. 


21 


Q. takes Q. 






21 


K. B. takes P. (ch.) 


22 


B. to K. 3. 






22 


R. takes B. 


Black 


. mates next move. 











Akotiier Memorable Example. 



9 
10 



No 118 CHESS MASTERPIECES. 



Haiiuwitz. 

WHITE. 

B. toKt. 5. (ch.) 
P. takes P. 



AIORPIIY. 
BLACK. 

9 P. to Q. B. 3. 

10 Castles.* 



*' Apparently a slip on the part of Morpliy. 



KIESEKITZKY GAMBIT. 



85 



Harrwitz. 

WHITE. 

11 P. takes P. 

12 Q. takes Kt. P. (ch.) 

13 Q. B. takes P. 



MORPHY, 
BLA.CK. 

11 Q. B.takesP. 

12 K. Kt. to Kt. 2. 



And HaiTwitz ultimately won, but not until 47 moves had been played. 
Morpby's conduct of this up-hill game may be classed among his finest efforts. 



Form 3 R. to K. 


R. 2 Defence at 6tii Move. 






GAME 1. 






W^niTE. 




BL.\CK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


P. to K. B. 4. 


2 


P. takes P, 


3 


Kt. to K. B. 3. 


3 


P. to K. Kt. 4. 


4 


P. to K, P, 4, 


4 


P, to K. Kt. 5, 


5 


Kt. to K. 5, 


5 


P. to K. R. 4. 


6 


B. to Q. B. 4. 


6 


P. to K. P, 2, 


7 


P. to Q. 4. 


7 


P. to Q. 3. 


8 


Kt, to Q, 3, 


8 


P. to K. B. 6. 


9 


P. takes P. 


9 


B. to K. 2. 


10 


B. to K, 3. 


10 


B. takes P. (ch.) 


11 


K. to Q. 2. 


11 


P. takes P. 


12 


Q. takes P. 


12 


B. to K. Kt. 5. 


13 


Q, to K. B. 4. 


13 


Kt. to Q. 2. 


14 


Kt, to Q. B. 3 


14 


Kt. to Q. Kt. 3. 


15 


B. to Q. Kt, 3. 


15 


P. to Kt. 2. 


16 


P. to K. 5. 


16 


B. to Kt. 4. 



It, is thought there is little advantage on either side. With the most ac- 
curate play however, Black ought perhaps to maintain his K. R P., and win 
in the end game. 



Form 4 — Kt. to K. P. 3 Defence at 6th Move. 

WHITE. BLACK. 



1 


P. toK. 4. 


1 


P. to K. 4. 


2 


P. to K. B. 4. 


2 


P. takes P. 


3 


Kt. to K. B. 3. 


3 


P. to K. Kt. 4. 


4 


P. to K. R. 4. 


4 


P. to K. Kt. 5. 


5 


Kt. to K. 5. 


5 


P. to K R 4. 


6 


B. to Q. B. 4. 


6 


Kt. to K. R. 3 


7 


P. to Q. 4. 


7 


P. to Q. 3. 


8 


Kt. to Q. 3. 


8 


P. to K,B. 6, 



86 



K I ESE KITZ K Y GAMBIT. 



WHITE. 

9 P. takes P. 

10 B. to K. 3. 

n K. to Q. 2. 

V2 Q. takes P, 

18 Q. to K, B. sq. 

14 Kt. to K. B. 4. 



BLACK. 

9 B. to K. 2. 

10 B. takes P. (ck.) 

11 P. tak(>s P. 

12 B, to K. Kt, 5, 
18 B, to K, Kt, 4, 



While is cousiilered by the aulhoiities to have the better position, but is 
this so? Continuing the variation we may play. 

14 Kt. to Q. B. 3. 
15 Kt. to Q. B. 3. 15 Kt. to Q, K 4. 

The last move of Black is we think effective, and we should prefer his 
game. 



Form 5 B. to K. 2 


FOR Defence at Stii Move. 




WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


P. to K. B. 4. 


2 


P. takes P. 


3 


Kt. to K. B. 3. 


3 


P. to K. Kt. 4. 


4 


P. to K. R. 4. 


4 


P. to K. Kt. 5. 


5 


Kt. to K. 5. 


5 


B. to K. 2. 


6 


B. to Q. B. 4. 


6 


B. takes P. (ch.) 


7 


K. to B. sq. 


7 


Kt. to K. R. 3. 


8 


Kt. takes Kt. P, 


8 


Kt, takers Kt. 


9 


Q. takes Kt. 


9 


B. to K. Kt. 4. 


10 


R. to K. R. 5. 


10 


P. to Q. 4. 


11 


Q. takes K. B. 


11 


Q, takes Q. 


12 

Vhit 


R. takes Q. 
B has the belter game. 


12 


P. takes B, 



Form 6— Kt. to Q. B. 3 for Defence at 5th Move. 

WHITE. BLACK. 



1 


P. to K, 4. 


1 


P. to K. 4. 


2 


P. to K, B. 4. 


2 


P. takes P. 


3 


Kt. to K. B, 3. 


3 


P. to K. Kt. 4. 


4 


P. to K. R. 4. 


4 


P. to K. Kt. 5, 


5 


Kt.to K. 5. 


5 


Kt, to Q. B. 3, 


6 


P. to Q. 4. 


6 


Q. to K. 2, 


7 


Kt, to Q. B. 3, 


7 


Kt, takes Kt, 


8 


Kt, to Q, 5, 


8 


Q. to Q. 3. 



KIESERITZKY GAMBIT. 87 

WHITE. -7) ''^4)'? BLACK. 

9 P. takes Kt. ^'^'^Ar x /" 9 Q. takes P. 

10 Q. B. takes P. 10 Q. takes K. P. (ch.) 

11 Q. to K. 2. 11 Q, takes Q, (ch.) 

12 B. takes Q. 
White has the advantage. 

Yariation at White's 6th Move, 

WHITE. BLACK. 

6 Kt. takes K. B. P. 6 K. takes Kt. 

7 B. to Q. B. 4. (ch.) 7 P. to Q. 4. 

8 B. takes P, (ch.) 8 K. to K, sq. 

9 P. to Q. 3. 9 K. Kt. to K. 2. 

10 B. takes Q. Kt. (ch.) 10 Kt, takes B. 

11 Q. B. takes P, 

White has not sufficient attack to compensate for the piece. 



Yariation at White's 6th Noye. 

WHITE. BLACK. 

6 Kt. takes Kt. 6 Q. takes Kt. P. (ch.) y 

7 Q, to K, 2. 7 Q. takes Q. (ch,) 

8 B. takes Q. 8 Q. P. takes Kt. 

9 B. takes K. B. P. 

We prefer White's game. 



In addition to the foregoing forms of defence, Black can 
play at 5th move Q. to K. 2, and as this move was snccess- 
fuUy adopted by Rosenthal against Blackbnrne in the cele- 
brated last game of the Yienna Tournament in 1873, more 
importance may probably be attached to it than has gener- 
ally been supposed. Strange to say, Messrs, Staunton and 
Wormald's great and comprehensive work does not al- 
lude to it. 

Illustrative Game. 

No. 60 CHESS MASTERPICEES. 

Blackburne Rosentha 

WHITE. BLACK. 

1 P. to K. 4. 1 p. to K. 4. 

2 P. to K. B. 4. 2 P. takes P. 



88 



THE MUZIO GAMBIT. 



P.* 



Blackburns. 

WHITE. 

3 Kt. to K. B. 3. 

4 r. U) K. K. 4. 

5 Ki. to K. 5. 

6 Kt. talus K. Kt. 

7 Kt. to K. B. 3. 

8 Kt. to Q. B. 3. 

9 Kt. to K. Kt. 4. 

10 Kt. to K. 3. 

11 Q. to K. Kt. 4. 

12 Q. takes B. P. 

13 Ki.toK. B. 5, 

14 B.to K 2. 

15 B. toK. Kt. 4. 
IG P. to Q. 4. 

17 B. takes B. 

18 Q. to K. Kt. 4. 

19 Q. to K. II. 5. (ch.) 

20 B. to K. Kt. 4. 

* P. to Q 4 we b3lieve is best here. 

And Rosenthal won in a few more moves. 



Rosenthal. 

BLACK. 

3 P. to K. Kt. 4. 

4 P. to K. Kt. 5. 

5 Q. to K. 2. 

C P. to K. B. 4 

7 P. takes P. 

8 Kt. lo K. B. 3. 

9 Kt. to K. R. 4. 

10 Kt. toK.Kt. 6. 

11 Kt. takes U. 

12 P. to Q. B. 3. 

13 Q. to K. 3. 

14 P. to Q. 4 

15 Q. to K. B. 3. 
IG B. takes Kt. 

17 B. to Q. 3. 

18 R. to K. B. 

19 Q. to K. B. 2. 

20 Q. takes Q. 






THE MUZIO GAMBIT. 

One of the most beautiful openings, it involves the sacri- 
lice of the King's Knight, but is generally believed, if not 
conclusively proved, to be disadvantageous to the attack- 
ing player. The attack however is very formidable, and re- 
quires great care in answering. 

OAME 1. 





WHITE. 




BLACK. 


1 


P, to K, 4. 


1 


P, to K. 4, 


2 


P, to K, 1], 4. 


2 


p. takes P. 


3 


Kt. to K. B. 8. 


8 


P. to K. Kt. 4. 


4 


B. to Q. B. 4. 


4 


P, to K. Kt. 5, 


6 


Casth^s. 


5 


P. takes Kt. 


6 


Q. takes P. 


6 


Q. to K. B. 3. 


7 


P, to K, 5. 


7 


Q. takes P, 


8 


P. to Q. 3. 


8 


B, to K, R. 3. 


9 


B. to Q. 2. 


9 


Kt. to K. 2. 


10 


Kt. to Q. B. 3. 


10 


Kt. to Q. B, 3, 


11 


Q, R. to K, sq. 


n 


Q. to K. B. 4. 



The best move, iu fact tlic key move for the defence. 



THE MUZIO GAMBIT. 



80 



12 
18 
14 
15 
16 
17 
18 
19 
20 
21 
22 
23 
24 
25 



WHITE. 

R. to K. 4. 
to K. 2. 



Q 

Q. 

K. 
P. 
R. 
R. 
B. 
Kt 
K. 



B. takes 



P. 
B, 



R. takes 

to K. R. 4. 

takes B, P. 

takes Kt, (cli.) 

takes Kt. 
to Q. 5. 

to B. sq. 
R, takes B. (ch,) 
Q. to K. 6. (ch.) 
Kt. to K. B. 6. 
Kt. to Q. 5. 



12 Kt 

18 P. 

14 B. 

15 Q. 

16 Q, 

17 Kt 

18 K. 

19 B. 

20 Q. 

21 Q. 

22 K. 
28 K. 

24 Q. 

25 Q. 



BLACK. 

. to K. 4. 
to Q. 8. 
takes B. 
to K. Kt. 4. 
to Kt, 2. 
, takes R. 
to Q. sq. 
to Q. 2. 
to Q. 5. (cli.) 
takes K. R. P. 
takes R. 
to Q. sq. 
to Q. R. 5. 
to K. R. 5. 



Dismissed as drawn, but White apparently can win. See appendix. 



1 


Variation at 


White's 12th Move. 




WHITE. 




BLACE. 


12 


Kt. to Q. 5, 


12 


K. to Q. sq. 


13 


B, to Q, B, 3. 


13 


R, to K. sq. 


14 


Kt. to B. 6. 


14 


R, to K. B. sq. 


15 


P. to K. Kt. 4, 


15 


Q. to K. Kt. 3. 


16 


l\ to K. R. 4. 


16 


P. to Q. 4. 


17 


B. takes P, 


17 


Q. B. takes P. 


18 


Q, takes B, 


18 


Q. takes Q. 


19 


Kt. takes Q. 


19 


R. to K. Kt. sq 


20 


B, to K, B. 3, 


20 


P. to K. B. 4. 


21 


B. to B. 6. 


21 


K. to Q. 2. 


22 


P. to Q. 4. 


22 


P. takes Kt. 


^onsi 


dered that Black should 


win. 





Variation at White's 5tii Move. 

WHITE. BLACK. 



5 


P. to Q. 4. 


5 


P. to Q, 4. 


6 


B. takes Q. P. 


6 


P, toQ. B. 3. 


7 


B. to Q. Kt. 3. 


7 


P. takes Kt. 


8 


Q. takes P. 


8 


Q, takes P. 


9 


Q. B. takes P. 


9 


Kt. to K. B. 3 


10 


Kt. to Q. 2, 


10 


B. to K. Kt. 5 


11 


Q. to K. Kt. 3 


11 


Kt. takes P, 



90 



THE MUZIO GAMBIT 



WHITE. 

12 Kt. takes Kt. 

13 K. to Q. 2. 

White is considered to liave the better game 



BLACK. 

12 Q. takes Kt. (ch.) 



Variation at Black 


\s llTii Move, 


WHITE. 


BLACK. 




11 Q, to Q. B. 4. (ch.) 


K. to R. sq. 


12 Kt. to Q. 5. 


R. takes Kt. (ch.) 


13 K. takes R. 


Kt. to Q. 5. (ch.) 


14 K. to Q. sq. 


Q. to K. R. 5. 


15 Q. to K, B. sq. 


Q, to K. R. 4. (ch.) 


16 P. to K. B. 3. 



12 
13 
14 
15 
16 

Considered that Wliite should win. 

17 Q. B. takes P, 

18 R. takes B, 

19 R. takes K. B. P. 

20 R. to K, B. 8. (dis. ch.) 

21 Q. takes Kt. mate. 



17 B, takes B. 

18 Kt. to Q. B. 3. 

19 Q. to K. sq, 

20 Kt, to K, 2, 



tlAME 2. 



WHITE. 

1 P. to K. 4. 

2 P. to K, B. 4. 

3 Kt. to K. B. 3. 

4 B. to Q. B. 4. 

5 Castles. 

6 Q. takes P. 

7 Q. takes P, 

8 B. takes P. (ch.) 

9 Kt. to Q. B. 3. 

10 Q. takes Q. 

11 P. to Q. 4. 

12 R. takes Kt, 

White is considered to have equivalent for his lost piece. 



Variation at Black's 6th Move. 



WHITE. 



BLACK. 

1 P. to K. 4. 

2 p. takes p. 

3 P. to K. Kt. 4. 

4 P. to K. Kt. 5. 

5 P. takes Kt. 

6 Q. to K. 2. 

7 Kt. to Q. B. 3. 

8 K. to Q. sq. 

9 Q. to K. 4. 

10 Kt. takes Q. 

11 Kt. takes B. 



7 P. to Q. 4. 



BLACK. 

6 B. to K. R. 3. 

7 Q. to K. B. 3. 



THE MUZIO GAMBIT. 



91 





WHITE. 




BLACK. 


8 


P. to K. 5. 


8 


Q, to K, B. 4. 


9 


Kt. to Q. B. 3. 


9 


Kt. to Q. B. 3. 


10 


Kt. to K. 2. 


10 


K, Kt, to K, 2, 


11 


B. to Q, 3. 


11 


Q, to K. 3, 


12 


P. to Q. B. 3. 


12 


Kt. to K. Kt. 3. 


13 


Q, to K. R, 5. 


13 


B. to K. Kt, 2, 


14 


Q. B. takes P, 


14 


Castles. 


15 


Kt. to K. Kt. 3. 


15 


Q. Kt. to K. 2. 


16 


Kt. to K. 4. 


16 


P. to K. B. 3. 


17 


P, takes P, 


17 


B, takes P, 


18 


B, to K, 5, 






\^hit( 


3's game is considered 

Variatio]^?^ J 


decidedly superior 




LT Black's Cth Move, 




WHITE. 




BLACK. 






6 


Kt. to Q. B. 3. 


■ 7 


Q. takes P. 


7 


P. to K. B. 3. 


8 


Kt. to Q. B. 3. 


8 


Q. to K. 2. 


9 


B. takes K. Kt. 


9 


R. takes B, 


10 


Kt. to Q. 5. 


10 


Q. to Q. B, 4, (cli.) 


11 


K, to R. sq. 


11 


B, to Q, 3, 


12 


Q to K. R. 4. 






Vhit 


3 is considered to have 


a fine position. 








Tgame 3. 






WHITE. 




black. 


1 


P. to K. 4. 


1 


p. to K. 4. 


2 


P. to K, B, 4, 


2 


P, takes P. 


3 


Kt, to K, B, 3, 


3 


P. to K, Kt, 4, 


4 


B. to Q. B, 4. 


4 


P. to K. Kt. 5. 


5 


Castles. 


5 


P. takes Kt. 


6 


Q. takes P. 


6 


Q. to K, B. 3. 


7 


P. to K. 5. 


7 


Q. takes P. 


8 


P. toQ. 3. 


8 


B. to K. R, 3. 


9 


B. to Q. 2. 


9 


Kt. to K. 2. 


10 


Kt. to Q. B. 3. 


10 


P. to Q. B. 3. 


11 


Q. R. to K. sq. 







More forcible than Kt. to K. 4, a once favorite move. 



92 



THE MUZIO GAMBIT. 



5, 



P. 



WHITE. 

12 K. to K. sq. 

13 Q. to K. K. 

14 B, takes Q. 
ir^ Kt. takes P. 
10 H. to Q. B. 3. 

17 B. takes R. 

18 Kt. takes Kt. (ch,) 

19 Q. takes B. P. 

20 R, takes Kt, 

21 Q. to K. 6. (ch.) 

22 R. takes Q. 

23 P. to K. R. 4. 

24 R. takes P. 

25 R. to K. Kt. 4. 

26 R. to Q. B. 4. 

27 R. to K, 3, 

28 P. to Q. 4. 



(ch.) 





BLACK. 


11 


Q, to Q, B, 4, (ch.) 


12 


P. toQ. 4. 


13 


Q. to Q. ;:;. 


14 


P, takes B. 


15 


Q. Kt. to Q. B. 3. 


16 


B. to Q. 2. 


17 


Castles. 


18 


Kt. takes Kt. 


19 


R. takes B. 


20 


B. to Q. B. 3. 


21 


Q, takes Q. 


22 


B. to K. Kt. 4. 


23 


B. takes R. P, 


24 


B. to K. Kt. 6. 


25 


B. to Q. 2, 


26 


K. to Q. sq. 


27 


R. to K. Kt. sq. 



Considered doubtful which has the advantage. 



jS'o better illustrative game can be adduced than the fol- 
lowing between Messrs. Kolisch and Paulsen. It is doubt- 
ful whether the moves on either side could be improved 
upon, and the contest appears to strengthen the conclusion 
that against accurate play the Muzio Gambit attack should 

fail. 

No 92 CHESS MASTERPIECES. 

Paulsen. 

BLACK. 

1 P. 10 K. 4. 

3 P takes P. 

3 P. to K. Kt. 4. 

4 P. 10 K. Kt. 5. 

5 P. tuk».s Kt. 

6 Q. to K. B. 3. 

7 Q. takes P. 

8 B. to.K. R.3. 

9 Kl. to K 2, 

10 Q. Kt. K) B. 3. 

11 Q. to K. B. 4. 

12 K. 10 Q. sq. 

13 K. to K. Kt. sq. 

14 B.to K. Kt. 4. 

15 B. takes B. 





Koi.iscn. 




WIUTE. 


1 


p. to K . 4. 


2 


P. to K. B. 4. 


3 


Kt. to K. B. 3. 


4 


B. to Q. B. 4. 


5 


Caslle>. 


C 


Q .takes P. 


7 


P. to K. 5. 


8 


P. to Q. 3. 


9 


B. lo Q. 2. 


10 


Kt. toQ. B. 3. 


11 


Q. II. to K. sq 


12 


Kl. to Q. 5. 


13 


B. to Q. B. 3. 


14 


B. toK. 13. 6. 


15 


B takes Kt. 



.S A L V i <) C" UV 1 1 l< A N K G A M BIT. 



93 



16 
17 

18 
19 
20 
21 
22 
28 
24 
25 
26 
27 
28 
29 
30 
31 
33 



R 
P. 
P. 
Q- 



KOLISCH. 
WHITE. 

. to K. 4. 
to K. Kt. 



Paulsen. 



BLACK. 



to K. R. 4. 

takes B. P. 

takes K. B. P. 
]{. takes Q. 
H. takes K. R. P. 
Q. R. lakes Kt. 
Kt. to Q. B. 7. 
Q. R. to K. B. 4. 
Q. R. to B. 7. 
Q. R. takes B. (ch.) 
K. R. to Kt. 7. 
R. takes R. 
R. to K. Kt. 6. 
R. takes Q. P. 
K. to B. 2. 



White resigned. 



16 B. 

17 Q. 

18 B. 

19 P. 

20 Q. 

21 Kt 

22 Kt 

23 P. 

24 R. 

25 B. 

26 K. 

27 K. 

28 R. 

29 B. 

30 B. 

31 R. 

32 R. 



4. 
3. 



to K. Kt. 
to K. Kt 
takes P, 
to Q. 3. 
takes Q. 
. to K. 4. 
. takes B. 
to Q. B. 3. 
to Q. Kt. sq. 
to K. 2. 
takes Kt, 
to Kt. 3. 
takes R. 
to K. 3. 
takes Q. R. P. 
to K. Kt. sq. 
takes P. 



SALYIO COCHRAISTE GAMBIT. 

The question as to the soundness or otherwise of this 
opening is of considerable importance, because the second 
player whenever the ordinary form of the King's Knight's 
Gambit is played upon him, can by advancing P. to K. Kt, 
5, compel his adversary to adopt it or the Mnzio Gambit. 
The latter opening, although affording a splendid attack, is 
admittedly unsafe, and if as we believe the Salvio Cochrane 
Gambit is also disadvantageous to the attacking ]3iay^er, it 
follows tliat the King's Knight's Gambit cannot be prud- 
ently risked at all. The first player may however by play- 
ing P. to K. P. 4 for his fonrth move resolve the opening 
into the Allgaier or Kiesertzky Gambit, the latter being an 
attack which many eminent players still consider can be 

safely ventured. 

GAME 1. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


P. to K, B. 4. 


2 


P. takes P. 


3 


Kt. to K. B. 3. 


3 


P. to K. Kt. 4. 


4 


B. to Q. B 4. 


4 


P. to K. Kt. 5. 



94 SALVIO COCHRANE GAMBIT. 

Here if White leaves his Knight to be captured, the debut 
resolves itself into the Muzio Gambit. 

WHITE. BLACK. 

5 Kt. to K. 5. 5 Q. to K. R. 5. (ch.) 

6 K. to B. sq, 6 Kt. to K. E. 8. 

This move has always appeared to us unnecessarily de- 
fensive. We therefore in succeeding games x>i'(^pose to try 
Kt. to K. B. 3 as suggested by Salvio, and P. to K. B. 6, 
Mr. Cochrane' s move. Kt» to Q. B, 3 also leads to a very 
critical irame. 



&• 



Note. — Mr. Geo. Walker in bis 1846 edition of the Art of Chess Play, 
remarks: "The tiue game cert liniy acquiied by Black tlirough moving K. Kt. 
to R. 8, furnishes additional proof that when at move 4 Black attacks Kt. 
with P, your best resource i^ to adopt the Muzi > (ximbit." Mr. Walker how- 
ever gives for White's 8th move P. lakes P., which is undoubtedly inferior to 
either B. to K. B. 4, approved by Jaeoisch and Znkertort, or Q. to K. sq., to 
"Which Wi3 venture to give tiie preference. 

BLACK, 

P. to K. B. 6. best. 

P. takes P. (ch.)* 

P. to Q. 3. 

B. takes B. 

Q. to E. 6. (ch,) 

B. to K. 6. (ch.) &c. 

* Why this exchange ? Kt. to Q. 3 we should prefer, White'* B. ia surely 
more useful than the Black Kt. at K. 3. 





WHITE. 




7 


P. to Q. 4. 


7 


8 


B. toK. B. 4. 


8 


9 


K. takes P. 


9 


10 


B. takes Kt. 


10 


11 


Kt. to Q. 3. 


11 


12 


K. to B. 2 or Kt. sq. 


12 



Substituted Yakiation. 

WHITE. BLACK. 

10 Kt. to Q. 3. 10 B. to Kt. 2. 

11 Kt. to B. 2. 

And White has a good game. 



Variation 1 at Black's 7Tn Move. 

FAVORED BY STEINITZ. 

WHITE. BLACK. 

7 P. toQ. 4. 7 P. toQ. 3. 

8 Kt. to Q. 3. 8 P. to K. B. 6 

9 P, to K. Kt 3. 9 Q. to K. 2. 



SALVIO COCHRANE GAMBIT, 95 



10 K. Kt. to K. B. 2.^ 10 Q. B. to K. 3. 

11 Q. Kt. to Q. R, 3. 11 Q. B. takes K. B.(ch)t 

12 Q, Kt. takes Q. B, 12 Q. to K. 3. 

* Alihougli this move was adopted by Steinitz ia one of the games of his 
match with Anderssen, it appears to us wei^k, we prefer K. to B. 2, followed 
by Kt. to Q. B. 3. 

f At this point P. to K. B. 4 appears to us an excellent move for Black. 
White will scarcely have time then to adopt the excellent line of play contem- 
plated by Steinitz, viz.: P. to K. R. 3, with the view of breaking up Black's 
Pawns, an excellent illustration of this line of play occurred in a game between 
Messrs. .Macdonnell and Bird, recorded in ''Land and Water," but whicL hs 
not found its way into any of the books. 



Variation 2 at Black's 7th Move. 

ALSO FAVORED BY STEINITZ. 
Moves I to 6 as before. 

WHITE. BLACK, 

7 P. to Q. 4. 7 P, to K. B. 6. 

8 Kt. to Q. B. 3. 8 P. takes P. (ch.) 

9 K. takes P. 9 Q. to R. 6. (ch.) 

10 K. to Kt. sq. 10 P. to Kt. 6. 

11 B. to K. B. sq. 11 P. takes P. (ch.) 

12 R. tak(>^s P. 12 E. to Kt. sq. (ch.) 

13 R. to Kt. 2. 

With the better game, but if Black at his 8th move before taking the P. 
checking, plays P. to Q. 3, if we mistake not, he gets a manifest advantage in 
position, for if White retires his Kt. to Q. 3 he cannot then get his B. back to 
the rescue; if on the other hand, White at his 8th move takes K. Kt., Black 
rotakes with B., ]eavin«r White's K. Kt. still attacked; if he takes B. P. with 
Kt, Black can reply with R. to K. B., if B. takes P. (ch.), then K. to Q. sq. 
and White we think should lose in either case. 





Variation 3 at 


White' s 


8th Move. 




WHITE. 




BLACK. 


8 


Q. to K. sq. 
K. takes Q. 


8 


Q. takes Q. (ch.) 


9 


9 


P. takes Kt. P. 


10 


R. to K. Kt. 


10 


P. to Q. 3. 


11 


Kt. to Q. 3. 


11 


B. to Kt. 2. 


12 
13 


P, to Q. B. 3, 
Kt. to K. B. 4. 


12 


Kt. to Q. B. 3. 



And we like White's game as well as Black's. 



06 



SALVIO COCHRANE GAMBIT. 



OR, 





WHITE. 


11 


B. takes Kt. 


12 


B. takes B. 


13 


P. to Q. 5. 



BLACK. 

11 P, takes Kt, 

12 K. takes B. 



And White has we think as good a game as Black. 



Variation 4 at White's 8th Move. 



8 
9 

10 
11 



WHITE. 

P. to K. Kt. 3. 
K. to B. 2. 
K. to K. B. 
Kt. to Q. 3. 



BLACK. 

8 Q. to K. G. (ch, 

9 Q. to Kt. 7 (ch.) 

10 P. to K. B. 4. 

11 P. takes P. 



This appears a tempting line of play for Black, 
in next variation is better for him. 



Kt. to K, B. 2. as shown 



12 Kt. to B. 4. 

13 K. takes P. 

14 B. takes P. 

15 K. to Q. 3. 

16 K. to B. 3. 

17 K. to B. 4. 



12 Kt. to B. 4. (ch.) 

13 P. to Q. 4. (ch.) 

14 Kt. to Q. 3. (ch.) 

15 B. to B, 4. (ch.) 

16 Kt. to Kt. 4, (ch.) 



If K. to Kt 3. then Black takes B. P. (ch.) 



18 Q. takes Q. 

19 K. takes Kt. 

20 K. to B. 4. 

21 Kt. takes P. 

And White should win. 



17 Q. takes B. P. (ch.) 

18 B. takes Q. 

19 P. to B. 3. (ch.) 

20 P. takes B. (ch.) 



Variation 5 at Black's 11th Move. 



WHITE. 



12 


Kt. to K. B 


13 


P. to K. 5. 


14 


B. takes Kt. 


15 


K. to Q. 3. 


16 


B. takes B- 


17 


B. takes P. 



(ch.) 



BLACK. 

11 Kt. to K. B. 

12 B. to K. R. 

13 P. to Q. 3. 

14 K. takes B. 

15 B. takes Kt. 

16 P. takes P. 

17 P. to Q. sq. 



2. 

3, 



Black's next move of Kt. to Q. B. 3 will give him an advantage. 



SALVIO COCHRANE GAMBIT. 97 

GAME 2. 

We have remarked that Kt. to K. R. 3 at Black's 6th 
move appears unnecessarily defensive, and in practice the 
move does not appear successful. We now try Kt. to ^. 
B, 3 which appears to us preferable. 

WHITE. BLACK. 

1 P. to K, 4. 1 P. to K. 4. 

S P. to K. B. 4. 2 P. takes P. 

3 Kt. to K. B. 3. 3 P. to K. Kt. 4. 

4 B. to Q. B. 4. 4 P. to K. Kt. 5. 

5 Kt. to K. 5. /) Q. to K. R. 5. (ch.) 

6 K. to r>. sq. 6 Kt. to K. B, 3. 

7 Q, to K, sq,^ 7 Q. takes Q. (ch.) 

8 K. takes Q. 8 P. to Q. 3. 

9 Kt. takes B. P. 9 P. to Q. 4. 

10 P>. takes P. 10 Kt. takes B. 

11 Kt. takes R. 11 Kt. to K. B, 3. 

12 P. to Q. 3. 12 B. to K. Kt 2. 

13 B. takes P. 13 B, takes Kt, 

14 P. to Q. B. 3. 14 P. to Q. B. 3. 

15 Kt. to Q. 2. 

*The only satisfactory move for White, if Kt. takes K. B. P. then Black 
j^ by Pawn to K t ag ^ 4 wins two pieces for a Rook. 
Considered an even game. 



YATtiATioN^ AT Black's 8th Move. 

WHITE. BLACK. 

8 Kt. takes P. 
9 B. takes P. (ch.) 9 K. to K. 2. 

10 B, to Kt. 3.^ 10 B. to K. Kt. 2. 

Kt. to K, B. 3. is given by eminent authorities. 

11 Kt. takes Kt. P, 11 P. to Q. 3. 

12 Kt, to B. 2- 12 Kt. takes Kt. 

13 K, takes Kt, 

*Mr. Staunto'i advocates B. to K. T(. 5 at this point, and Mr. Gossip in his 
booli endorses that opinion, we differ however. Their variation proceeds thus: 

Variation at Black's IOtii Move. 

WHITE. BLACK. 

10 Kt. to K. B. 3. 

This move is given for Black by eminent authorities, we mucli prefer B. 
to K. Kt. 2 given above, or Kt. to Q. B. 4 would be believe give Black at 
least an even game. 



98 SALVIO COCIIKANE GAMBIT. 

BLACK. 





WHITE. 


11 


P. to Q. 4. 


12 


Kt. to Q. 3, 


13 


P, takes P. 


14 


K. to B. 2. 



11 p. to Q. 3. i 

12 P. to B. 6. ' 



13 P. takes P. 
And White has the better game, owing- to the inferior play of Black. 






Variation at White's IOth Move, 

WHITE. BLACK. 

8 Kt. takes P. 
9 B. takes P. (ch.) 9 K. to K. 2. ' 

10 B. to K. R, 5, 10 P, to K. Kt. 6, 

This 10th move of Black is so obviously weak that it is useless to pursue 
the variation which extends to 19 moves, it results in a Pawn more and a bet- 
ter position for Wliite. 

11 P. to K, R. 3, 

The correct move, it is clear that both Black's advanced Pawns must fall. 



Substituted Variation AT Black's 10th Move. 

WniTE. BLACK. 

10 B. to K. R. 5. 10 B, to IL Kt, 2, 

11 Kt. takes Kt. P, 

He appears to have nothing better. 







11 


Kt, to Q. B. 3. 


12 


P. to Q. 3. 


12 


Kt. to K. B. 3. 


13 


Kt, takes Kt. 


13 


B. takes Kt. 


14 


P. to Q. B. 3. 


14 


Kt. to K. 4. 


15 


B. to K, 2. 


15 


P. to B. 6. 


16 


P. takes P. 


16 


R, to K. Kt, 



■UA 



Black's position with command of the open file for his Rook appears to 
lo be an equivalent for White's extra Pawn. 



Variation at White's 7tii Move. 

WHITE. BLACK. 

7 Kt. to Q. B. 3. 7 Kt. to Q. B. 3. 

8 P. to Q. 4. 8 Kt. takes Kt. 

9 P. takes Kt, 9 Kt. to K. R. 4. 



SALVIO COCHRANE GAMBIT. 



99 



wniTs. 

10 Q. to Q. 5. 10 

11 K. to Kt. sq. 11 

12 Q. takes B. P. (ch.) 12 
J 3 Q. B. takes P. 13 

14 K. takes Kt. 14 

15 B. to K. Kt. 3. 15 

16 Q. to Q. 5. 



BLACK. 

Kt. to Kt. 6, (ell.) 

Kt. takes R. 

K. to Q. sq. 

B, to Q, B. 4. (ch.) 

P. to K. B. sq, 

Q. to K. P. 3. 



Considered an even game, but for a long hard contest we sliould prefer 
Black. 



l/i&AME 8. 

We now come to Mr. Cochrane' s move of P. to K. B. 6. 
All the variations submitted give Black an advantage, the 
replies given are: P. to Q. 4, B. takes B. P. (ch-), Kt. takes 
B. P,, P. to K. Kt. 3, and P. takes P. The important move 
of Q, to K, sq. in this, as well as Kt. to K. B. 3 variation, 
appears however to have received but little attention 





WHITE. 






BLACK. 


1 

2 
3 
4 

5 
6 

7 


P. to K. 4. 
P. to K. B. 4. 
Kt. toK. B. 3. 
B. to Q. B. 4. 
Kt. to K. 5. 
K, to B, sq. 
P. to Q. 4. 




1 

2 
3 

4 
5 
6 

7 


P. to K. 4. . 

P. takes P. 

P. to K. Kt. 4. 

P. to K, Kt, 5. 

Q. to K. P. 5. (ch.) 

P. to K. B. 6. 

P. takes P. (ch.)^'^ 


* We doubt whether this move is best. 






8 
9 
10 
11 
12 
13 
14 
15 


K. takes P. 

K. to Kt. sq. 

Q. to Q. 3. 

P. takes Q. 

B. takes Kt. 

Kt. takes K. B. P. 

K, to Kt. 2, 

P. to K. B. sq. 




8 
9 

10 
11 
12 
13 
14 
15 


Q, to K. P. 6. (ch.) 
Kt. to K. P. 3. 
Q. takes Q. 
P. to Q. 3. 
B. takes B, 
B, to K, 6. (ch.) 
P. to K. B. sq. 
B. takes Q. P. 


Black 


is considered to have the 


advantage. 






Variation 1 at 


White's 


7tii Move, 




wriiTE. 






BLACK. 


7 


B. takes B. P. (ch. 


r 


7 


K. to K. 2. 



100 



SALVIO COCHRANE (J A MBIT. 







WHITE. 






p,T,ArK. 


8 


P. 


takes P. 




8 P. 


to Q. 8. 


9 


B. 


takes Kt. 




9 P. 


takes Kt. 


10 


B. 


to Q. B. 4. 




10 P. 


takes V. 


11 


Q. 


takes P. 




11 B. 


to K. li. 6. (ch.) 


The 


cap 


ture of this Pawn now h 


ly B. 


, is bad. 


Kt. takes P. would be 



even more disastrous. 

Black considered to have an evident superiority. 

Strange as it may appear the analysists overlook the fact that While must 
lose his Q. or be mated in 3 moves thus: 



WHITE. 
K. to Kt. sq. 
B. takes K. 
Q. to K. B. sq. 



BLACK. 
K. to Kt. sq. (ch.) 
Q. to K. 8. (Oh.) 
Q. takes Q. mate. 



Variation 2 at White's Ttji Move. 



BLACK. 

7 Q. to K. R. 6. (ch.) 

8 Kt. to K. B. 3. 

9 P. to Q. 8. 

10 P. to Q. 4, 

11 Q. to Kt. 7. (ch.) 

12 Kt. to Q. B. 3.* 

13 K. takes Kt. 

14 Kt. takes l'>. (ch.) 

15 B, to K, R, 3, (ch.) 

16 P. to B. 7. (dis. ch.) 

xVnd mates next move. 

*If B. to K. 3 (ch.) at Black's 12Lh move, White k|. moves to Q. 4, and 
gets to Kt. 3 in safety. 





WHITE. 




7 


P. to K. Kt. 


3. 


I > 


K. to B. 2. 




9 


P. to Q. 3. 




10 


Kt. takes B. 


P. 


11 


Kt, takes R 


^ 


12 


K. to K. 3 




13 


Kt. to K. B. 


7. 


14 


B. takes P. 


(oh.) 


15 


P. takes Kt. 




16 


K. to K. 4. 





Yakiation 3 AT White's 5th Move. 

WHITE. 

7 P. takes P. 

8 Q. to K. 2. 

9 Kt. takes B. P, 

10 Q. to K. B. 2. 

11 K. to K. sq, 

12 K. to Q. sq. 

Black it is considered must win. 





BLACK. 


7 


Kt, toK. P>, 3, 


8 


p. to Q. 3. 


9 


P. takes P. 


10 


B. to R. 6. (ch.) 


11 


Q. takes P. (ch). 


12 


Q. takes B. 



salvio cociikane gambit. 101 

Compiler's Variation 1. 

Q, to K, sq. for White's 7th move in re-ply to P, to K, B. 6, 

Mr. Cochrane' s move. 

WHITE. BLA'^K. 

1 P. to K. 4. 

2 P. to K. B. 4. 
8 Kt. to K. B. B. 

4 B. to Q. B. 4. 

5 Kt. to K. 5. 

6 K. to B. sq. 

7 Q. to K. sq. 

8 K. takes P. 

9 K. to B. 2. 

10 K. to K. 2. 

11 P. to Q. 3. 

12 B. takes Kt. 

13 B. to K. Kt. 7. 

14 B. takes P. 

15 K. to Q. sq. 

White for choice, as he will have the better position whether Black change 
Queens or not. 



1 


P. to K. 4, 


2 


P. takes P. 


3 


P. to K Kt. 4. 


4 


P, to K. Kt. 5. 


5 
6 


Q. to K, K. 5 (ch.) 
P. to K. B. 6. 


7 

8 

9 

10 


P. takes P. (ch,) 
Q. to K. 6. (ch.) 
B. to B. 4. (ch.) 
Kt. to K. R. 3. 


11 


P. to Q. 3. 


12 


P. takes Kt. 


13 


R. to Kt. sq. 


14 


Q. to K. 6. (ch.) 



Compiler's Variation 2. 
Kt. to Q. B. 3^ at move 6 for Defence. 

BLACK. 

1 p. to K. 4. 

2 P. takes P. 

3 P. to K. Kt. 4. 

4 P. to K. Kt. 5. 

5 Q. toK. R. 5. (ch.) 

6 K. to B. sq. 6 Kt. to Q, B. 3. 

This move which does not appear to have been suggestedby the authori- 
lics, is we consider worthy of notice. 

7 Q. takes Kl". P. 7 Q. takes Q. 

8 Kt. takes Q, 8 P. to Q, 4. 

9 P. takes P. 9 Kt, to Q, 5, 

Black gains the exchange and should win. 





WHITE. 


1 


P. to K. 4. 


2 


p. to K. B. 4. 


8 


Kt. to K. B. 3. 


4 


B. to Q. B. 4. 


5 


Kt. to K. 5. 



102 salvio cochrane gambit. 

Compiler's Variation 8. 
Kt. to Q. B, 3 move for Defence. 





WHITE. 




BLACK. 


1 


P, to K. 4. 


1 


P. to K. 4. 


2 


P. to K. B. 4. 


2 


P. takes P. 


3 


Kt. to K. B. 3. 


3 


P. to K. Kt. 4. 


4 


B. to Q. B. 4. 


4 


P. to K. Kt. 5, 


5 


Kt. to K. 5. 


5 


Q. to K. R. C). (ch.) 


6 


K. to B. sq. 


6 


Kt. to Q, B, 3, 


7 


Kt. takes B. P, 


7 


P. to K. B. 6. 


8 


P. to Q 4.-^- 


8 


Kt. to Q. R. 4. 


9 


Q. to Q. 3. 


9 


P. takes P. (ch.) 


10 


K. takes P. 


10 


Q. to R. 6. (ch,) 


11 


K. to Kt. sq. 


11 


Q. takes Q. 


12 


P. takes Q, 


12 


Kt. takes B. 


13 


Kt. takes R. 


13 


Kt. to Kt. 3. 



Black should win. 

* If Kt. takes R, Black wins easily by P. takes P. ch., and Q. to R. 6 ch 



Variation at White's 9th Move, 

WHITE. BLACK. 

9 B. to Q. 5. 9 P. to Q. B. 3. 

10 Kt. takes R. 10 P. takes B. 

11 P. takes P. 11 B. to K. Kt. 2. 

And Black should win. 



Variation at White's 9tii Move. 

WHITE. BLACK. 

9 Kt. to K. 5. 9 Kt. takes B. 

10 Kt. takes Kt. 10 P. takes P. (ch.) 

11 K. takes P, 11 Q. to R. 6. (ch.) 

12 K. to Kt. sq, 12 Kt. to K. B. 3. 

13 Q. to Q. 3. 

And White has rather the better game. 



The following remarkably interesting game is a highly in- 
structive exaniph3 of this opening. 



king's gambit refused. 



103 



No. 78 CHESS MASTERPIECES. 



Hanstein. 

WHITE. 

1 P. to K. 4. 

2 P. to K. B. 4. 

3 Kt. to K. B. 3. 

4 K. B. to Q. B. 4. 

5 K. Kt. to K. 5. 

6 K. to K. B. sq. 

7 P. to Q. 4. 

8 P. to K. Kt. 3. 

9 K. to K. B. 2. 

10 K. to K. 3. 

11 K. Kt. toQ. 3. 

12 K. Kt. to K. B. 4. 

13 K. to Q. 3. 

14 Q. B. takes B. 

15 Q. Kt. toQ. B. 3. 

16 K. B. lakes Kt. (ch.) 

17 B. to Q. 6. 

18 P. toK. R.4. 

19 K. R. to K. Kt. sq. 

20 K. R. to K. B. sq. 

21 K. to Q. B. 4. 

22 K. takes Q. Kt. P. 

23 K. takes Kt. 

24 Q. to Q. B. sq. 

25 P. to K. 5. 

26 Q. to K. B. 4. 

27 R. to Q. B. sq. 

28 P. to Q. Kt. 3. 

29 B. lakes R. 

30 K. to Q. 6. 

31 P. to Q. 5. 

Resigns. 

* P. to K. B, 4 is preferable. 



Der Lasa. 

BLACK. 

1 p. toK. 4. 

2 P. takes P. 

3 P. to K. Kt. 4. 

4 P. to K. Kt. 5. 

5 Q. toK. R.5. (eh.) 

6 P. toK. B. (). 

7 K. Kt. toR. 3. 

8 Q. toK. R. 6. (ch.) 

9 Q. to K. Kt. 7. (ch.) 

10 P. toK. B. 3.* 

11 K. Kt. to K. B. 2. 

12 K. B. to K. R. 3. 

13 B. takes K. Kt. 

14 P. to Q. B. 3. 

15 P. toQ. Kt. 4. 

16 K. takes B. 

17 Kt. to Q. R. 3. 

18 P. to Q Kt. 5. 

19 Q to K. B. 7. 

20 Kt. to Q. B. 4 (ch.) 

21 B. to Q. R. 3. (ch.) 

22 B. takns R. 

23 B. 10 Q. R. 3, 

24 P. to K. R. 4. 

25 Q. R. to K. sq. 

26 Q. R. to K. 3. 

27 K. R. toK. ?q. 

28 Q.R, tak.sK. P. (ch.) 

29 R. takes B. (ch.) 

30 R. to K. 2. 

31 Q.toQ. Kt. 3. 



KING'S GAMBIT REFUSED. 

B. TO Q. B, 4 Heply. 

In tlie opinion of many oi: the frequenters of the world- 
renowned London Chess quarters, Simpson's Divan, some 
of the games played there between Messrs. Bird and Boden 
at this opening may be classed among the most interesting 
as well as best contested of late years. It is to be regretted 



104 



KING S GAMBIT KKFUSED. 



that none of them have been jDreserved, as there are no very 
good examples of this opening on record. 



1 
2 
3 

4 

^ 

6 

7 

8 

9 

10 

11 

12 



W.IITE. 

P. to K. 4. 
P. to K. Pk 4. 
Kt. to K. B. 3. 
P. to Q, B, 3, 
B. to K, 2. 
B. takes B. 
P. to Q. Kt, 4. 
P. to Q. Kt. 5, 
P. to Q. 4. 
P. takes P. 
P. takes P. 
B. to K. 2. 



GAME 1. 



BLACK. 

1 P. to K. 4. 

2 B. to Q. B. 4. 

3 P. to Q. 3. 

4 B, to K. Kt. 5. 

5 B. takes Kt. 

6 Kt. to Q. B. 3. 

7 B. to Q. Kt. 3. 

8 Q. Kt. to K. 2. 

9 P. takes Q. P. 

10 P. to Q. li. 3, 

11 R. takes P. 

12 R. to Q. R. 2. 



And White is considered to have a more free position. 



Variation 1 at Black's 3d Move. 





WHITE. 


4 


K. P. takes 


5 


W to Q. 4. 


6 


P. takes B. 


7 


K. to B. 2. 


8 


B. to Q. Kt. 


9 


K. takes P. 


10 


Kt. to Q. B. 


11 


B. to K. sq. 



P. 



5. (ch.) 
3. 



The game is considered about equal. 



HLACK. 

3 P. to Q. 4. 

4 \\ to K. 5. 

t) p. takes Kt.. 

6 Q. to K. 2. (ch.) 

7 P. takes P. 

8 K. to B. sq. 

9 Q. tcikes P. 

10 Kt. to K. B. 3. 

11 B. to K. B. 4. 



Ya kiation 2 AT Black's 3d Move, 



4 
5 
6 
7 
8 
9 



WHITE. 

P. takes P. 
Kt, tnkes Kt. 
P. to K. Kt. 3. 
Q. to K. 2. 
P. to Q. 4. 
Kt. to K. B. 3. 



BLACK. 

3 Kt. to Q, B. 3. 

4 Kt. takes P. 

5 Q. to K. B, 5. (ch.) 

6 Q. takes K, P. (ch.) 

7 Q, takes R, 

8 B. to K. 2. 

9 P. to Q. 3. 



i 



kixg's gambit refused. lOo 

WHITE. BLACK. 

10 B. to K. 3. 10 B. to K. Kt. 5. 

11 Q. Kt. to Q. 2. 

White has the better game. 







GAME 2. 






WHITE. 




BLKCK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


P. to K. B. 4. 


2 


B. to Q. B. 4. 


3 


Kt. to K. B. 3. 


3 


P. to Q. 3. 


4 


B. to Q, B, 4, 


4 


Kt. to K. B. 3. 


f) 


Q. to K. 2, 


5 


Castk's. 


6 


P. to Q. B. 3. 


6 


B. to K. Kt. 5. 


7 


P. to Q. 3. 


7 


Kt. to Q. B. 3.* 


8 


P. to Q. Kt. 4. 


8 


B. to Q. Kt. 3. 


9 


P. to Q. R. 4, 


9 


P, to Q. R. 3, 


10 


P. to K. B. 5. 


10 


P. to Q. 4. 


11 


B. to Kt. 3. 


11 


P. takes K. P. 


12 


P. takes P. 


12 


P. to K, R. 3. 


13 


Kt. to Q. R. 3. 


13 


Q. toK. 2. 


14 


Kt. to Q. B. 4. 


14 


B. to R, 2. 


15 


P. to K. R. 3. 


15 


B. takes Kt. 


16 


Q. takes B. 







* Mr. Boden occasionally plays Q. Kt. to Q. 2. 
White's position has more freedom. 



WHITE. BLACK. 

1 P. to K. 4. 1 P. to K. 4. 

2 P. to K, H. 4. 2 B. to Q. B. 4. 

3 Kt. to K. B. 3. 3 P. to Q. 3. 

4 P. to Q. B. 3. 4 B. to K. Kt. 5. 

5 P. toQ. 4. 5 P. takes P. 
P. takes P. 6 B. takes Kt. 

7 P. takes B. 7 Q. to R. 5. (cli.) 

8 K. to K. 2. 8 B, to Q. Kt, 3. 

9 B. to K. 3. 9 Kt. to K. B. 3. 

10 Kt, to Q. B. 3. 10 Kt. to K. R. 4, 

11 R. to K. Kt. 11 Q. takes R. P. (ch.) 

12 R. to Kt, 2. 12 Kt. takes B, P. (ch.) 

13 B. takes Kt. 13 Q. takes B. 

14 R. takes K. Kt. P, 14 Q. to K. B. 3. 



100 



KING S GAMBIT REFUSED. 



WHITE. 

15 R. to K. Kt. 4. 

16 Q. takes Q. 

Black wins. 



BLACK. 

15 Q. takes Q. P, 

16 13. takes Q. 



Variation at White's IOtii Move, 



WHITE. 

10 Q. to K. sq. 

11 Kt. to Q. B. 3. 

12 R, to Q. sq. 

We rather prefer White's game, but many may differ from us. 



BLACK. 

10 Q. to K. R. 4. 

11 Kt. to Q. B. 3. 



King's Gambit Refused by P, to Q. 4. 



(tJAME 1. 





white. 




BLACK. 


1 


p. to K. 4. 


1 


P. to K. 4. 


2 


P. to K. B. 4. 


2 


P. to Q. 4, 


3 


P. takes Q, P. 


3 


P. to K. 5. 


4 


B. to Q. Kt. 5. (ch.) 


4 


P. to Q. B. 3. 


5 


P. takes P. 


5 


P. takes P. 


6 


B. to Q. B. 4. 


6 


Kt. to K. B. 3. 


7 


P. to Q. 4. 


7 


Q. Kt. to Q. 2. 


8 


Kt, to K, 2, 


8 


Kt. to Q, Kt. 3, 


9 


B. to Q. Kt. 3. 


9 


B. to Q. R. 3. 


10 


Kt. to Q. B. 3. 


10 


B. to Q. Kt. 5. 


11 


Castles, 


11 


B. takes Q. Kt 


12 


P. takes B. 


12 


K. Kt. to Q. 4. 


13 


R. to K. sq. 


13 


Castles. 



The jTjame is considered about even, for although White has a Pawn more, 
his forces are not so weU disposed as Black's. 







(;Ax>IE 2. 








WHITE. 






BLACK. 


1 


P. to K. 4. 




1 


P. to K. 4. 


2 


P. to K. B. 4. 




2 


P. to Q. 4. 


3 


P. takes Q. P. 




3 


Q. takes P. 


4 


Kt. to Q. B. 3. 




4 


Q. to K. 3, 


5 


P, takes P, 




5 


Q. takes P. (ch.) 


6 


B. to K. 2. 




6 


B. to Q. 3. 



king's gambit kefused. 107 

WHITE. BLACK. 

7 Kt. to K. B. 3. 7 Q. to K. 2. 

8 r. to Q. 4. 8 B. to K. 3. 

9 Castles. 

And Wbite'e position is considered preferable. 



Variation at Black's 3d Move. 

WHITE. BLACK. 

3 P. takes P, 

4 B. to Q. Kt. 5. (chO 4 B. to Q. 2. 

5 Q. to K. 2. (ch.) 5 Q. to K. 2. 

We should prefer B. to K. 2. 





WHITE. 






BLACK. 


6 


Kt. to Q. B. 3. 




6 


Kt. to K, B, 3, 


7 


B. takes B. 




7 


Q. Kt. takes B. 


8 


P. to Q. 4. 




8 


Castles. 


9 


Q. takes Q, 




9 


B. takes Q. 


To 


B. takes P, 




10 


Kt. to Q. Kt. 3 


Jlack 


considered to have a 


I slight advantage 


in position. 




GAME 3. 








WHITE. 






BLACK. 


1 


p. to K. 4, 




1 


P. to 11. 4. 


2 


P, to K, B. 4. 




2 


P. to Q. 4. 


3 


P. takes Q. P, 




3 


P. to K. 5. 


4 


P. to Q. B. 4. 




4 


B. to Q. B. 4, 


5 


P. to Q.-Kt. 4. 




5 


B. to Q. 5. 


6 


Kt. to Q. B. 3. 




6 


P. to Q. Kt. 4, 


7 


K. Kt. to K. 2. 








Vhit 


e retains his Pawn an 

Yakiation 


d has no disa 


dvac 

'S ' 


tage in position. 




AT Black 


iTH NOVE. 




WHITE. 






BLACK. 



4 P. to Q. B. 3. 

5 Kt. to Q. B. 3. 5 Kt. to K. B, 3. 

6 P, to Q. 3. 

White still retains hia Pawn. 



108 



K:.\ . .'. C A. MBIT HEFUSED. 



King's Gamiut Hkfused by P. to Q. 3. 



WHITE 

1 P. to K. 4. 

2 P. to K. B. 4. 
8 B. to Q. B, 4. 
4 Kt. to K. B. 3. 
f) P. to K. P. 4. 

6 Kt. to K. Kt. 5. 

7 P. to Q. 4. 

8 Kt. to K. 6. 
J) P. to Q. 5. 

:10 P. takes B. 

11 Kt. toQ. B. 3, 

12 Kt, to Q, o, 

18 B. to Q. Kt. 8. 

14 P. to K. Kt. 8. 

If) Q. to Q. 4. 

16 B. takes Kt. 

17 Kt. to K. 8. 



GAME 1. 



BLACK. 

1 P. to K. 4. 

2 P. to Q. 8. 
8 P. takes P. 

4 P. to K. Kt. 4. 

5 P. to K. Kt. 5. 

6 Kt. to K. R. 8. 

7 P. to K. B. 8. 

8 Q. to K. 2. 

9 B. takes Kt. 

10 Kt. to Q, B. 3. 

11 Kt. to K. 4. 

12 Q. to K. Kt. 2. 
18 J', to K. B. 6. 

14 R.toQ. B. sq. 

15 P. to Q. B. 8. 

16 Q. takes B. 



Stauutoii Pi-'ifcrs White's game, the Handbuch pronounces the game equal 



Variation at Black's 7tii Move, 



WHITE. 



8 
9 

10 

11 



Q. B. takes P, 
Castles. 
B. takes P. 
Q. to Q. 2. 



FLACK. 

7 Q, to K, 2. 

8 P. to K. B. 3, 

9 P. takes Kt. 
10 Q. to Q. 2. 



White has the better game. 



i 



4 



KINGS BISHOP S DEFENCE. 



109 



KING'S BISHOPS OPENING. 



KING'S KNIGHT'S DEFENCE, 

It appears to be generally admitted by recent autliorities 
that B. to Q. B. 4 as first player's second move is inferior 
to Kt. to K. B. 3, and we think that there can be little 
doubt as to the accuracy of this view. As a matter of fact 
in practice the King's Bishop's opening is seldom played by 
iirst-class players, it leaves more option for the second play- 
er, whose King's Pawn being free from attack, may reply 
with Kt. to K, B. 3, B. to Q. B. 4, or even P. to Q. B. 3, as 
well as Kt. to Q. B. 3. Mr. Wormald furnishes ^ve, and 
Messrs. Staunton and Wormald ten variations, but in only 
two of them does their analysis result in an equal game for 
the first player. 

Black's best reply is Kt. to K. B. 3. If White elect for 
a safe line of play the game will result in the Giuoco Piano, 
which equally arises in the K. Kt. opening, thus: 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P, to K. 4, 


2 


B. to Q. B. 4. 


2 


Kt. to K, B. 3, 


3 


Kt. to Q. B. 3. 


3 


B. to Q. B. 4. 


4 


Kt. to K. B. 3. 


4 


Kt. to Q. B. 3. 






GAME 1. 






WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


B. to Q. B. 4. 


2 


Kt. to K. B. 3. 


3 


Kt, to K, B, 3, 


3 


Kt. takes K. P. 


4 


P. toQ. 3. 


4 


Kt. to K. B. 3. 


5 


Kt. takes K. P. 


5 


P. toQ, 4. 



iiO 



MR, BODEN S ATTACK. 







WHITE. 










BLACK. 


6 


B. 


toQ. 


Kt 


3. 


6 


B. 


to Q. 3. 


7 


P. 


toQ. 


4. 




7 


Castles. 


8 


Ca 


istles. 






8 


P. 


to Q. B, 4, 


9 


P. 


toQ, 


B. 


3. 


9 


Kt 


. to Q. B. 3 


Even 


game. 




a >^ 









MR. BODEN' S ATTACK. 

The following line of play invented by Mr. Boden yields 
a very strong attack, which requires great care in answer- 
ing. The second player however ought to maintain the 
Pawn, and the game should be in his favor. 



WHITE. 

1 P. to K. 4. 

2 B. to Q. B, 4. 

3 Kt. to K. B. 3, 

4 Kt. to Q. P>. 3. 

5 Q. P. takes Kt. 

6 Castles. 

7 Kt to K. R. 4. 

8 P. to K, B. 4. 

9 P. to K. B. 5. 

10 Q, to R. 5. (ch.) 

11 Kt. to K. B. 3.t 



BLACK. 

1 P. to K. 4. 

2 Kt. to K. B. 3. 

3 Kt. takes P, 

4 Kt. takes Kt. 

5 P. to K. B. 3.^ 

6 P, to Q, 3. 

7 P. to K. Kt. 3. 

8 Q. to K. 2. 

9 P. to K, Kt, 4, 

10 K. toQ. sq. 

11 Q. toK. sq. 



* P. to Q. B. 3. leads to an even game only, it is preferred by Staunton. 
And Black can safely develope his game and retain his Pawn. 



WHITE, 
flf Kt. toK'.6. 
Q. to K. R. 3. 
P. takes Q. 
P. takes B. 



BLACK, 
then Q. to K. ?q. 
Q. takes Ki. 
B. takes Q. 
P. takes P. and wins. 



Messrs. Staunton and Wormald's variation is as fol- 



lows: 



WHITE. 

1 P, to K. 4, 

2 B. to Q. B. 4. 

3 Kt. to K. B. 3. 

4 Kt to Q, B. 3. 



BLACK. 

1 P. toK. 4. 

2 Kt. to K. B. 3. 

3 Kt. takes P. 

4 Kt. takes Kt. 



MK, BODEN'S attack. 



111 



WHITE. 

5 Q. P. takes Kt 

6 Castles. 

7 Kt. to K, E. 4, 

8 Q, to K. K 5. (ch.) 



BLACK. 

5 P. to K. B, 3. 

6 Q, to K. 2, 

7 P. to Q, 3. 

8 K, to Q. sq. 



They add White has more than an equivalent for his lost Pawn. 
We fail to see it. 



The following are interesting examples of Mr, Boden's 

attack. 

Example No, 1. 



No. 46 CHESS MASTERPIECES. 



BODEN. 

WHITE, 



1 

2 

3 
4 
5 
C 
7 
8 
9 
10 
11 



P. to K. 4. 
B, to Q. B. 4 
Kt. to K. B. 3. 
Kt. to Q. B. 3. 
Q. P. takes Kt, 
Cast les. 
K. R. to K. 
Kt. to K. R 4. 
P. to K. B. 4. 
K. B. P. takes P. 
li. takes K. P. 



1 

2 
3 
4 
5 

6 

/*- 

8 

9 

10 



BraD, 

BLACK. 
P. to K. 4. 
Kt, to K. B. 
Kt. takes P. 
Kt, takes Kt. 
P. to K. B. 3 
P. to Q. 3. 
Kt. to Q. B 
Kt. toK. 2.* 
P. to Q. B. 3. 
B. P. takes P. 



And ultimately won. 

* The cause of Black's difficulties. 



3. 



Example No, % 
Variation at Black's 5tii Move, 

No. 108 CHESS MASTERPIECES. 



BoDEN. 
WHITE. 

6 Kt, takes K.P. 

7 Castles. 

8 K. R. to K 

9 K, B. to Q 3. 
10 P. to K. B 4 



5 
6 
7 
8 
9 
10 



MORPHY. 
BLACK. 

P. to Q. B. 8 
P. to Q 4. 
K. B. to Q. S 
Q. B. to K. 3 
Kt. to Q, 2. 
Kt. takes Kt 



The game became quite even, and ultimately resulted in a draw. 



112 



LOPEZ GAMBIT. 



LOPEZ GAMBIT. 

This opening is known to be disadvantageons to the first 
player, and is seldom ventured. 





GAME 1. 








WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


B. toQ. B. 4, 


2 


B, to Q. B, 4, 


3 


Q. to K. 2. 


3 


Kt. to Q. B. 3. 


4 


P. toQ. B. 3, 


4 


Kt, to K, B, 3, 


5 


P. to K. B. 4, 


5 


B. takes K. Kt. 


6 


R. takes B. 


6 


Castles. 


7 


P. to Q, 3. 


7 


P. to Q, 4. 


8 


B. takes Q. P. 


8 


Kt. takes B. 


9 


P. takes Kt. 


9 


P. takes K. B. P 





Q. B. takes P, 


10 


R. to K. sq. 


ack 


: has a winning position. 

— . >. . . A. -^. 







DOUBLE GAMBIT. 

Properly answered the second player can retain his pawn 
with a preferable position. 

GAME 1. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


B. to Q. B. 4, 


2 


B. to Q. B. 4. 


3 


P. to Q. Kt. 4. 


3 


B. takes P. 


4 


P. to K. B. 4. 


4 


P. to Q. 4. 


5 


P. takes Q. P, 


5 


P. to K. 5, 


6 


Kt. to K. 2. 


6 


Kt. to K. B. 3. 


7 


Castles. 


7 


Castles. 


8 


Kt. to Q, B. 3. 


8 


P. to Q. B, 3.* 


9 


P. takes P. 


9 


Kt. takes P. 


10 


K. to R. sq. 


10 


B. to K. Kt, 5. 



* B. to K. Kt. 5 appears still better. 
Black has the better position. 



queen's bishop pawn game. 



113 



QUEEN'S BISHOP PAWN GAME. 

This opening, favored by Pliilidor, received mucli atten- 
tion at the hands of Mr. Lewis, it is now little practiced, 
Kt. to K. B. 3 for White's 3d move being much preferred 
to that in the text. 

GAME 1. 





WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


B. to Q. B. 4. 


2 


B. to Q. B. 4. 


3 


P. toQ. B. 3, 


3 


Kt. to K. B, 3, 


4 


P. to Q 4. 


4 


P. takes P. 


5 


P. to K. 5. 


5 


P. to Q, 4. 


6 


B. to Q. Kt. 5. (ch.) 


6 


B. to Q. 2. 


7 


B. takes B. 


7 


K. Kt, takes B. 


8 


P. takes P. 


8 


B. to Q. Kt, 6. (ch.) 


9 


Kt, to Q. B. 3. 


9 


Castles. 


10 


K. Kt. to K. 2. 


10 


P. to Q. B. 4. 


11 


P, takes P. 


11 


Kt. takes Q. B. P. 


12 


Castles. 


12 


B. takes Kt. 


13 


Kt. takes B. 


13 


P. to Q. 5, 


14 


Kt. to K. 2. 


14 


Kt. to Q. B. 3. 


Consi 


dered an equal game. 


2. 






GAME 






WiJITE. 




PLA.CK. 


1 


P. to K. 4. 


1 


P. to K, 4. 


2 


B. to Q. B. 4, 


2 


B. to Q. B. 4, 


3 


P. to Q. B. 3. 


3 


Kt. to K. B. 3, 


4 


P. to Q. 4. 


4 


P. takes P. 


5 


P. to K. 5. 


5 


P. to Q. 4. 


6 


B. to Q. Kt. 3. 


6 


Kt. to K. 5. 


7 


P. takes P. 


7 


Q. to K. R, 5. 


8 


P. to K. Kt. 3. 


8 


Kt. takes Kt, P, 


9 


B. P. takes Kt. 


9 


Q. to K, 5. (ch.) 


10 


K. to B. sq. 


10 


Q. takes R, 


11 


P. takes B. 


11 


B. to R. 6. (ch.) 


12 


K. to B. 2. 


12 


Q. takes R. P. (ch.) 


13 


K. to B. 3. 


13 


Q. to Kt. 7. (ch.) 


14 


K. to K. 3. 


14 


Q. takes Kt. P. (ch. 


Black should win. 







114 



THE PISIIOP S GAMBIT, 



WHITE. 

1 P, to K. 4. 

2 11 to Q. B. 4. 
8 Q, to K. 2. 

4 P. to K. B. 4. 

5 P. takes P. 

6 Kt. to K. B. 3. 

7 P. to Q. 4. 

8 P. to K. 5. 
Castles. 

10 Q. to Q. 3. 

11 Kt. to Kt. 5. 

12 Kt. toK. 4. 

13 B, takes Kt. 

14 Kt. toB, 6, (ch.> 

15 P, takes B. 

White has a winning advantage. 



GAME 3. 



BLACK. 

1 P. to K. 4, 

2 P. to Q. B. 3. 

3 Kt. to K. B. 3. 

4 P. to Q. 3. 

5 P, takes P. 

6 B. to Q. 3. 

7 P. takes P. 

8 Castles. 

9 B. to Q. B. 4. 

10 Kt. to Q. 4, 

11 P, to K. Kt. 3, 

12 B. to K. 2. 

13 P. takes B. 

14 B. takes Kt 



THE BISHOP'S GAMBIT. 

Perhaps there is no opening which affords more scope for 
the exercise of the faculties of invention and powers of com- 
bination than the Bishop' s Gambit. In every phase of it 
the most interesting positions are sure to arise, and the 
situations almost invariably become complicated andcritical 
in the extreme. Originality of conception, and fertility of 
resource are therefore much needed, and in proportion to 
the judicious exercise of these qualities will success more or 
less depend. In regard to the great players who have fav- 
ored this debut, it occurs to us as matter for surprise that 
Morphy so rarely adopted it, neither does it seeni to have 
been much played by the leading English players. AVe do 
not recollect any recorded game ol' Staunton or Buckle at 
this opening, and Boden, Blackburne and Macdonnell very 
seldom play it. The foreign masters however appear to 
have been quite partial to it, as may be gatliered from the 



THE bishop's gambit, 115 

very fine published games of Anderssen, Harrwitz, Kieser- 
itzlvA' and Lowenthal. The following are recorded in Chesss 
Masterpieces: 

No. While. Blnck. Moves. Defencp. Won bj-. 

7 Harrwilz and Andci>sea. . . .35. .Q. to R 5 & P. to K. Kt. 4. . Andersst n. 

9 Anderssen and Kieseritzky. .22. .Q. to R. 5 & P. to Q. Kt. 4. .xiuderss' n. 

14 Lowenthal and Anderssen. .33. .Q. to R. 5 & P. to K. Kt. 4. .Anderssen. 

15 Anderssen and Lowenthal. . .20. .P. to Q. Kt. 4 & Q. to R. 5. .Anderssen. 
17 Lowenthal and Anderssen. . .28 Q, to R. 5 & P. to K. Kt. 4. .Lowenthal. 
53 Rosenthal and Bird 20. .Kt. toK. B. 3&B. to Q Kr. S.Bird. 

71 Burden and Amateur 21. .Q. to R. 5 & P. to K. Kt. 4. .Burden. 

86 Wyvilland Capt. Kennedy. .20. . P. to K. B. 4 & Q. to R. 5. . .Kennedy. 

88 Schuiten and Kieseritzky. . .29. .P. to Q. Kt. 4 & Q. 1o R. 5. .Kieseritzky 

89 •* " ...18..Q. toR. 5&P. to Q. Kt. 4..Kieserilzky 

There are six lines of defence presented by the authori- 
ties, viz.: 

1, The Classic Defence of Q. to E,. 5, checking at Black's 
3d move. 

3 at Black's 3d move. 

3 " " 

a u 

a ii 

iQ iC 

Classic Defence Arising feom Q. to R. 5 at Black's 
3d Move — Approved Yakiation. 

In referring to this very beautiful form of reply to the 
Bishop's Gambit attack, Mr. Staunton remarks: "I give 
precedence to this line of defence, not as the best, for 1 
cannot prove it to be so, and many excellent players now 
think it is not trustwortliy. I place it first, because it is 
what is called the Classic Defence, and leads to by far the 
most instructive and entertaining games of all the systems 
of defence of which this opening is susceptible." 

The first four moves are: 

GAME 1. 

WHITE. BLACK. 

1 P. to K. 4. 1 r. to K. 4. 

2 r. to K, B. 4, . 2 P. takes P. 



2. 


Kt. to K. B. ; 


3. 


Kt. to Q. B. 


4. 


P. to Q. 4 


5. 


P. to Q. Kt. ^ 


6, 


P. to K. B. 4 



116 THE bishop's gambit. 

WHITE. BLACK. 

3 B to Q. B. 4. B Q, to II, 5. (ch.) 

4 K. to B. sq. 4 T. to K. Kt. 4. 

The advanc>3 of tlie K. Kt. P. at this point Jias had the 
sanction of most, if not all, of the leading writers on the 
opening. In the splendid games recorded between Anders- 
sen, Harrwitz, Lowenthal and others, it was adopted by 
each of these great players. Many autliorities in Europe, 
and nearly all in America appear to intdine to the opinion 
that the defence in this form does not result in a perfectly 
satisfactory game for the second player. Possibly the au- 
thorities in their estimate of it may have been somewhat led 
astray through the almost universal adoption of P. to K. 
Kt. 4 at 4tli move for the second player. This appears to 
us to be premature. We x^^'^^'^i' P. to Q. 3, delaying 
P. to K. Kt. 4 until it becomes necessary to defend the 
Gambit Pawn. This move of P. to Q. 3 does not seem to 
have been noticed by modern authorities, and we therefore 
submit variations in support of our opinion that the defence 
based upon it, conducted in the way hereafter shown is quite 
satisfactory, if not in reality the best that can be adopted. 

Mr. Staunton adds: "Black for his fourth move may 
play Kt. to Q. B. 3, or Kt. to K. B. 3, but that neither move 
is quite satisfactory." 

We take the defence of Q. to R. 5(cli,) first in order agree- 
ing with Mr, Staunton in considering it the most interesting, 
and also at the same time believing it to be the best answer 
to the attack. 

Proceeding however first with the approved variation we 
have: 

WmTE. BLACK. 

5 Kt. to Q. B. 3. 5 B. to K. Kt. 2. 

6 P. to K. Kt. 3. 

One of the disadvantages arising from Blaclv's 4(li move of P. to K. Kt. 
4 is that Wliite can adopt with advantage the Macdonnall attack so highly 
favored by Mr. Fra^( r. 

WmTE. FLACK. 

6 P, takes P. 

7 Q. to K, B. 3. 7 P, to K, Kt, 7, (ch,) 



THE bishop's gambit. 



117 





WHITE. 




BLACK, 




8 


K. takes P. 


8 


Kt. to K. R. 3. 




9 


Kt. to Q. 5. 


9 


K. to Q. sq. 




10 


P. toQ. 4. 


10 


P. to Q. B. 3. 




11 


Kt. to Q. B. 3. 


11 


P. toQ. 4. 




J2 


Q. to K. Kt. 3. 


12 


Q. takes Q. (ch.) 




13 


P. takes Q. 


13 


B. takes Q. P, 




14 


B. takes P. (cli.) 


14 


K. to B. 2. 




15 


B. to K. B. 4. (cli.) 


15 


K. to Kt. 3. 




16 


Kt, takes Q. P. (cli.) 


16 


P, takes Kt, 




17 


R. takes Kt. (cli.) 


17 


P. to K. B. 3. 




18 


B. takes Q. P. 








White must win. 










Variatio]^ 1 AT White's 


5th Move. 






WHITE. 




BLACK. 




5 


Kt. to K. B. 3.^ 





Q. to K. R. .4 




6 


P. to K. R. 4. 


6 


B. to K. Kt. 2. 




7 


P. to Q. 4. 


7 


P. to K. R. 3. 




8 


Kt. to Q. B. 3. 


8 


Kt. to K. 2. 




9 


K. to Kt. sq. 


9 


Q. to K. Kt. 3. 




10 


P. to K. 5. 


10 


P. to K. B. 4. 




11 


P. takes P. 


11 


P. takes P. 




12 


R. takes R. (cli.) 


12 


B. takes R. 




13 


P. to K. Kt. 3. 


13 


Q Kt. to Q. B. 3. 




14 


P. takes P. 


14 


P. takes P. (dis. cIl 


) 


]o 


K. to B. sq. 


15 


Q. to K. Kt. 6, 




16 


Q. to K. 2. 








* Inferior to Kt. to Q. B. 3. 








Game considered about equal. 










YARiATiojsr 2 at White's 


6th Move. 






WHITE. 




BLACK. 




5 


Kt. to Q. B. 3.- 


5 


B. to K. Kt. 2. 




6 


P. toQ. 4.^ 


6 


P. to Q. 3. 




7 


P. to K. 5. 


7 


P. takes P. 




8 


Kt. to Q. 5, 


8 


K. to Q. sq. 




9 


Kt. to K. B, 3. 


9 


Q. to R. 4. 




10 


l\ takes P. 


10 


B. to Q. 2. 




11 


B. to Q. 2. 


11 


P. to Q, B. 3. 




12 


B. to Q. R. 5. (ch.) 


12 


P. to Q. Kt, 3, 




13 


B. to Q. B. 3. 


13 


Q. to K. Kt. 3. 





118 THE lusnop's gambit. 





WHITE. 






BL.\CK. 


14 


Kt. toQ. Kt. 4. 


14 


P. 


toK. Kt. 5 


15 


Kt. to Q. 4. 


15 


P. 


to Q. K. 4. 


16 


B. to Q. 8. 


1() 


Q. 


to K. P.. 4, 


17 


Q. Kt. takes P. (cli.) 









* These are the moves most in favor for the aUack, see examples between 
Anderssen, Harrwiiz and Lowenthal. 

And the game is considered in White's favor. 



Variation 3 


AT 


Will 


rE s 


Gtii Move. 


WHITE. 

6 Kt, to K. B. 3. 

7 P. to K. P. 4, 

8 Q. P. takes B, 

9 B. to K. 2. 
10 Kt. to Q. 4. 






6 

7 
8 
9 


BLACK. 

Q. to K. p. 4. 
B, takes Q. Kt 
Kt. to Q. B. 3. 
P. to K. Kt. 6. 


liere is no perceptible advanta 


ge on ei 


ther . 


side. 



Example No. 1, 
No. 7 CHESS MASTERPIECES. 



Hakrwitz. 




Anderssen. 


WHITE. 




BLACK. 


1 P. to K. 4. 


1 


P. to K . 4. 


2 P. to K. B. 4. 


2 


P. t:ikesP. 


3 K. B. t.)Q. B. 4. 


3 


Q. to II. 5. (ch.) 


4 K. to B. sq. 


4 


P. to K. Kt. 4. 


5 p. to Q. 4. . 


5 


B. to Kt. 2.* 


6 Kt. to Q. B. 3. * 


C 


Kt. to K. 2. r 


7 Kt. to K. B. 3. 


7 


Q. to K. R. 4. 


8 P. to K. 5. 


8 


P. to K, B. 3. 


Dn by Anderssen in 37 moves. 







Example No, 2. 
No. 14 CHESS MASTERPIECES. 



Lowenthal. 

WHITE. 

1 P. to K. 4. 

2 P. toK. B.4. 

3 K. B. to Q. B. 

4 K. to B. sq 

5 Kt. to Q. B. 3 





Anderssen. 




BLACK. 


1 

2 
3 
4 
5 


P. to K 4. 
P. ink s P. 
Q. toPt. 5. (ch.) 
r. to K. Kt. 4. 
B. toKt. 2. 



THE bishop's gambit. 119 

LOWENTHAL. AnDERSSEN. 

WHITE. BLICK. 

6 P. toQ. 4. 6 Kt. toK. 2. 

7 P. to K. 5. 7 P. to K. B. 3. 

8 Kt. to K. 4. • 8 R. to K. B. sq. 

Won by Auderssen in 34 moves. 



Example No. 3, 
No. 17 CHESS MASTERPIECES. 



LOWENTHAL. 
WHITE. 

1 P. to K. 4. 

2 P. loK. P>. 4. 

3 K. B. to Q. B. 4. 

4 K. to B. sq. 

5 Kt. loQ. B. 3. 

6 P. loQ.4. 

7 P. to K. Kt. 3. 

8 K. to Kt. 2. 

Won by Lowentbal in 30 moves. 





Anderssen 




BLACK. 


1 


P. to K. 4. 


2 


P. lak.sP. 


3 


Q. to Pi. 5. (cb.) 


4 


P.toK. Kt.4. 


5 


B. to Kt. 2. 


6 


Kt. to K. 2. 


7 


P. takes K. Kt. P 


8 


Q. to K. R. 3. 



Compiler' s V akiatiot^. 

GAME 1. 

The difference between the form of the Classic defence 
usually adopted and that now submitted consists: 

Firstly. — At Black's 4th move in playing P. to Q. 3 in- 
stead of P. to K. Kt. 4, the move most approved by the 
authorities. 

Secondly. — P. to K. B. 3 is substituted for P. to K. R. 3 
in re23ly to first player' s move of P. to K. R. 4. 

Variation 1. 

WHITE. BLACK. 

1 P, toK, 4, 1 P.toK. 4. 

2 P. to K. B. 4. 2 P. takes P. 

3 B. to Q. B. 4. 3 Q. to R. 5. (ch.) 

4 K. to B. sq. 4 P. to Q. 3. 

It appears to us tbat by deferring P. to K. Kt. 4 until it becomes absohitely 
necessary to defend tbe Gambit Pawn, Black luiving played P. to Q. 3 gels bis 
Q. B. free in time to frustrate tbe Fraser attack, the lirst move of vvbicb P. to 
K. Kt. 3 connot be played in tbis case witlioiit disadvantage. 



120 THE bishop's gamtiit. 

FoK Example. 

WHITE. BLACK. 

P. 1o K. Kt. 3. P. takes P. 

Q. to K. B. 3. r. to Kt. 7. (cli.) 

K. lakes P. Q to Ki. 5. (cli.) 

Changiug Queuus, rcmaiuing with a Pawn plus, aud u fair position. 

5 Kt. to Q. B. 3. 5 Kt. to K. 2. 

If P. to Q. 4 Black can reply with B. to K. 3, White cannot well change; 
off Bishop, aud P. lo Q. 5 would be obviously weak for him. 

6 Kt. to K. B. 3. 6 Q. to K. U. 4. 

7 l\ to Q. 4. 

Again it does not appear that White can play P. to K. Kt. 3 with any ad- 
vantage. 

7 P. to K. Kt. 4. 

8 P. to K. R. 4. 8 P, to K, K 3,* 

9 K. to K Kt. sq. 9 P. to K. Kt, 5. 

10 Kt. to K. sq. 10 B. to K. R. 3. 

11 Kt. to Q. 3. 11 P, to K. -B. 6. 

12 Kt. to K. B. 4. 12 B, takes Kt, 

13 B. takes B. 13 Kt. to Q, B. 3, 

*B3'' playing the usual move of P. to K. R. 3 Black occupies the square on 
which he requires to place his B. By the move in the text he leaves 
this square open, aud also has a retiring place for his Q. in tlie event of play- 
ing his K. to Q. sq., which in some variations he may require to do. 

And Black has retained his Pawn, without any disadvantage in position. 





Variation 2 at 


White's 


9tii Move. 




WHITE. 




BLACK. 


9 


B. to K. 2. 


9 


P. to K. Kt. 5. 


10 


Kt. to K. R. 2. 


10 


P. to K. B. 4. 


11 


P. takes B. P. 


11 


Kt. takes B. P. 


12 


Kt. takes Kt. P. 


12 


Kt, to Kt. 6. (cli.) 


13 


K. to K. sq. 


13 


B. takes Kt. 


14 


B. takes B. 


14 


Q. to K. B. 2. 


15 


R. to K. R. 3, 


15 


P. to K. R. 4. 


16 


B. to K. B. 3. 


16 


Kt. to Q. B. 3. 



B. to B. 8 would place the B. in jeopardy. 

17 Kt. to Q. 5. 17 Castk's Q. sidf.^ 

18 B. takes P. 18 R. to K. sq. (cli.) 

And should win. 

*B. to Q. It. 3 would not be good for Black. 

B. to Q. B. 3. 
R. takes Kt. P. lakes R. 



THE bishop's gambit. 



121 



WHITE. 
B. takes R. P. 
B. takes B. 
Q. takes K. and wins. 



BLACK. 
B. to Q. 7. (ch.) 
R. takes B. 



Compiler's Yakiatiois^ 

Great care is requisite on the part of Black in replying to 
White's 9tli and 10th moves, any other repl}^ tlian P. to K. 
B, 4 on the part of Black appears to result in White's favor. 

For Example. 
Variation at White's 9th Move. 





WHITE. 






BLACK. 


9 


B. to K. 2. 




9 


P, to K. Kt. 5, 


10 


Kt. to K. R. 


2. 


10 


P. to K. B. 6. 


11 


P. takes P. 




11 


Q, takes P.P. 


12 


P. tak(>^s P. 




12 


Q, to R, 6. (ch,) 


13 


Iv. to K. sq. 




13 


Q. to R 5. (ch.) 


14 


K, to Q, 2. 




14 


B. toP, 3. (ch.) 


15 


K. to Q. 3. 




15 


Q. to Kt. 6. (ch.) 


16 


B. to B. 3. 




16 


B. takes B. 


17 


11. takes B. 








Lnd " 


White has the better game. 







Compiler's Variation Jointly with Mr, F. Perrin. 

Adopted in 2)ractice loith 31r. Perrin in Neio YorJc and Brooklyn^ 



F. Perkin. 

WHITE. 

1 P, to K. 4. 

2 P. to K. B. 4. 

3 B. to Q. B. 4. 

4 K, to B, sq. 

5 Kt. toK. B. 3. 

6 P. to Q. 4. 

7 Kt. to Q, B, 3, 

8 P. to K. R. 4. 



October, 1877. 



GAME 1 





II. E. Bird. 




BLACK. 


1 


p. to K. 4. 


2 


P. takes p. 


3 


Q. to R. 5 (ch.) 


4 


P. toQ. 3. 


5 


Q. to K. R. 4. 


6 


P. to K. Kt, 4. 


7 


Kt, to K. 2, 


8 


P. to K. B. 3. 



122 THE bishop's gambit. 

WHITE. BLACK. 

9 p. to K. r:. 9 B. to Rt. 2. best, 

10 Kt. to K. 4. JO Q. P. takes P. 

11 Q. P. takes P. 11 K. to K. B. sq. 

12 P. takes B. P. 12 H. takes P. 

13 Kt. takes B. (cli.) 13 R. takes Kt. 

14 K. to K. Kt. sq. 14 P. to K. Kt, 5. 
1.^ Kt. to Kt. 5. 15 Kt. to Q. B. 3. 

16 B. to Q. 2. 16 B. to Q. 2. 

17 B. to Q. 13. 3. 17 R. to K. B. sq. 

And Black will be able to castle on Q. side, with a superior game. 



Variation 1 at Black's 10th Move. 

WHITE. BLACK. 

10 Kt. to K. 4. 10 p. to K. B. sq, 

11 P. takes Q. P. 11 P. takes P. 

12 Kt. takes Q. P. (ch.) 12 K. to Q. sq. 

13 B. to Q. 2. 13 Kt. to Q. B. 3. 

14 K. to Kt. sq. 14 P. to K. Kt, 5, 

15 Kt. to K. P. 2. 

White now threatens to take Q. B. with Kt. and then K. Kt. P. 

15 P. to K. B. 4. 

16 P. to Q, B. a 16 P. to K. B. 6. 

17 P. to K. Kt. 3. 17 B. to K. P. 3. 

And Black has a manifest superiority. P. to K. B. 5 will be very efieo- 
tive. 





Variation 2 at 


Black's 


IOtii Move. 




WHITE. 




BLACK. 


10 


Kt. to K, 4, 


10 


P. to K. Kt. 5. 


11 


P. takes K. B. P. 


11 


P. takes Kt. 


12 


P. takes B. 


12 


P. takes Kt. P. (ch.) 


13 


K. takes P. 


13 


Q. to Kt. 3. (cli.) 


14 


K. to B. sq. best* 


14 


Q. takes Kt. P. 


15 


P. to K. Kt. sq. 


15 


Q. to K. P. 3. 


16 


Q. to K. B. 3. 


16 


P. to K. B. sq. 


Black still has the advantage. 







the bishop s gambit, 
Variation 3 at White's 13th Move. 



123 



WHITE. 

13 K. to B. 2. 



BLACK. 

13 P. takMS R. 



Making a Kt. cli. 

14 Q. takes Kt. 14 R. to K. B, sq. 

The position is peculiar, and this is apparently Black's only good move. 



15 P. takes R. (Q/s ch.) 

16 B, takes B, P. 



15 K. takes Q. 

16 P. to Q. 4. 



And notwithstanding White's fine position there appears no way to avoid 
the loss of a piece. For example: if Kt. to Kt. 8, then Black plays Q. to K. 
B. 2; if Kt. to B. 6, the following appears the probable continuation: 

17 Kt. to B. 6. 17 Q. to B. 4. 

If Q. to B. 2 then B. to li. 6 (ch.) is fatal. 

18 K. to K. 3. 18 P. takes B. 

19 R. to K. B. sq. 

And White has a very pretty attack. 





Variation 4 at 


Black's 


9th Move. 




WHITE. 




BLACK. 






9 


Q. P. takes P. bad. 


10 


Q. P. takes P. 


10 


B, to Kt, 2. 


11 


Kt. to Q. Kt. 5. 


11 


Kt, to Q, R, 3, 


12 


Kt. to Q. 6. (ch.) 


12 


P. takes Kt. 


13 


B. to Kt. 5. (ch.) 


13 


B. to Q. 2. 


14 


B. takes B. (ch.) 


14 


K. takes B. 


15 


P. takes B. P. 







Threatening to check with Kt. at K. 5 winning Q. 



■] 6 P, takes B, 

17 Kt. toK. Kt. 5. 

18 B. takes P. 



15 P. to K. Kt. 5. 

16 K. R. to K. Kt. 

17 R. takes P. 

18 R. to K. Kt. 3- 



There is attack and resource on both sides, it is difficult to fix a preference 
for either. 



Variation 5 at White' s IOtii Move. 



WHITE. 

9 P. to K. 5. 



BLACK. 

9 B. P. takes P, bad. 



I'i4 THE bishop's gambit. 

WHITE. BLACK. 

10 Q. P. takes P. 10 Q. P. takes P. 

11 Kt. takes K. P, 11 Q. takes Q. (ch.) 

12 Kt. takes Q. 

And AVhite has the better game. 

9 P. toK. 5. 9 Q. l\ takes P. 

10 P. takes P. 10 B, to Kt, 2. 

11 Kt, to Q. Kt. 5. 

White's position is preferable. 





Vakiation 6 AT White's 


10th Move, 




WHITE. 




lil.ACK. 


10 


P. takes Q. P. 


10 


P. takes P. 


11 


Kt. to K. 4. 


11 


P. to Q. 4. 


12 


B. to Kt. 5. (ch,) 


12 


Q. Kt, to Q. B, 3, 


18 


Kt. to Q. 6. (ch,) 


13 


K. to Q. sq. 


14 


K. to Kt. sq. 


14 


P. to Kt. 5. 


15 


Kt. to K. sq. 


15 


P. to K. B, 6. 


16 


Kl. takes B. 


16 


R. takes Kt. 


17 


W takes P. 


17 


P. to K. B. 4. 


18 
51ack 


P. to Q. B, 3. 

has a manifest advantage. 


18 


B, to K, B, 3, 


)PTI 


:d in Practice with A. 


P. B 


ARNEs, IN New YORI 




October, 


1877 






game 1. 






a. p. Barnes. 




H. E. Bird. 




WIIITl^J. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4, 


2 


P. to K. B. 4. 


2 


\\ takes P. 


3 


B. to Q. B. 4. 


3 


Q. to R. 5. (ch,) 


4 


K. to Vy. sq. 


4 


P. to Q. 3. 


5 


Q. to K. B. 3. 


5 


Kt. to Q. B. 3. 


6 


P. to K. Kt. 3. 


6 


Q. to K. B. 3, 


7 


Q. takes P. 


7 


Kt, to Q, 5, 


8 


B. to Q. 3, 


8 


P. toK. U. 4. 


9 


P. to Q. B. 3. 


9 


Kt. to K. 3. 


10 


Q. takes Q. 


10 


Kt. takes Q. 


11 


K. to Kt. 2. 


11 


P. to K. R 5. 


12 


B. to Q. B. 2. 


12 


P, to K, R, 6, (ch.) 





THE BISHOP S 


GAMBLT. 120 




WHITE. 






BLACK. 


13 


Kt. takes P. 




13 


R. takes Kt. 


14 


K. takes R. 




14 


Kt. toK. B.5.(disch.) 


15 


K. to R. 4. 




15 


Kt. to Kt. 7. (ch.) 


16 


K. to Kt. 5. 




16 


Kt. to R. 2. (ch.) 


17 


K. to R. 4. 




17 


P. mates. 




GAME 


2. 






A. P. Barnes. 






H. E. Bird, 




will PE. 






BLACK. 


1 


P. to K. 4. 




1 


P. to K. 4. 


2 


P. to K. B, 4. 


2 


P. takes P. 


3 


B. to B. 4. 




3 


Q. to R. 5. (ch.) 


4 


K. to B. sq. 




4 


P. to K. Kt. 4. 


5 


Kt. to K. B 


3. 


5 


Q. to R. 4. 


6 


P. to K. R. 


4. 


6 


P. to K, R. 3. 


7 


B. takes P. 


(cli,) 


7 


Q. takes B. 


8 


Kt. to K. 5. 




8 


Q. to Kt. 2. 


9 


Q. to R. 5. (ch.) 


9 


K. to K. 2. 


10 


Kt. to Kt. 6. 


(ch,) 


10 


K. to Q. sq. 


11 


Kt. takes R 




11 


Q, takes Kt. 


12 


P. takes P. 




12 


B. to K. 2, 


13 


Q. to B. 7. 




13 


Kt. to Q. B. 3. 


14 


P. to Q. 4. 




14 


Kt, takes P.* 


15 


B. takes P. 




15 


Kt. takes P. 


16 


B. to K. 5. 




16 


Q. takes B. 


17 


Q. takes Kt 


. (ch.) 


17 


B, to B. 


18 


Q. takes B. 


(ch.) 


18 


Q. to K, sq. 


19 


Q. takes Q. (ch). 


19 


K. takes Q. 


20 


P. takes P. 




20 


P. toQ, Kt. 3. 


21 


P. to R. 7. 




21 


B. to R. 3. (ch,) 


22 


K. to B. 2. 




22 


K, to B. 2. 


23 


P. Queens. 




23 


R. takes Q. 


24 


R. takes R, 




24 


Kt. takes R. 


25 


R. to R, 8, 




25 


B. to Q. 6, 


26 


Kt, to P>, 3, 




26 


P. to R. 4, 


27 


K. to K. 3. 




27 


B. to B. 8. 


28 


K. to Q. 2. 




28 


B. takes P. 


29 


R. to R, 7. 









* B. takes Kt. P. would obviously be fatal. 
And White wins. 



Black has now a bad game. 



120 



THE bishop's gambit. 



Defence Arising from Kt. toK. B. Sat Black's 3d Move. 



6 

7 

8 

9 

10 

11 

12 

IB 

14 

15 

16 



GAME 1. 

WHITE. 

P. loK. 4. 1 

P. to K. B. 4. 2 

B. to Q. B, 4. 3 

Kt. to Q. B. 3. 4 

P. to K. 5. 5 

B. to Q. Kt. 5. (cli.) 6 

P. takes Kt. 7 

Q. toK. 2. (cli.) 8 

Q. takes P. (cli.) 9 

Kt. toK. B. 3. 10 

Q. takes Kt. P. 11 

Kt. takes Q. P. 12 

Kt. to Q. B. 7. (cli.) 13 

Q. takes R, 14 

K. to Q. sq, 15 

P.toQ. 3. 16 



BLACK. 

P. to K. 4. 
p. takes p. 
Kt. to K, B. 3, 
B. to Q. Kt. 5. 
P. toQ. 4. 
P. to Q. B. 3. 
P. takes B. 
B. to K. 3. 
Kt. to Q. n. 3. 
Q. takes P. 
11. to Q. B. sq. 
Q. to K. B. 4. 
R. takes Kt. 
Q. to K. 5. (ch.) 
Castles, 
Q. to K. Kt. 3. 



Black is considered to have tlie advantage. 



Variation at Black's 4tii Move, 



4 

5 
6 
7 
8 
9 



WHITE. 

P. to Q. 3. 
P, takes P, 
Q. to K. 2, (ch,) 
B. takes Kt. 
B. takes P. 
Kt. to K. B. 3. 



BLACK. 

4 P. to Q. 4. 

5 Kt. takes P. 

6 B. to K. 3. 

7 Q. takes B. 

8 B. to Q. B. 4. 

9 P. to Q. B. 3. 



Position slightly in "White's favor. 



Illustrative Game. 

A game between Rosenthal and Bird at the Vienna Tour 
nament, 1873, proceeded thus: 

No. 53 CHESS MASTERPIECES. 



RoSEN'niAL. 
WHITE. 

10 p. takes K. Kt. P. 

11 Kt. to K. B. 3. 

12 P. to Q. 4. 



Bird. 

BLACK. 

10 R. toK. Kt. sq. 

11 Q. to Q. 2. 

12 P. to Q. K. 3. 





THE 


BISHOP.S GAMBIT. 




Rosenthal. 






Bird. 




WHITE, 






BLACK. 


13 


Q. to Q. R. 4. 




13 


B, to Q. 3. 


1% 


Kt. to K. 2. 




14 


R. takes P. 


15 


Castle?. 




15 


B. to K. R. 6. 


16 


Kt. to K. sq. 




16 


B. takes K. Kt. P. 


17 


Kt. tMkcs B. 




17 


Q. to K. R. 6. 


18 


R, to B. 2, 




18 


P. to B. 6. 


19 


Kt. to Kr. 3. 




19 


B, takes Kt. 


20 


P. takes B. 




20 


R. takes P. 
And wins. 






GAME 2. 






WHITE, 






BLACK. 


1 


P, to K. 4, 




1 


P. to K. 4. 


2 


P. to K. B. 4. 




2 


P. takes P. 


3 


B. to B. 4. 




3 


Kt. to K. B. 3. 


4 


P. to K. 5. 




4 


P. to Q. 4. 


5 


B. to Kt. a 




5 


Kt. to K, 5. 


6 


Kt. to K, B, 3, 




6 


B. to K. Kt. 5. 


7 


Castles. 




7 


Kt. to Q. B. 3. 



127 



The above moves occurred in a game between Anderssen and Morphy, to 
which our attention has been called by our esteemed friend and patron Dr. 
Owen, President of the Philidor Club in Brooklyn. For liis 8th move Anders- 
sen (White) played B. to R. 4, wliich appears to us weak, iVlorphy won the 
game in 37 moves, wliich by desire we give in full, 

In substitution of Anderssen's 8th move of B. to R, 4 we should prefer P. 
to Q. 4, Wliite then we think has a superior game. 



8 P. to Q. 4. 



8 P. to K. Kt. 4. 



If Black takes Kt. P. retakes driving Kt. away with a manifest advantage. 

9 Kt. to Q, B. 3, 9 Kt. takes Kt 

10 P, takes Kt. 

Willi the better game. See Appendix. 



Variation at White's 4th Move. 





WHITE. 


1 


P. to K. 4. 


2 


p. to K. B. 4. 


3 


B. to B. 4. 


4 


Kt. to Q. B. 3. 


5 


P. to K. 5. 


(5 


P. takes Kt. 


7 


P. takes P. 



8 Q. to K. 2, (ch.) 





BLACK. 


1 


P. to K. 4. 


2 


p. takes P. 


3 


Kt. to K. B. 3 


4 


B. to Kt. 5. 


5 


P. to Q. 4, 


6 


P. takes B. 


7 


R. to Kt. 


8 


B. to K. 3. 



128 



THE BISHOP S GAMBIT, 



9 Kt. to K. B, 8. 

10 P.toQ. Kt. 3. 

11 r. takes B. 

12 B. toQ. 2. 

13 Castles Q. R. 

The game appears pretty even. 



9 
10 
11 
12 
13 



Kt. to Q. B. 3. 
B. takes Kt. 
Q. to K. B. 3. 
Q. takes Kt. P. 
Castles Q. R. 



FENCE Arising from P, to Q. 4 at Black's 3d Move. 



WHITE. 

1 P. to K. 4. 

2 P. to K. B. 4. 

3 B. to B. 4. 

4 B. takes Q. P. 

5 Kt. to Q. B. 3, 

6 P. to Q. 3. 

7 P. takes Kt. 

8 Kt. to K. B. 3. 

9 P. takes B. 
10 P. to Q. B. 4. 

Considered an even game. 



GAME 1. 



1 
2 

3 

4 
5 
6 

7 
8 
9 



BLACK. 

P. to K. 4. 

p. takes P. 

P. to Q. 4. 

Kt. to K. B. 3. 

B. to Q. Kt. 5. 

Kt. takes B, 

Castles. 

B. takes Kt. (ch.) 

Q. takes P. 



WHITE. 

1 P. to K. 4. 

2 P, to K, B. 4. 

3 B. to Q. B. 4. 

4 P>. takes P. 

5 K. to B. sq. 

6 Kt. to Q. B. 3. 

7 P, to Q, 4, 

8 Kt. to K. B. 3. 

9 P. to K. P. 4. 

10 K. to Kt. sq. 

11 Kt, to K, 5. 

12 P. takes B. 

13 Q. to Q. 4. 

14 B. takes Kt. (ch.) 

15 Kt. to K. 2. 



GAME 2. 



BLACK. 

1 P. to K. 4, 

2 P. takes P, 

3 P. to Q. 4. 

4 Q, to K. 5. (ch.) 

5 P. to K. Kt. 4. 

6 B. to K. Kt. 2. 

7 Kt to K. 2, 

8 Q, to K. P. 4. 

9 P. to K. R. 3. 

10 P. to K, Kt, 5, 

11 B. takes Kt. 

12 Kt. to Kt. 3. 

13 Kt, to Q, B. 3, 

14 P. takes B. 



White has rather a better game. 



THE BISHOP S GAMBIT, 



129 



Variation 1 at Black's 4tii Move. 



WHITE. 

5 Kt. to Q. B. 3. 

6 Kt. to K. B. 3. 

7 Q. P. takes B, 

8 B. to Q, B, 4, 

9 K. takes Q, 

10 Q, B. takes P. 

11 li. to K. sq. 

Even game. 



BLACK. 

4 Kt. to K. B. 3, 

5 B. to Q. Kt. 5. 

6 B. takes Q. Kt. 

7 P. to Q, B, 3, 

8 Q. takes Q. (ch.) 

9 Castles. 

10 Kt. takes P. 





Variation 2 at 


White' s 


5th Move. 




WHITE. 




BLACK. 


5 


Kt to K, B, 3, 


5 


Kt. takes B. 


6 


P. takes Kt. 


6 


Q. takes P, 


7 


Kt, to Q. B. 3. 


7 


Q. to K. R. 4. 


8 


P. toQ, 4. 


8 


B, to Q. 3. 


9 


Q. to K. 2, (ch,) 


9 


K. to Q. sq. 


10 


Castles. 


10 


P. to K. Kt. 4 


11 


Q. to Q. Kt, 5, 


11 


P. to K. B. 4. 


12 


Q, to Q. 5, 


12 


Kt. to Q. B. 3. 


13 


Kt. to K. 5. 


13 


.R. to K. B. sq 


14 


Kt. takes Kt, (cli.) 


14 


*P. takes Kt. 


15 


Q. takes P. 


15 


P, to K. B. 6. 


16 


P. to K. Kt. 3. 


16 


P. to Kt. 5. 



Variation 3 at White' s 5tii Move, 



WHITE. 

5 Q. to K. 2. 5 

, 6 P. takes Kt (dis„ ch.) 6 

7 Q. to K. B. 3. 7 

8 P. to K. Kt 3. 8 

9 P. takes B. 9 

10 Q. to K. B. 2. 10 

11 Kt to K. 2. 11 

12 Q. Kt to B. 3. 12 

Black must win. 



BLACK. 

Kt. takes B, 

B. to K. 2. 

B. to K. R. 5. (ch,) 

Castles. 

Q. takes P. (ch.) 

R. to K. sq. (ch.) 

Q, to K. R. 4, 

P. to K. B. 6. 



130 THE bishop's gambit. 

Defence Arising from Kt. to Q. B. 3 at Black's 3d Move. 

GAME 1. 

WHITE. BLACK. 

1 P, to K, 4, 1 P. to K. 4. 

2 P. to K. B. 4. 2 P. takes P. 

3 B. to Q. B. 4. 3 Kt. to Q. B. 3. 

Evidently an inferior defence, therefore dismissed. 



Defence Arising FROM Kt. to Q. B. 3 atBlack's4tii Move 

GAME 1 

WHITE. BLACK. 

1 P. to K. 4. 1 P. to K. 4. 

2 P. to K, B. 4. 2 P. takes P. 

3 B. to Q. B. 4. 3 Q. to R. 5. (cli,) 

4 K. to B. sq, 4 Kt. to Q. B. 3. 

5 Kt. to K. B. 3. 5 Q. to R. 4. 

6 P. to Q. 4. 6 P. to Q. Kt. 4, 

7 Kt. to Q. B. 3. 7 P. to Q. 3. 

8 P. to K, K 4. 8 P. to K. R. 3. 

9 K. to Kt, sq. 9 P. to K. Kt. 5. 

10 Kt. to K. sq. 10 P. to K. B. 6. 

11 B. to Q, 3, 11 Kt. to K. B. 3. 

12 Kt. to Q. 3.* 12 Q. to K. Kt. 3. 

13 Kt. to K. B. 4. 

Willi a decided advantage. 



Defence Arising from P. to Q. Kt. 4 at Black's 3d 

Move. 

This defence is not without merit. It was much in favor 
with Kieseritzky, and has resulted in several very beautiful 
games, four of these viz.: Anderssen aud Kieseritzky, No. 
9; Anderssen and Lowenthal, No. 15; Kieseritzlvy and Schul- 
ten, 88 and 89 are recorded in Chess Masterpieces. 

GAME 1. 





WHITE. 


BLACK. 


1 


P. to K. 4. 


1 P, to K. 4. 


2 


P. to K, B. 4, 


2 P. tak(vs P. 


3 


B. to Q. B. 4. 


3 P. to Q. Kt. 4. 



THE BISHOP S GAMBIT. 



131 



WHITE. 

4 B, takes Q. Kt. P, 

5 K. to B. sq. 

6 Kt. to K. B. 8, 

7 B. to Q. B. 4. 

8 Kt. to Q. B. 3. 

9 P. toQ. 3, 

10 P, takes B, 

11 R, to Q. Kt. 

12 P. to K. R. 4. 

13 K. to Kt. sq. 

14 Kt. to Q. 4. 

15 P. to Kt. 3. 

16 B. to K. B. 4, 

Mr. Slaunton prefers White's game. 



BLACK, 



4 


Q. to K. R. 5. (ch.) 


5 


B. to Q. Kt. 2. 


6 


Q. to K. R. 4. 


7 


Kt. to K. B. 3. 


8 


B. to Q. Kt. 5. 


9 


B. takes Kt. 


10 


P. to K. Kt. 4. 


11 


B. to Q. B. 3. 


12 


P, to K. R. 3. 


13 


P. to Kt. 5. 


14 


Q, to K, -4. 


15 


P. to B. 6. 



Example No. 1. 

The memorable game between Anderssen and Kieseritzky, 
No. 9 Chess Masterpieces, proceeded thus: 



Anderssen. 

WHITE. 

1 P. lo K. 4. 

2 P to K. B. 4. 

3 B. to B. 4. 

4 K. to B. pq. 

5 B. takes Kt P. 



KlESERITZKY. 
BLACK. 

1 P. to K. 4. 

2 p. takes P. 

3 Q. to R 5. (eh.) 

4 P. to Q. Kt.4. 

5 Kt. to K. B. 3. 



The game being considered by many one of tbe most beautiful on record, 
we continue it to the finish. 



6 Kt. 10 K. B. 3. 

7 P. to Q. 3. 

8 Kt. to K. R. 4. 

9 Kt. to K. B. 5. 

10 P. to K. Kt. 4. 

11 R. to K. Kt. sq. 

12 P. to K. R. 4. 

13 P. to K. 5. 

14 Q. to K. B. 3. 

15 B. takes P. 

16 Kt. to Q. B. 3. 

17 Kt. to Q. 5. 

18 B. io Q. 6. 

19 P. to K, 5. 

20 K. to K. 2. 

21 Kt. takes Kt. P. (cli.) 

22 Q. to B. G. (ch .) 

Mates next move. 



6 Q. 

7 Kt, 

8 Q. 

9 P. 

10 Kt. 

11 P. 
13 Q. 

13 Q. 

14 Kt 

15 Q. 

16 B. 

17 Q. 

18 B. 

19 Q. 

20 Kt, 

21 K 



to K. R. 3. 

to K. R. 4. 
to Kt. 4. 
to Q. B. 3. 

to K. B. 3. 
takes B.» 
to K. Kt. 3. 
to Kt. 

to K. sq. 
to B. 3. 
to B. 4. 
to Q. Kt. P. 
takes K. R. 
takes R. (ch.) 

to Q. R. 3. 
to Q. sq. 



132 





TJIE BISHOP S GAMBIT 


• 




Example No. 2, 






No. 15 CHESS MASTERPICEES. 




Anderssen. 


LOWENTHAL. 




WrilTE. 


BLACK. 


1 


P. to K . 4. 1 


P. to K. 4. 


3 


P. to K. B. 4. 2 


]-•. t;iK(vsP. 


3 


K. B. lo Q. B. 4. 3 


P. to Q. Kt. 4. 


4 


B. to Q Kt. P. 4 


Q. to R. 5. (cli.) 


5 


K. to K. B. sq. 5 


P. to K. Kt. 4. 


6 


Kt. to Q. B. 3. 6 


K. B. loKt. 2. 


7 


P. to Q. 4. 7 


K. Kt. to K. 2. 


8 


Kt. to K. B. 3. 8 


Q. 10 K. R. 4. 


9 


P. toK. R. 4. 9 


P. to K. R. 3. 


10 


P. to K. 5. 10 


K. Kt. to K. B. 4 


11 


K. to Kt. sq. 11 


Kt. to K. Kt. 6. 


12 


K. R. to K. R. 2. 12 


Q. toK. Kl. ?.. 


13 


Q. Kt. to Q. 5. 13 


K. to Q. sq. 


14 


K. R. P. takes P. 14 


P. takes P. 


15 


R. takes R. 15 


B. lakes R. 


IG 


K. Kt. takes Kt. P. 16 


Q. takes Kt. 


17 


Q. B. takes B. P. 17 


Q. to K. R. 5. 


18 


B. takes Kt. 18 


Q. takes B. 


19 


Q. to K. R. 5. 19 


Q. to K. Kl. sq. 


20 


Q. to K. R. 4 (ch.) and wins. 






Example No. 3. 






No. 88 CHESS MASTERPIECES. 




SceULTEN. 


KlESEHITZKY. 




WHITE. 


BLACK. 


1 


P. to K. 4. 1 


P. to K. 4. 


2 


p. to K. B. 4. 2 


p. tak.'s P. 


3 


B. to Q. B. 4. 3 


P. lo Q. Kt. 4. 


4 


B. takes Kt. P. 4 


Q. B. to Kt. 2. 


5 


p. toQ. 3. 5 


Q. to R. 5. (eh.) 


6 


K. toB. sq." 6 


P. to K. Kt. 4. 


^oa 


by Kieseritzky. 





Example No. 4. 
No. 89 CHESS MASTERPIECES. 





SCHULTEN. 




AVHITE. 


1 

2 
3 
4 
5 
G 


P. to K. 4. 
P. to K. B. 4. 
B. to Q B. 4. 
K. to B. sq. 
B. lakes Kt. P. 
Kt. lo Q. B. 3. 


Won 


by Kieseritzky. 



Kiesp:ritzky. 

BLACK. 

1 P. to K. 4. 

2 P. takes P. 

3 Q. to h. 5. (ch.) 

4 P. to Q. Kt. 4. 

5 Kt. to K. B. 3. 
C Kt. to K. Kt. 5. 



THE BISHOP S GAMBIT, 



133 



GAME 2. 



1 
2 
3 

4 

5 

6 

7 

8 

9 

10 

11 

12 



WHITE. 

P. to K. 4. 
P. to K. B. 4. 
B. to Q. B. 4. 
B. takes B. P. 
Q. to R. 5. (ch. 
Q. to Q. 5. (ch.) 
Q. takes B. 
Kt. to Q. B. 3. 



(ch.) 



K. to Q. sq. 
P. to Q. R. 4. 
Kt. to Q. 5. 
P. to Q. 4. 

Black has the advantaore. 



BLACK. 

1 p. to K. 4. 

2 P. takes P. 

3 P. to Q. Kt, 4. 

4 K. takes B. 

5 P, to K. Kt. 3, 

6 K. to Kt. 2. 

7 Kt, to Q. B. 3. 

8 Q. to R, 5. (ch.) 

9 B. to Q. R. 3. 

10 P. to Q. Kt. 5. 

11 te. to Q. 3. 

12 K. Kt. to K. 2. 



Variation at Black's 4th Move, 



4 
5 
6 

7 
8 



B. 
P. 
K. 

Kt 



WHITE. 

to Q. Kt, 3. 
toQ. R. 4, 
to J3, sq. 
to K. B. 3. 



P. to Q. 3. 



4 
5 

6 
7 
8 



P. 

Q. 
P. 

B. 
Q. 



BLA.CK. 

to Q. R 

to R. 
to Q, 
to Q. 
toK. 



4. 
5. (ch.) 
Kt. 5. 
R. 3. (ch.) 
B. 3. 



Defence Arising from P. to K. B4 at Black's 3d Move. 



GAME 1. 



WHITE. 

1 P. to K. 4. 

2 P. to K. B. 4. 

3 B. to Q. B. 4. 

4 Kt. toQ.B. 3. 

5 K. to B. sq. 

6 Kt, takes P, 

7 Q. to K. 2. 

8 Kt. to K. B. 3. 

9 P. to Q. 3. 
13 Q. B. takes P. 

11 Q. to Q. 2. 

12 P. takes B. 

13 R. to K. sq. 

14 Kt. to K. Kt. 5. 

Dismissed witU the remark that Black must lose. 



BLACK. 

1 P, to K. 4. 

2 P. takes P. 

3 P. to K. B. 4. 

4 Q. to K. R, 5. (v^h.) 

5 P, takes P. 

6 P. to Q. B. 3. 

7 K. to Q. sq. 

8 Q. to K. 2. 

9 P. to Q. 4. 

10 B, to K. Kt. 6 

11 B. takes Kt. 

12 P, takes B. 

13 Q. to K. B. 2. 



134 



the bishop s gamiut. 
Variation 1 at White's 4tii Move. 



wniTE. 




BLACK. 


4 Q, to K, 2. 


4 


Q. to K. R. 5. (ch.) 


5 K, to Q. sq. 


5 


P. takes P. 


6 Q. takes P. (ch,) 


6 


B. to K. 2, 


7 P. to Q. 4. 


7 


Kt, to.K. B. 3. 


8 Q. takes K. B. P. 


8 


Q. takes Q, 


9 B. takes Q. 


9 


P. to Q. 4. 


10 B. to Q. 3. 


10 


B. to K. Kt. 5. (ch.) 


11 Kt. to K. 2. 


11 


Kt. to Q. B. 3. 


12 P. to Q. B. 3. 




( 


Dismissed as equal. 




1 

i 

: 

4th Move, 


Ya riation 2 at 


White's 


WHITE. 




BLACK. 


4 Kt. to K. 11. 3. 


4 


Q. to K. R,. 5. (ch.) 


5 Kt. to B. 2, 


5 


P. takes P. 


6 B. takes Kt. 


6 


R. takes B. 


7 Q. to K. 2. 


7 


P. to Q, 4. 


8 P. toQ. B. 4. 


8 


Kt. to Q. B. 3. 


9 P. takes P. 


9 


Kt. to Q. 5. 


10 Q. takes P, (ch.) 


10 


Q, to K. 2. : 


11 Q. takes Q. (ch.) 


11 


B. takes Q. 


12 K, to Q. sq. 


12^ 


B. to K. R. 5. 


Black has a decided superiority. 






Variation 


AT 9th 


Move. 


WRITE. 




BLACK. 


9 Q. Kt. to K, Kt. 5. 


9 


P. to Q. 4« 


10 Q. takes Q. (ch.) 


10 


K. takes Q. 


Black has the better game. 







THE FRENCH GAME, 135 



SPECIAL OR IRREGULAR OPENINGS. 



•We now come to those games which are not considered to 
come under the category of either King' s Knight' s or King's 
Bishop' s opening. They are as under, viz. : 

SPECIAL— 

The Feench Game. 
Sicilian Game. 
Queen's Knight's Game. 

Hampe or Vienna Opening. 
Steinitz Opening. 
Centre Gambit. 
Centre Counter Gambit. 

FlANCHETTO. 

irregular- 
King's Bishop's Pawn Opening. 
From's Gambit. 

OPENINGS ON THE QUEEN'S SIDE— . 

Queen's Bishop Pawn Opening (P. to Q. B. 4). 
" Rook Pawn Opening (P. to Q. R. 3). 
" Gambit Accepted. 
" Gambit Evaded. 
" Pawn Irregular. 

The consideration of the above might well occupy a space 
equal to that devoted to the twenty- eight forms of the King's 
Knights and King's Bishops' openings. Pleasing and use- 
ful variations of the King's Bishop Pawn opening and 
Fianchetto alone might be furnished sufficient to make a 
small and interesting volume. My time, however, is ex- 
hausted, my kind subscribers more or less impatient, and 



136 THE FRENCH GAME. 

my good printer, whose zeal and attention to my interest is 
most highly appreciated, reminds me that the si)ace allotted 
to the work has already been exceeded. I am reluctantly, 
therefore, compelled to abbreviate the remaining openings 
more than I otherwise would have desired. Should, how- 
ever, the work be successful and justify an extension at a 
future time, I cannot help adding that those friends who 
have honored me with their names as subscribers will be 
entitled to mv lirst consideration. 



•^ > • «<^ 



THE FRENCH GAME.— P. to K. 3 keply for Black's 

1st Move. 

It is said that the eminent Russian Chess authority, 
Jaenisch, considered this to be the only perfectly satisfac- 
tory answer to P. to K. 4. 

We cannot go so far as this, but there appears no doubt 
that P. to K. 3 for second players lirst move opens up a 
very safe line of play for him. Many of the most eminent 
players have been of opinion that after the few opening 
moves each party is thrown as much upon his own powers 
of resource in this as in any form of debut. Mr. Buckle 
almost invariably adopted it, and his games are amongst 
the finest and most accurate on record. 

It is frequently resorted to in matches, especially where 
the result depends upon a single game only. The idea has 
at times prevailed in some quarters that it leads to a dull 
form of game, but our experience is that such is by no 
means the case. 

The celebrated N ew York game with Mr. Mason in which 
Mr. Bird won the Silver Cup prize for greatest brilliancy in 
the Clipper Tournament was at this opening. , 

OAME 1. 

WHITE. BLACK. 

1 P. toK. 4. 1 P. toK. 3. 

2 P. to Q. 4. 2 P. to Q. 4. 



THE FEENCH GAME. 



137 





wniTE. 




BLACK. 


3 


P. takes P. 


3 


P. takes P. 


4 


Kt, to K, B, 3, 


4 


Kt, to K. B. 3. 


5 


B. to Q. 3. 


5 


B. to Q. 3. 


6 


Castles. 


6 


Castles. 


7 


P, to Q. B, 4,* 


7 


P. takes P. 


8 


B, takes Q. B. P. 


8 


B. to K. Kt. 5. 


9 


B. to K, 3. 


9 


P. to Q. B, 3, 


10 


Q. Kt. to Q, 2. 


10 


Q. Kt. to Q. 2 


11 


Q. to Q. Kt. 3. 


11 


Q. to Q, Kt. 3 


12 


Q. to Q. B. 2. 


12 


Q. to Q. B. 2. 


13 


Q. R, to Q. B. sq. 







* Mr. Buckle did not approve of this move. 

The game is considered even ; Black may have a very slight shade of ad- 
vantage owing to White's isolated Pawn. 







OAME 2. 








WHITE. 






BLACK. 


1 


P. to K. 4. 




1 


P. to K. 3. 


2 


B. to Q, Kt. 5,* 




2 


P. to Q. R. 3. 


3 


B, to R. 4. 




3 


P. to Q. Kt. 4, 


4 


B, to Kt. 8, 




4 


P, to Q. B. 4. 


5 


P to Q. 3, 




5 


P. to Q. 4. 



*This move of Mr. Bird's is we believe worthy of attention, and does not 
merit the condemnation it has received. 

Mr. Wisker, in his notes to a game between Messrs. Bird and Fleissig» 
thinks that Black gets an advantage here. 



6 P. to Q, R. 4. 

7 B. to R. 2. 



6 P. to Q. B. 5. 



White although apparently on the defensive, has, we think, the sounder 
game. Black's position, we believe, so far from being strong will prove to be 
compromised by the advance of thees Pawns. 







GAME 3. 




WHITE. 


BLACK. 


1 


P. to K. 4, 


1 P. to K. 3 


2 


P, to Q, 4, 


2 P. to Q. 4. 


3 


Kt. to Q. B. 3. 





If Black replies with Kt. to K. B. 3, which is his best move, White can- 
not play P. to K. 5 with advantage. The corret reply is P. takes P., the game 
will then become similiar in form to the abcvc No. 1. 



138 



SICILIAN GAME, 



WHITE. 



BLACK. 

K. B. to Q. Kt. 5. 



4 


P. takes P. 


5 


Kt, to K, B. 3. 


6 


K. B. to Q. 3. 


7 


Castles. 


8 


Kt. to K. 2. 


9 


Kt. to K. 5. 



A weak move in this form of opening, the Bishops are more valuable in 
the centre of the board. 

4 P. takes P. 

6 Kt. to Q. B. 3. 

6 Kt. to K. B. 3. 

7 Castles, 

8 Kt, to K, 2. 



These moves occurred in a game between Steinitz and De Vere at the 
186G Dundee meeting, the precision with which Steinitz takes advantage of 
the flaw in his opponents opening reminds us of Paul Morphy's play, and ren- 
ders the remainder of the game worthy of record, it proceeded thus: 

No. 137 CHESS MASTERPIECES. 

De Vere. 

BLACK. 

9 Kt. to K. Kt. 3. 

10 Kt. to K. 5. 

11 K. B. to Q. R. 4. 

12 P. takes' B. 

13 Kt. takes Kt. 

14 K. B. to Kt. 3. 

15 P. to K. B. 4. 

16 R. tpkcs P. 

17 P. to K. Kt. 3. 

18 Q. B. to K. B. 4. 

19 Q. to K. B. sq. 

20 R. to K. 3. 

21 P. takes R. 

22 P. toK.6. 

23 Q. to Q. 3. 
Resigns. 





Steinitz. 




WHITE. 


10 


P. to K. B. 4. 


11 


P. to Q. B. 3. 


12 


B. takes Kt. 


13 


Kt. to Kt. 3. 


14 


B. P. takes Kt. 


15 


B. to K. 3. 


16 


P. tHk( s P. en passant. 


17 


Q. to K. R. 5. 


18 


Q. toK. R. 6. 


19 


B. to K. Kt. 5. 


20 


Q.toK. R. 4. 


21 


R. takes B. 


22 


R. to K. B. 


23 


R. takes P. 


24 


B.toK. B, 6. 



SICILIAN GAME. 

The Sicilian opening was for many years prior to the 
great London*Chess gathering of 1851 considered a perfectly^ 
trustworthy defence. The experience of that Tournament, 
however, engendered some doubts as to the validity of the 
Sicilian Defence, and for six or seven years it was out of 
favor. In 1858 Anderssen adopted it with much success, 



SICILIAN GAME. 



139 



and subsequently it again came into favor. We now re- 
gard it as a perfectly satisfactory defence, leading in many 
of its stages to highly interesting forms of game. It may 
be mentioned, incidentally, that Mr. Kolisch and Mr. Bird 
spent a day with Mr. Staunton three weeks before his 
death, and the question of the Sicilian opening was discussed 
when the great master agreed in considering it a perfectly 
trustworthy defence. 



WHITE. 

1 P, to K. 4. 

2 P. to Q. 4. 

3 Kt. to K. B. a 

4 Kt. takes P. 

5 B. to Q. 3. 

6 B. to K. 3. 

7 P. to Q, B. 4. 

8 Q. B. P. takes P. 

9 P. takes P. 
10 Kt. takes Kt. 



GAME 1. 



BLACK. 

1 P, to Q. B. 4, 

2 P. takes P. 

3 P. to K. 3. 

4 Kt. to K. B. 3. 

5 Kt. to Q. B.3. 

6 B. to K. 2. 

7 P. to Q. 4. 

8 P. takes P. 

9 Kt, takes P. 
10 P. takes Kt. 



The game appears about equal, perhaps White slightly for choice. 





YAKIATIOIi 1 


AT 


Blac 


k's 3d Move. 




WHITE. 






BLACK, 

3 Kt. to Q. B. 3. 


4 


B. to Q. B. 4. 






4 P. to K. 3. 


5 


Kt. tak(.^s P. 






5 B. to Q. B. 4. 


6 


Kt. to Q, Kt, 3. 






6 B. to Q. Kt. 3 


7 


Castles. 






7 K. Kt, to K. 2 


8 


Kt. to Q. B. 3. 






8 P. to Q. E. 3. 


9 


B. to K. B. 4. 






9 P. to K. 4. 


10 


B. to K. Kt. 3. 








/Onsi 


dered an even game, we rather prefer White's position. 



Yakiation 2 AT Black's 3d Move, 



WHITE. 



B. to Q. B. 4. 
Q. to K. 2. 

Castles. 



3 
4 
5 
6 



BLACK. 

P. to K. 4. 
Q. to Q. B. 2. 
Kt. to Q. B. 3. 

B. to K. 2. 



With a Pawn more but an inferior position. 



uo 



SICILIAN GAME. 



GAME 2. 



WillTE. 

1 P. to K. 4. • 

2 Kt. to K. B. 3. 

3 P. to Q. 4. 

4 Kt. takes P. 

5 Kt. to Q. Kt. 5. 

6 Kt. to Q. (), (ch.) 

7 Q. takes B, 

8 Q. to K, Kt. 3. 

9 P. to K. C). 

10 Q. takes K, Kt. P, 

11 Q. takes Q. 



RLACK. 

1 P. to Q. B, 4. 

2 P. to K. 3, 

3 P. takes P. 

4 Kt. to Q. B. 3. 

5 P.toQ. K. 3. 

6 B. takes Kt.-* 

7 Q. to K. 2. 

8 P, to K. B. 4. 

9 Q. to Q. B. 4. 

10 Q. takes K. P. (ch,) 

11 Kt. takes Q, 



* Mr, Alberoni advocated K. to K. 2 at this point. 
Equal game. 







GAME 3. 








WHITE. 






BLACK. 


1 


P. toK. 4. 




1 


P. to Q. B. 4. 


2 


B. to Q. B. 4. 




2 


P. to K. 3, 


3 


Kt. to Q. B. 3. 




3 


Kt. to K. 2. 


4 


Q. to K. 2. 




4 


Kt. to Q, B, 3. 


5 


Kt. to K. B. 3, 




5 


P. to Q. R. 3. 


6 


P. to Q. 3. 




6 


Kt. to K. Kt. S 


7 


Castles. 




7 


B. to K. 2. 


8 


B. to K. 3. 




8 


Castles, 


Then 


3 appears no inferiority 


in Black's 


game 


'• 



WHITE. 

1 P. to K. 4. 

2 Kt. to Q. B. 3. 

3 Kt. toK. B. 3. 

4 P. to Q. 4. 

5 Kt. takes P. 

6 P. to Q. K. 3. 

7 B. to Q. B. 4. 

8 P. takes P. 

9 B. to Q. Kt. 3. 
10 B. to K. 3. 



GAME 4. 



BLACK. 

1 P. to Q. B. 4, 

2 Kt, to Q. B. 3. 

3 P. to K. 3. 

4 P. takes P. 

5 Kt. to K. B. 3, 

6 P. to Q. R. 3. 

7 P. to Q. 4. 

8 P. takes P. 

9 B. to Q. B. 4. 



The positions are about equal. 



SICILIAN GAME. 



141 







GAME 5 








WHITE. 






BLACK. 


1 


P. to K. 4. 




1 


P. to Q, B. 4. 


2 


p. to K. B. 4. 




2 


p. to K. 3. 


3 


Kt. to K. B. 3. 




3 


P. to Q. 4. 


4 


P. takes P.^^ 




4 


P, takes P. 


5 


P. to Q. 4. 




5 


Kt. to Q. B. a 


*P. to K. 5 is not considered good. 






The^ 


jame is even. 










GAME 6. 








WHITE. 






BLACK. 


1 


P. to K. 4. 




1 


P . to Q. B. 4. 


2 


p. to Q B, 4. 




2 


Kt, to Q, B. 3. 


3 


Kt. to Q, B, 3. 




3 


P. to Q. R. 3. 


4 


Kt. to K. B. 3. 




4 


P. to K. 3. 


.5 


B. to K. 2. 




5 


K, Kt. to K. 2, 


6 


P, to Q. 4. 




6 


P. takes P. 


7 
And^ 


Kt. takes P. 

White has no superiorit 

Variation 1 


y- 


7 
te's 


Kt to K. Kt. 3 




AT WhI 


2d Move. *" 




WHITE. 






BLACK. 


1 


P. to K. 4, 




1 


P, to Q. B. 4. 


2 


P. to Q, Kt. 3. 




2 


Kt. to Q. B. 3. 


3 


B. to Q. Kt, 2. 




3 


P. to Q. R. 3. 


4 


P. to Q. R, 4. 




4 


P. to K. 3. 


5 


Kt. to K, B. 3. 




5 


P. to Q. 3. 


6 


Kt. to Q. B. 3. 




6 


Kt. to K, B. 3. 


7 


B. to K. 2. 




7 


B. to K. 2, 


8 


Castles. 




8 


Castles. 


9 


P. to Q. 4. 




9 


P, takes P. 


10 


Kt. takes P. 




10 


Q. to Q. Kt. 3. 


11 


Kt. takes Kt. 




11 


P, takes Kt. 


There 


J appears no advantage. 










Variation 2 


AT White's 


> 2d Move, 




WHITE. 






BLACK. 


1 


P. to K. 4. 




1 


P. to Q. B. 4. 


2 


P. to K, Kt, 3. 




2 


P. to K. 3. 


3 


B. to K. Kt. 2. 




3 


P. toK. Kt, 3. 



142 



THE VIENNA OPENING. 







WHITE. 






BLACK. 




4 


P. 


to Q. B. 3. 


4 


B. 


to K. 


Kt. 


2. 


5 


Kt 


:. to K. 2, 


5 


Kt 


. toK 


. 2. 







r. 


to Q. 8. 


6 


Kt 


. toQ. 


B. 


3, 


7 


B. 


to K. 3. 


7 


r. 


toQ. 


Kt. 


3. 


Thei 


;arae 


is even. 


> — i^ — • 











THE VIENNA OPENING; OR, QUEEN'S KNIGHT'S 

GAME. 

This is a perfectly safe and very popular opening. Ac- 
cording to Messrs. Staunton and Wormald it was lirst 
brought prominently into notice by Mr. Hampe of Vienna. 
It is favored by Mr. Steinitz who conducts the opening with 
such remarkable skill and success that his name has become 
intimately identified with it, and it is frequently termed 
amongst leading players The Steinitz Opening. 

GAME 1. 

BLACK. 

1 P. to K, 4, 

2 K: to Q. B 3. 



wmrE. 

1 P. to K. 4. 

2 Kt, to Q. B. 3. 



We prefer B. to Q. B. 4 and also consider Kt. to K. B. 3 slightly better. 



3 P. to K. B, 4. 

4 Kt. to K. B. 3. 

5 B. to Q, B. 4. 

6 Castles. 

7 P. to Q. 3. 

8 Q. takes P. 

9 P. takes B. 

10 Q. B. takes P. 



3 

4 
6 

7 

8 

9 

10 



P. takes P. 
P. to K. Kt. 4. 
B. to K. Kt. 2. 
P, to K. Kt. 6. 
P. takes Kt. 
B. takes Kt. 
Q. to K, B. 3. 
P. to Q. 3. 



Black is considered to have the better game. 



4 



Mr. Steinitz Variation, 



WHITE. 

P. to Q. 4. 
K. toK. J. 



BLACK. 

4 Q. to K, K. 5, (ch.) 
6 P. to Q. 4. 



THE VIENT^A OPENING. 



143 



WHITE. 

6 Kt. takes Q, P, 

7 Kt, to K, B. 3, 

8 Q. B. takes P. 

9 B. to K. Kt. s: 

10 Kt. takes Kt. 

11 P. to Q. B. 3. 

White has a superior position. 



BLACK. 

6 B. to K. Kt. 5. (ch.) 

7 Castles. 

8 Kt. to K. B. 3. 

9 Q. to K. R. 3, 
10 Q. takes Kt. 







GAME 2. 










WHITE, 






BLACK. 




1 


P. to K. 4. 




1 


P. to K, 4. 




2 


Kt. to Q. B, 3, 




2 


Kt to K, B. 


3, 


3 


P. to K, B. 4. 




3 


P. to Q. 4, 




4 


P. takes Q. P. 




4 


Kt. takes P. 




5 


Kt. takes Kt. 




5 


Q. takes Kt. 




6 


P. takes P. 




6 


Kt. to Q. B. 


3, 


7 


Kt. to K. B. 3. 




7 


B. to K. Kt. 


5. 


8 


B. to K. 2. 




8 


Kt. takes P. 




ack 


's position is consider 

Variation 


ea slightly pi 


refer 

e's 


able, 

3d Move. 






AT Whit 






WHITE. 






BLACK 




3 


B. to Q. B. 4, 




3 


B, to Q. B. 4. 


4 


Kt. to K. B. 3, 




4 


P. t Q. 3. 




5 


P. to K. P. a 




5 


B, to K. 3. 




6 


B. to Q. Kt, 3. 




6 


Castles. 




7 


P. to Q. 3. 


OR, 


7 


Q, Kt. to Q. 


2 


3 


Kt. to K. B. 3, 




3 


B. to Q. Kt. 


5 


4 


Kt. takes P. 




4 


Q, to K. 2. 




5 


1\ to K. B. 4. 




5 


P. to Q. 3. 




6 


Kt. to K. B. 3. 




6 


B, takes Kt. 




7 


Q. P. takes B. 




7 


Kt, takes P. 




8 


B. to K. 2, 




8 


Castles. 




9 


Castles. 











WHITE. 

1 P. to K. 4. 

2 Kt, to Q. B, 3. 



GAME 3. 



BLACK. 

1 P. to K. 4. 

2 B. to Q. B. 4, 



144 



CENTRE GAMBIT. 



WHITE. 

3 P. to K. B, 4. 

4 Kt. to K. B. 3. 

5 Vk to Q. B. 4, 



BLACK. 

3 P. to Q. 3. 

4 Kt. to K. B. 3, 

5 Kt. to Q, B. 3. 



Considered in each case about an equal game. 



CENTRE GAMBIT. 

This opening may resolve itself into a Scotch Gambit 
if first player makes for 3d move Kt. to K. B. 3. B. to Q. 
B. 4. is not quite so good as that, so this opening is inferior 
to that famous debut. 

GAME 1. 





wmTE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


P. to Q. 4. 


2 


p. takes p. 


3 


B. to Q. B, 4. 


3 


Kt. to K, B. a 


4 


P. to K. 5. 


4 


P. toQ. 4. 


5 


B. to Q. Kt. 3. 


5 


Kt. to K. 5. 


6 


Kt. to K, 2, 


6 


P. to Q. B. 4. 


7 


P. to K. B. 3. 


7 


Kt. to K. Kt. 4 


8 


Kt. to K. B. 4. 


8 


P. to Q. B. 5. 


9 


B. to Q. K 4. (ch.) 


9 


Kt. to Q. B, 3. 


10 


B. takes Kt. (ch.) 


10 


P. takes B. 


11 


Q. takes P. 


11 


Kt, to K. 3. 


12 


Kt. takes Kt. 


12 


P. takes Kt. 


13 


Castles. 


13 


P. toQ. B. 4. 


About equal. Black for choice. 








GAME 


2. 






WHITE. 




PLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


p. to Q. 4. 


2 


P. takes P. 


3 


Kt. to K. B. 3. 


3 


B. to Q. Kt. 5. 


4 


B. to Q. 2. 


4 


B. to Q. B. 4. 


5 


B. to Q. B. 4. 


5 


Kt. to Q B. 3. 


6 


B. to K. B. 4. 


6 


P. to Q, 3. 


7 


P. to Q. B. 3. 


7 


P. takes P. 



(ch.) 



THE CENTRE COUNTER GAMBIT. 



145 





WHITE. 




BLACK. 


8 


Q. Kt. takes P. 


8 


B. to K. 3. 


9 


B. takes B. 


9 


P. takes B. 


10 


Q. to Q. Kt. 3. 


10 


Q, to Q. B. sq. 


11 


Kt. to K. Kt. 5. 


11 


Kt. to Q. 5. 


Castli 


ng on Queen's side would give ' 


1 fair position. 


Black 


has the better game. 








GAME 


3. 






WHITE. 




BLACK. 


1 


P. to K. 4. 


1 


P. to K. 4. 


2 


P. to Q. 4. 


2 


p. takes P. 


3 


P. toQ. B, 3. 


3 


P. takes P. 


4 


B, to Q. B. 4. 


4 


P. takes P. 


5 


Q. B. takes P. 


5 


Kt. to K. B. 3. 


6 


P. to K. 5. 


6 


B. to Q. Kt. 5, (ch,) 


7 


Kt. to Q. B. 3. 


7 


Q. to K. 2. 


8 


K. Kt. to K. 2. ■. 


8 


Kt. to K. 5. 


9 


Castles. 


9 


Kt. takes Kt. 


10 


Kt. takes Kt. 


10 


B, takes Kt. 


11 


B. takes B. 


11 


Castles. 



And White has not attack enough to compensate for the two Pawns he has 
sacrificed. 



-M «♦. ■« 



THE CENTRE COUNTER GAMBIT.— P. to Q. 4. 

Defence. 

With very careful play tlie second player need not incur 
any particular disadvantage by tliis defence. His position, 
however, is slightly inferior. 







GAME 1. 








WHITE. 






BLACK. 


1 


P. to K. 4. 




1 


P. to Q. 4. 


2 


P. takes P. 




2 


Q. takes P. 


3 


Kt. to Q. B. 3. 




3 


Q. to Q. R. 4, 


4 


P. to Q. 4. 




4 


P. to Q. B. 3. 


5 


B. to Q. 2. 




5 


Q. to Q. B. 2. 



Black appears to have a safe position. 



146 



THE QUEEN'S GAMBIT. 







GAME 2. 








WHITE. 






BLACK. 


1 


P. to K. 4. 




1 


' P. to Q. 4. 


2 


P. takes P. 




2 


Kt. to K. B. 3. 


3 


B. to Q. Kt, 5. 


(cli.) 


3 


B. to Q. 2. 


4 


B. to Q. B. 4. 




4 


P, to Q Kt. 4. 


5 


B, to Q. Kt. 3, 




6 


B. to K. Kt. 6, 


6 


P. to K, B. 3. 




6 


B. to K. B. 4. 


7 


Q. to K. 2. 




7 


P. to Q, K. 3, 


8 


P. to Q. B. 4. 




8 


P. to Q. B. 3, 


9 


Kt. to Q. B, 3. 




9 


P. to Q. Kt, 5. 


10 


Kt. to Q. sq. 









Considered slightly in White's favor. 



* '•> " » 



THE QUEEN'S GAMBIT. 

This is a perfectly sound and very instructive opening, 
and was much favored by Mr. Harrwitz who played it beauti- 
fully, as well as the other Queen's Pawn openings. It is 
less adopted than those on the King's side. 







GAME 1. 




_ 




WHITE. 






BLACK. 


1 


P. to Q. 4. 




1 


P. to Q, 4. 


2 


P. to Q. B. 4, 




2 


P. takes P. 


3 


P. to K. 3. 




3 


P. to K. 4. 


4 


B. takes P. 




4 


P. takes P. 


5 


P. takes P. . 




5 


B. to Q. 3. 


6 


Kt. to K. B. 3. 




6 


Kt. to K. B.'3. 


7 
nsi 


Castles, 
dered an even game. 




7 


Castles. 




GAME 2. 








WHITE. 






BLACK. 


1 


P. to Q, 4. 




1 


p. to Q. 4. 


2 


P. to Q. B, 4. 




2 


P. takes P, 


3 


P. to K. 4. 




3 


P. to K. 4, 


4 


P, to Q. 5. 




4 


P. to K. B. 4, 


5 


B. takes P. 




5 


Kt. to K. B. 3. 



i 



THE queen' S gambit. 



147 



WHITE, 

6 Kt. to K. B. 3. 

7 P. takes P. 

8 Castles. 

9 Kt. to Q. B. 3, 

About an equal game. 



BLACK. 

6 B. to Q. 3. 

7 B. takes P. 

8 Castles. 

9 Q. Kt to Q. 2. 





Yakiation 


AT 


Black's 
3 


3d Move, 
P. to K. B. 4. 


4 


p. toK. 5. 




4 


B. to K. 3. 


5 


Kt. to Q. R. 3. 




5 


Kt. to Q B. 3. 


6. 


B. to K. 3. 




6 


Kt. to Q. R. 4. 


7 


Q. to Q. R. 4. (cli.) 


7 


P. to Q. B. 3. 


8 


B. to Q. 2. 




8 


Q. takes P. 


9 


Q. takes Kt. 




9 


Q. takes Q. Kt. 


10 
11 

Vhit 


B, to Q, B. 3, 
Kt. takes P. 

e's game is preferable. 




10 


Q. to Q. Kt. 3. 



The following excellent examples are furnished in Chess 

Masterpieces, viz. : 

Example 'No. 1. 



No. Ill CHESS MASTERPIECES. 



Harrwitz. 

WHITE. 

P. to Q. 4. 
p. lo Q- B. 4. 
Kt. to K. B. 3. 
B. to Q. B. 4. 

Harrwitz won in 55 moves. 



MORPHY. 
BLACK. 

p. to K. 3. 
P. to Q. 4. 
Kt. to K. B. 3. 
P. to Q. R. 3. 



Example No, 2, 
No. 115 CHESS MASTERPIECES. 



Harrwitz. 

WHITE. 

1 P. to Q. 4. 

2 P. to Q. B. 4. 

3 Kt. to Q. B. 3. 

4 B. to K. Kt. 5. 

Morphy won in 54 moves. 



MORPHY. 
BLACK. 

P. to K. B. 4. 
P. to K. 3. 
Kt. toK. B.3. 
B. to K. 2 



148 



QUEEN S GAMBIT EV^ADED. 



Example No. 3, 
No. 152 CHESS MASTERPIECES 



Labouudonnais. 


I\Iacdonnell. 


WHITE. 


LLACK. 


1 p. to Q 4. 

2 P. lo Q. ]i 4. 

3 P. to K. 4. 

4 P. to q. 5. 


1 p. toQ. 4. 

2 P. takt s P. 

3 P. 10 K. 4. 

4 P. to K. B. 4 


Macdonnell won in 36 moves. 





Example No. 4. 

No. 157 CHESS MASTERPIECES. 



Blacrburne. 

WHITE. 

1 P. to Q. 4. 

2 P. to Q. B. 4. 

3 Kt. to K. B. 3. 

4 P. to K, 3. 



Rosenthal. 

BL.VCK. 

p. to Q. 4. 
P. takes P. 
P, to K. 3. 
Kt. to K. B. 



Rosenthal won in 41 moves. 

KoTE. — The above are remarkably fine games, we much regret having to 
omit them from this work. 



QUEEN'S GAMBIT EVADED. 

No. 32 CHESS MASTERPIECES. 

Anderssen. Szen. 

BLACK. 

P. to Q. 4. 







W^IIITE. 


-. 


1 


P. 


to Q. 4. 




2 


P. 


to Q. B. 


4. 


3 


P. 


to K. 3. 




4 


Kt 


. to Q. B 


3. 


5 


Kt 


. to K. B 


. 3. 


6 


P. 


to Q. R. 


3. 


Won by Szen in 26 


moves. 



P. to K 3. 
Kt. to K. B. 3. 
P. lo Q. H. 4. 
Kt. to Q B. 3. 
P. to Q. R. 3. 



QUEEN'S BISHOP PAWN OPENING. 

This is an luiexceptionable opening for first player. It is 
considered by Steinitz and Blackburne much stronger than 
P, to K. B. 4. We have a preference for the latter move. 



queen's kook pawn opening. 



149 



In a consultation game played at Vienna, July 19tli, 1873, 
the following weie the opening moves: 



No. 15G CHESS MASTERPIECES. 



Steinitz, 


Blackburne & Bird. 


Andekssen, 


Paulsen & Rosenthal 




W.jITE. 




BLACK. 


1 


P. to Q. B. 4. 


1 


P. to K. B. 4. 


2 


P. to K. 3. 


2 


P. to K. 3. 


3 


Kt. 10 K. B. 3. 


3 


Kt. to K. B. 3. 


4 


P. toQ. R. 3. 


4 


P. to Q. B. 4. 


5 


Kt. to Q. B. 3. 


5 


Kt. to Q. B. 3. 


6 


P. to Q. 4. 


6 


P. takes P. 


7 


P. takes P. 


7 


B. to Q. 3. 


8 


B. to Q. 3. 


8 


P. to Q. Kt. 3. 


9 


Cnstles. 


9 


Castles. 


10 


K. 11. to K. sq. 


10 


P. to Q. R. 3. 


White for choice. 






Ander 


ssen won in 28 moves 

No. 61 CHESS 








MASTERPIECES. 




Barnes. 




BODRN. 




WHITE. 




BLACK. 


1 


P. to Q. B.4. 


1 


P. toK. 4. 


2 


Kt, to Q. B. 3. 


2 


P. to K. B. 4. 


3 


P. to K. 3. 


3 


Kt. to K. B. 3. 


4 


Kt. to K. R 3. 


4 


P. toQ.B. 4. 


5 


P. to Q. Kt. 3. 


5 


Kt. to Q. B. 3. 


6 


K. B. to K. 2, 


6 


K. B. to K. 2. 


7 


Q. Kt, to Q. 5. 


7 


P. to K. 5. 


8 


P. to K. B. 3. 


8 


P. to Q. 3. 


9 


Kt. takes K. Kt. (ch.) 


9 


K. B. takes Kt. 


10 


Q. R. to Q. Kt. &q. 


10 


Q. to K. 2. 



Boden won in 33 moves. 



QUEEN'S ROOK PAWN OPENING. 

The move of Pawn to Q. R. 3 has been adopted for first 

move in very important games, it has the highest authority 

in support of it, being approved by Anderssen, Boden and 

Steinitz. No doubi it is perfect!}^ sound and good, but 

rather slow. 

No. 98 CHESS MASTERPIECES. 



Anderssen. 

WHITE. 

P. to Q. R. 3. 
P. to q. B. 4 



MOKPIIY. 
BLACK. 

P. to K. 4. 
Kt. to K. B. 3. 



150 queen's pawn IKUEQULAR. 





WHITE. 


BLACK. 




Andkkssen. 


MOUI'HY. 


3 
4 

5 
G 

pi] 


Kt. to Q B. 3. 
1* t.kesP. 
P. to K. 3. 
Kt. to K. B. 3. 

y won in 42 moves. 


3 P. to Q 4. 

4 Kt. takes P. 

5 Q. B. to K. 3. 
C K. B. to Q. 3. 




No. 136 CHESS MASTERPIECES. 




Stkinitz. 


Blackburne. 




wiirrE. 


BLACK. 


1 
2 
3 

4 
5 
6 


p. to Q. R. 3. 
P. lo Q. 4. 
P. to K. 4. 

P. takes P, 
B. to Q. 3. 
Kt. to K. 2. 


1 P. to K. Kt. 3. 

2 B. to K. Kt. 2. 

3 P. to Q. B. 4. 

4 Q. to Q. B. 2. 

5 Q. takes P. 

6 Kt. to Q. B. 3. 



Steinitz won in 31 moves. 



QUEEN'S FAWN IRREGULAR. 

The following are good illustrations of irregular openings 

on Queen's side. 

GAME 1. 





WHITE. 




BLACK. 


1 


r. to Q. 4. 


1 


P. to K. B. 4. 


2 


p. to K. 4. 


2 


p. takes P, 


3 


Q. Kt. to B. 3. 


3 


P. to K. 3. 


4 


Q. to K. R. 5. (ch.) 


4 


P. to K. Kt. 3. 


5 


Q, to K, 6. 


5 


Kt. to K. B. 3. 


6 


B. to K, Kt, 5. 


6 


B. to K. 2. 


7 


P. to Q. 5. 


7 


Castles. 


8 


B, to K. R. 6. 


8 


P. to Q. 3. 


9 


Q. to Q. 4. 


9 


P. to K. 4. 





Q. to Q. 2. 


10 


R. to K. B. 2. 



These moves occurred in the celebrated game between Rev. Mr. Owen 
and Prof. Anderssen in the British Tournament of 1862, Chess Masterpieces 
No. 22. 



No. 70 CHESS MASTERPIECES. 

Buckle. Williams. 

W.ilTE. ISLACK. 

1 P. to Q. 4. 1 P. to K. 3. 

2 P. to Q. B. 4. 2 P. to K. B. 4. 



QUEEX S PAWN IRREGULAR. 



151 





Buckle. 




Williams. 




waiTE. 




BLACK. 


3 
4 
5 
6 


Kt. to K. B. 3. 
Q. B. to Q. 2. 
Q. takes B. 
Kt. to Q. B. 3. 


3 
4 
5 
6 


K. B. checks. 
B. takes B. (cli) 
Kt, 1o K. B. 3. 
P. to Q. Kt. 3. 


Buckle won in 58 moves. 








No. 79 CHESS MASTERPIECES. 




Hanstein. 




Der Las a. 




WHITE. 




BLACK. 


1 

2 
3 
4 
5 
6 
7 
8 
9 
10 

Hanste 


P. to Q. 4. 
p. to Q. 5. 
P. to K. 4. 
P. to K. B. 4. 
K. B. to Q. 3. 
K. B. takes P. 
Kt. to Q. B. 3. 
Kt. to K. B. 3. 
P. takes K. P. 
Castles. 

iin won in 23 moves. 


1 
2 
3 
4 
5 
6 
7 
8 
9 
10 


P. toQ. B.4. 
P. to K. 4. 
P. to Q. 3. 
P. to K. B. 4. 
P. takes K. P. 
Kt. to K. B. 3. 
K. B. to K. 2. 
Castles. 
P. takes P. 
Kt. takes B. 



The following game illustrates a form of the opening, and 
affords a good example of Mr. Staunton' s play in his palmy 
days: 



GAME 2. 





Staunton. 




St. Am ant. 




WHITE. , 




BLACK. 


1 


P. toQ. 4. 


1 


p. to Q. B. 4. 


2 


P. to y. 5. 


2 


p. to K. B. 4. 


3 


Q. Kt. to B. 3. 


3 


P. to Q. 3. 


4 


P. to K. 4. 


4 


P. takes P. 


5 


Kt. takes P. 


5 


P. to K. 4. 


6 


B, to K. Kt. 5. 


6 


Q. her R. 4. (ch.) 


7 


P. toQ. B. 3. 


7 


Q. B. to K. B. 4. 


8 


Q. Kt. to Kt. 3. 


8 


B. to K. Kt. 3. 


9 


B. to Q. 3. 


9 


B, takes B. 


10 


Q. takes B. 


10 


P. to K. Kt. 3.^=^ 


11 


Kt. to K. 2. 


11 


B. to K. 2, 


12 


Q. Kt, to K. 4, 


12 


Q, her Kt. 3. 


13 


Castles K. side. 


13 


Q. Kt. to Q. 2. 


14 


B. takes B. 


14 


Kt. takes B, 


15 


Q. Kt. to K. Kt. 5, 


15 


P. to K. R. 3. 


16 


Kt. to K. 6. 


16 


Q. Kt. to K. B. sq 



lo2 king's lilSPOP's PAWN GAME, 





WHITE. 




I5LACK. 


17 


Kt. tfilves Kt. 


17 


R. takes Kt. 


18 


P. to Q. Kt. 4. 


18 


P. takes P.f 


J9 


P. takes P, 


19 


K. to Vk 2. 


20 


K, to R. sq. 


20 


K. to Kt. 2. 


21 


P. to K. B. 4. 


21 


Q. R. to Q. sq. 


22 


Q. P.. to Q. sq. 


22 


P. toK. R. 4, 


23 


Q. her B. 3. 


23 


Q, lier Kt. 4. 


24 


Q. her 24 


24 


R. to K. B. 4. 


25 


Kt. to Kt. 3. 


25 


R. to K. B. 3. 


26 


P. takes P. 


26 


R. takes R. (ch). 


27 


R. takes R. 


27 


P. takes P. 


28 


Q. to K. Kt. 5. 


28 


R. to Q. 2. 


29 


Q. takes K. P. (ch.) 


29 


K. to R. 3. 



Mate in 4 moves. 

* A weak move, B. to K. 2 would bo preferable. 

f R to Q. B. is stronger. 

:{: Very well played. 

The above is one of the games in the celebrated championship match be- 
tween England and France, played in 1843. Final score- 

Staunton, 11. St. Amant, 6. Drawn, 4. 



KING'S BISHOP'S PAWN GAME. 

This form of opening has become very popular during 
the past three or four years. It was frequently played in 
the 1873 match between Bird and Wisker. Anderssen 
favors this opening, Steinitz prefers P. to Q. B. 4 for first 
move ; and we believe considers that P. to K. B. 4 cannot 
be played in reply by second player without his obtaining 
an inferior opening. 

GAME 1. 



WHITE. 


BLACK. 


1 p. to K, B. 4. 


1 P. to Q. 4. 


2 P. to K. 3. 


2 p. to Q. B. 4. 


3 Kt. to K. B. 3. 


3 P. to Q. R. 3. 



We believe Ili;ii in this position it is disadvantageous for Black to allow 
his Pawn to be dotiblcd on ti-e Bishop's pile, and we incl no to agree with Mr, 
Steinitz's opinion tliat V. to Q. 11. 3 ought to be played by B'ack before bring- 
ing out Ills Kniglii. 

4 l\ to Q. Kt. 3. 4 Kt. to K. B. 3. 





KINO'S BISHOP S 


PA WIS 


OAME. 




WHITE. 




BLACK, 


5 


B. to Q. Kt. 2. 


5 


P. to K. 3. 


6 


B. to K. 2. 


6 


Kt, to Q, B, 3. 


7 


Castles. 


7 


B. to K. 2. 


8 


P. toQ. B. 3. 


8 


Castles. 


9 


Kt. to Q. R, 3. 


9 


P. to Q. Kt. 4. 


10 


Kt. to Q. B. 2. 


10 


B. to Q. Kt. 2. 


11 


Kt. to K. sq. 


11 


Kt. to K. sq. 


12 


K. to Q. 3, 


12 


P. to K. B. 3or4 


13 


Kt. to K. B. 2. 







153 



And we consider that the positions are equal, inclining to tlie opinion, 
however, that Wliite will get some attack by phiying K. lo R. sq., J^ to 
K. Kt. and P. to K. R. 3. Black in the meantime moving Kt. to K. B. 3 an(i 
advancing his Pawns on Queen's side. In the very interesting and stoutly 
contested games between Messrs. Wisker and l^>ird at this opening, the former 
won games by the strength of his position on Queen's side ; the latter about as 
often carried the day on his King's side. 



Illustrative Games. — First 10 OPETfiNO Moves. 
No. 13 CHESS MASTERPIECES. 

Anderssen. Kolisch. 





WHITE. 




BLA( K. 


1 


P. to K. B. 4. 


1 


P. to K. 3. 


2 


Kt. to K. B. 3. 


2 


P. toQ. 4. 


3 


P. to K. 3. 


3 


P. loQ. B. 4. 


4 


B. to Kt. 5. (ch.) 


4 


Kt. toQ. B. 3. 


5 


B. talics Kt. (ch.) 


5 


P. takes B. 


6 


P. to Q. B. 4. 


6 


B to Q. R. 3. 


7 


Kt. to Q. R. 3. ■ 


7 


B. to Q. 3. 


8 


Cables. 


8 


Kt. to K. B. 3. 


9 


P. to Q. Kt. 3. 


9 


Castles. 


10 
Qde 


B. to Kt. 2. 

rssen won in 31 moves. 


10 


Kt. to Q. 2. 




No. 54 CHESS MASTERPIECES. 




BinD. 




Rosenthal. 




WHITE. 




BLACK. 


1 


P. to K. B. 4. 


1 


P. to K. 3. 


2 


P. to K. 3. 


2 


P. toK. B. 4. 


3 


Kt. to K. B. 3. 


3 


P. 10 Q. B.4. 


4 


P. \o Q. Kt. 3. 


4 


Kt. to K. B. 3. 


5 


B. to Q. Kf. 2. 


5 


P. toQ. Kt. 3. 


C 


Kt. to Q. R. 3. 


6 


B. to Q. Kt. 2. 


7 


P. toQ. B. 4. 


7 


B. to K. 2. 


8 


n. to K. 2. 


8 


Kt. to Q. B. 3. 


9 


Castles. 


9 


Ca.^tles. 


10 


Kt. to Q. B. 2. 


10 


Q. to K. sq. 



Bird won in 60 moves, 



164 



KING S lUS hop's pawn GAME. 



No. 68 CHESS MASTERPIECES. 



Buckle, 





WHITE. 




1 


P. to K. B. 4. 


1 


3 


P. to Q. Kt. 3. 


3 


3 


p. to K. Kt. 3. 


3 


4 


B. to Q. Kt. 3. 


4 


5 


B. to K. Kt. 3. 


5 


G 


Kt. to Q. B. 3. 


C 


7 


Kt. to K. li. 3. 


7 


8 


Casllcs. 


8 


6 


p. to K. 3. 


9 


10 
3uc 


Q. toK. 3. 
kle won in 41 moves. 


10 



LOWENTHAL. 
r.LACIv. 

P. to K. B. 4. 
Kt. to K. B. 3. 
P. to K. 3. 
B. loK.2. 
P. to Q. B. 3. 
Ki. to Q. R. 3. 
P. to Q. 3. 
Castles. 
B. to Q. 3. 
P. to K. R. 3. 



No. 145 CHESS MASTERPIECES. 



Bird. 




WiSKER. 


WHITE. 




BLACK. 


1 P. to K. B. 4. 


1 


P.toQ. B. 4. 


3 Kt. to K. B. 3. 


3 


Kt. to Q. B. 3. 


3 P. to K. 3. 


3 


P. to Q. R. 3. 


4 B. 10 K. 3. 


4 


P. to K. Kt. 3. 


5 Casiles. 


5 


P. t.> Q. 4. 


6 P. to Q. 4. 


6 


P. to K. 3. 


7 P. to i). B. 3. 


7 


Kt. to K. B. 3. 


8 Q. Kt. to Q. 3. 


8 


P. to Q. Kt. 3. 


9 Kt. to K. 5. 


9 


Kt. takes Kt. 


K. B. P. takes Kt. 


10 


Kt. to Q. 3. 


1 won in 33 moves. 







No 149 CHESS MASTERPIECES. 





Macdonnell. 




WHITE. 


1 


P. to K. B. 4. 


3 


P. to K. 3. 


3 


Kt. to K. B. a 


4 


B. to K. 2. 


5 


C'astlc'S. 


6 


Q. to K. sq. 


7 


Kt. to Q. K. 3. 


8 


K. to R. sq. 


9 


R. to Q. Kl. 


10 


P. loQ. Kt.3. 



WiSEER. 
BLACK. 

1 P. to Q. 4. 

2 P. to K. Kt. 3. 

3 B. to Kt. 3. 

4 P. to Q. B. 4. 
6 Kt. toQ. B. 3. 

6 Q. to Q Kt. 3. 

7 Kt. to K. R. 3. 

8 P. to Q. R. 3. 

9 Q. to Q. B. 3. 
10 Castles. 



Wislier won in 30 moves. 



THE FIANCIIETTO. 155 

KKG'S BISHOP'S PAWN GAME. 
Pawn to King 4th, or Centre Gambit Reply. 

The sacrifice of the King's Pawn by Black at his first 
move is not a prudent venture. It requires, however, to be 
met by a proper line of play, or the first player gets involved 
in difl[iculties. 

GAME 1. 





wiirrE. 




BLACK. 


1 


P. to K. B. 4. 


1 


P, to K. 4. 


2 


P, takes P. 


2 


P. to Q. 3. 


3 


P. takes P. 


3 


B. takes P. 


4 


Kt. to K, B. 3. 


4 


B, to K. Kt. 5, 


5 


P. to Q. 4, 


5 


Kt. to Q, B, 3. 


6 


B, to K, Kt. 5. 


6 


P to K. B. 3. 


7 


B. to K. 3. 







If B. to R. 4 White can take Kt. with B., and then P. with Kt. 

7 Q. to K. 2. 

8 B. to B. 2. 8 Castles Q. R. 

9 Q. Kt. to Q. 2. 9 Kt. to Q. Kt 5. 

10 P. to Q, R, 3, 

If P. to Q. B. 3, then Kt. mates. 

]0 Kt. to Q. 4. 

11 P. to Q. B, 4. 11 Kt. to K. B. 5. 

Threatening mate on the move. 

12 P. to K. 3. 12 Kt. to Q. 4. 

13 Kt. to Q. B. 4. 

These moves occurred in 1873, Bird playing White and Mr. Boden Black. 
If While can outlive the attack, which we think he should, with his extra 
Pawn he ouglit to win. 

Note. — This strikes us as being a very pretty variation. 



'♦> "« 



THE FIANCHETTO 

Leads to a somewhat defensive, if not cramped game, but in 
the hands of highly original and imaginative players ahords 
far more resource for the second player than is generally 



ir>6 EXPERIMENTAL OPENINGS. 

siippos(Hl. The cMniiiciit amateur, llov. Mr. Owen, conducts 
this i'orni of defence with marvellous judgment and ability. 

GAME 1. 

WHITE. IJLACK. 

1 P. to K. 4. 1 p. to Q, Kt. :i 

2 l\ to Q. 4. 2 B. to Q. Kt, 2. 
8 Kt. to Q. P>. 3, 3 P. to K. 3. 

4 P. to Q. R. 3. 

An important move in the opening. 

4 P. to Q, B, 4. 

5 B. to K. 3. 5 P, takes P. 

6 B. takes P. 6 Kt, to Q. B. 3. 

7 B. to K. 3. 7 Kt. to K. B. 3. 

8 P. to K. B. 4. 8 B. to K. 2, 

White has a better developed game. 



EXPERIMENTAL OPENINGS. 

Pawn to King's Knight's 4tii. 

This opening we have adopted for a change on one two 
occasions, with our friend Mr. Boden. It gives a sliglitly 
inferior gaii>e to the first player, and lias, we fear, little be- 
yond novelty to recommend it. 

GAME 1. 

WHITE. BLACK. 

1 P. to K. Kt. 4. 1 P. to Q. 4. 

2 p. to K. 3. 2 P. to Q. B. 4. 

3 P. to K, R, 4, 3 P. to K. 4. 

4 P. to Q. Kt. 3, 4 P, to Q. R. 3. 

5 B. to Q. Kt. 2. 5 Kt. to Q. B. 3. 

6 Kt. to Q. B. 3. 6 P. to K. B. 4. 

7 P. takes P. 7 B. takes P. 

8 B. to K. Kt. 2. 8 Kt. to K. B. 3. 

Black's game is undoubtedly preferable. 



The following tw^o forms of d(3fence to the Ruy Lopez 



EXPEIIIMET^TAL OPENINGS. 15'^ 

have been kindly submitted to us ; both of them, as well a: 

many other valnaed contributions, will liave more spacr 

allotted to them in my Second Edition (should I ever reach 

that happy stage) than unfortunately I am able to give a,t 

the present time. 

RuY Lopez. 

Defence tried by A. P. Barnes, of New York and Brook- 
lyn. 

GAME 1. 

■WHITE. BLACK. 

1 P. to K. 4. 1 p. to K. 4. 

2 Kt. to K. B. 3. 2 Kt, to Q. B. 3. 

3 B. to Q. Kt. 5. 3 P. to K. Kt. 3. 

4 B. takes Kt. 4 Q, P. takes B. 

5 Kt. takes K. P. 5 Q. to Q. 5. 

Black regains his Pawn with at least an even game. 





Yakiation 1 AT White's 4th Move. 


4 
5 
6 


WHITE. BLACK. 

P, to Q. 4, 4 Kt. takes P. 
Kt. takes Kt. 5 P. takes Kt. 
Q. takes P. 6 Q, to K. B. 3. 


)0U 


t an even gpme, White perhaps for choice. 



Yaeiation 2 AT White's 4th Move. 

WHITE. BLACK. 

4 p. to Q. B, 3. best* 4 B. to K. Kt. 2. 

5 P. to Q. 4, 5 K. Kt. to K, 2. 

6 B. toK. Kt. 5. 6 P. toK. B. 3. 

7 B. toK.3. 

*This move was adopted by Mr. Bird against Mr. A. P. Barnes, who h 
subsequently informed u-s that he believes it to be the best. 
White's game is preferable. 



King's Knight's Opening, — P. to K. Kt. 3. foe Black" . 

2d Move, 

This reply for Black at his 2d move is also suggested 1 



158 



EXPERIMENTAL OPENINGS. 



Mr, A. P. Barnes. Black can regain liis Pawn, but at the 
cost of an inferior position. 







GAME 1. 






WHITE. 




BLACK. 


1 


P, to K. 4. 


1 


P. to K. 4. 


2 


Kt. toK. B. 3. 


2 


P. to K. Kt. 3. 


3 


Kt. takes P. 


3 


Q. to K. 2. 


4 


P. to Q. 4. 


4 


P, to Q. 3. 


5 


Kt. to K. B. 3. 


5 


Q. takes P. (ch.) 


6 


B. to K. 2. 


6 


Kt. to K. 2. 


7 


Castles. 


7 


B. to K. Kt. 2. 


8 


Kt. to Q, B, 3. 


8 


Q. to K. 3. 



Black has a very inferior game. 



APPENDIX, 



159 



APPENDIX. 



Note at Page 79 — Allgaiee Gambit. 

The illustrative game of Mr. Macdonnell's mentioned at 
page 79, refers to one of a very interesting character which 
we had the pleasure of contesting with him in 1873. To 
the best of our recollection it was won by our accom- 
plished opponent, it was copied by Mr. Wisker at the 
time, and published in his Chess column of *' Land and 
AVater.-' It does not appear in the books, and not having 
time to procure it from our friend, the present Chess editor 
of "Land and Water," we substitute the following Muzio 
Gambit, as a fair specimen of Mr, Macdonnell' s happy style 
of play. 



Macdonnell. 

WHITE. 

1 P. to K. 4. 

2 P. to K. B. 4, 

3 Kt. to K. B. 3. 

4 B. to Q. B. 4, 

5 Castles. 

6 Q. takes P. 

7 P. to K. 5. 

8 P. to Q. 3. 

9 Kt. to Q. B. 3. 

10 B. to Q. 2. 

11 Q, P, to K, sq. 

12 K. to R. sq. 

13 Q. to K. P. 5. 

14 Q. B. takes P, 

15 B. takes Kt. 

16 R. takes K. B. P. 

17 p.. takes Kt. 

18 Q. toK. B. 7. (ch,) 



Bird. 

BLACIi. 

1 P, to K. 4. 

2 P. takes P. 
S P. to K. Kt. 4. 

4 P. to K, Kt. 5, 

5 P. takes Kt 

6 Q. to B, a 

7 Q. takes K, P, 

8 B, to K, P. 3, 

9 Kt, to K. 2. 

10 Kt, to Q, B. 3, 

11 Q. to Q. B. 4. (ch,) 

12 Kt. to K, 4, 

13 B. to Kt. 2, 

14 P. to Q. 3. 

15 B. takes B, 

16 K, to Q. sq. 

17 K. takes K, 
13 K. to Q. sq. 



* 



♦The check is bad, Q. to K. B. 4 is the correct move. 



160 



APPENDIX. 



WHITE. BLACK. 

J 9 Kt. to Q. 5. 19 R. to K. sq. 

20 -B. to Q. Kt. 5 and mate in 2 moves. 

See Diagram No. 13. 

As a matter of interest, and for the correct information 
of Cliess readers, some regard should, we think, be had to 
the score of players when recording their games. In Mr. 
Gossip's large and handsome book on the Chess openings, 
^ixor seven games are given as lost by Mr. Bird to him, but 
not one gained. The fact is that Mr. Bird won in the ratio of 
at least five to one from Mr. Gossip. This result was ex- 
plained by the London Chess Journals on the appearance 
of Mr. Gossip' s book, but has never been referred to by our- 
selves until now. Mr. Gossip's justification was unique in 
its way, he said: "I have published all the games I have 
won of Mr, Bird, he is at liberty to publish those he won 
from me." 



KIESERITZKY GAMBIT. 

VARiATioisr IN Game 1, Form 2 — Kt. to K. B. 3 Defence 
AT Black's 14th Move. 



WHITE. 



15 
16 
17 



B. takes P. (ch.) 
B. takes Kt. 
Castles. 



14 
15 
16 
17 



BLACK. 

Q. to K. B. 4. 
K. to B, sq. 
B. takes Kt. 
B. to Q. B. 2. 



And it appears to us that Black should win. 



25 
26 

27 
28 
29 
30 



MUZIO GAMBIT. 



WHITE. 

P. to Q. Kt. 3. 
P. to Q. B. 4. 
Kt. to Q. 5.^ 
B. takes P. 
Q. takes Q. (ch.) 



GAME 1. 



25 

26 

27 
28 
29 



Kt. takes P. (ch.) and wins. 
We can see no satisfactory reply for Black, 



Q. 
Q. 
R. 

Q. 



BLACK. 

to Q. Kt. 5. 
to Q. B. 3. 
to K. sq. 
takes B. 



K. takes Q. 



(Cll.) 







APPENDIX 


• 






ALLGAIER 


. 






Yakiation at White' 


S 


7th Move. 






GAME 2. 








WHITE. 






BLACK. 


1 


P. to K. 4. 




1 


P. to K. 4. 


2 


P. to K. B, 4. 




2 


P, takes P, 


8 


Kt. to K. B. 3. 




3 


P. to K. Kt. 4 


4 


P. to K. R, 4. 




4 


P. to K. Kt. 5. 


5 


Kt. to K. Kt. 5. 




5 


P. to K. R. 3. 


6 


Kt. takes B, P, 




6 


K, takes Kt. 


7 


Q. takes Kt. P. 




7 


Kt. to K. B. 3. 


8 


Q. takes B. P. 









161 



It was considered formerly that at this stage of the game White's attack 
was irreslible, B. to Q. 3 however is now considered the key move to a per- 
fectly satisfactory defence as follows; 



9 B. to Q. B, 4, (ch.) 

10 Q. to K, B. 3. 

11 Castles, 



8 B. to Q. 3. 

9 K, to Kt. 2, 

10 R. to K, B. sq. 



If P. to Q. 4. Black can safely take K. P. 

B. to B. 4, (ck.) 

And Black can pla}'- P. to Q. 3, or even P. to Q. 4. with a piece more, and 
quite a safe position. 



KIESERITZKY GAMBIT. 



B. TO K. Kt. '2 Defence. 





WHITE. 


1 


P. to K. 4. 


2 


P. to K, B. 4. 


3 


Kt. to K. B. 3. 


4 


P, to K. K 4. 


5 


Kt, to K, 5. 


6 


Kt. takes Kt. P 


7 


Q, takes Q. P. 


8 


K. to B. 2. 


9 


K. to B. 3, 





K. takes B. 



BLA.CK. 

1 P, to K, 4, 

2 P. takes P. 

3 P. to K, Kt. 4. 

4 P. to K. Kt. 5. 

5 B. to K. Kt. 2. 

6 P. to Q. 4. 

7 Q, to K, 2. (cli.) 

8 B. to Q. 5. (ch.) 

9 B. takes Kt. (ch,) 
10 Kt. to B. 3, (ch). 

And wins. 



162 



APPENDIX. 



Kt. TO Q. B. 3 Defence Move, Omitted in 2nd Varia- 
tion. — Page 87. 

WHITE. BLACK. 

6 p. to Q. 4. 6 Q. to K. 2, 



BISHOPS GAMBIT. 



Kt. TO K. B. 3 Defence. 



1% 

Game between Anderssen and Morpliy, referred to at p. ISJj^ / 



Andekssen. 

WHITE. 

1 P. to K. 4. 

2 P. to K. 15. 4. 

3 B. to Q. B. 4. 

4 P. to K. 5. 

5 B. to Kt. 3. 

6 Kt. to K. B. 3. 

7 Castles, 

8 B. to R. 4. 

9 B. takes Kt. (ch.) 

10 P. to Q. 4. 

11 P. to Q. B. 3. 

12 P. to Q. Kt. 4. 

13 P. takes P. 

14 Q. to Kt. 3. 

15 P. lo Q. K. 3. 

16 Kt. to Q. B. 3. 

17 Q. takes Kt. 

18 P. lakes P. 

19 Q. to Q. 3. 

20 W to K. 11. 4. 

21 P. takes P. 
23 P. t ) Kt. 3. 

23 R. to R. 2. 

24 R. to K. Kt. 2. 

25 P. to K. 6. 

26 P. takes P. (ch.) 

27 K. takes B. 

28 Kt. lo K. 5. 

29 P. tak< s P. 

30 P. takes P, 
81 K. to Kt. sq. 

32 K. to B. 2. 

33 K. toK.3. 
84 Kt. to B. 8. 
35 R. takes R. 



MoRPnY. 

BLACK. 

1 p. to K. 4. 

2 P. takes P. 

3 Kt. to K. B. 3. 

4 P. to Q. 4. 

5 Kt. to K. 5. 

6 B. to K.Kt. 5. 

7 Kt. to Q. B. 3. 

8 P. to K. Kt. 4. 

9 P. takes B. 

10 P. to Q . B. 4. 

11 B. to K. 2. 

12 P. takes Kt. P. 

13 Castl.^s. 

14 R. to Q. Kt. sq. 
16 P. to Q. B. 4. 

16 Kt. takes Kt. 

17 P. takes Kt. P. 

18 B. takes P. 

19 P. to Q. R. 4. 

20 P. to K. R. 3. 

21 P. takes P. 

22 R. to Kt. 3. 

23 R. to K. Kt. 3. 

24 B. to K. R. 6. 

25 B. takes R. 

26 K. to Kt. 2. 

27 Q. lo Q. B. sq. 

28 R. to R. 3. 

29 K. K. to R. sq. 

30 R. toH. 7. (ch.) 

31 R. to R. 8. (ch.) 

32 K. R. to R. 7. (ch.) 

33 R to R. 6. (ch.) 

34 R. takes Kt. (cli. 

35 Q.takesB. (ch.) 

And mate in 2 moves. 



DIAGRAMS, 



163 



NOTEWORTHY POSITIONS WHERE REMARKABLY 
FINE COMBINATIONS OCCURRED. 



Evans Gambit, 



Mr. ANDERSSEN and Mr. DUFRESNE, 



Number 5 in Chess Masterpieces at White's 19th move. 



BLACK. 



i W 



wM M^W^^^ 





m kfmkwmk 






§MM 












mWy. 



m 






^^ ^^^.^^^^^^^^^ 






W;-. 



\^^^^rT$yo "^^my yw, ^/?r==^:-y: ' ^^;>M 



WHITE. 



Andei^ssen. 

WHITE. 

19 Q. R to Q. sq. 

20 R. lakes Kt. (cli.) 

21 Q. takes Q. P. (ch.) 

22 B. toK. B.'5. (ch.) 

23 B.toQ. 7. (eh.) 

24 B. takes Kt mate. 



DUFRESNE. 
BLACK. 

19 Q. lakes Kt. 

20 Kt. takes R. 

21 K. 'takes Q. 

22 K. to K. sq. 

23 K. to B. or Q. 



164 dia(;ra.ms, 

NOTEWORTHY POSITIONS— Continued. 



Bishop's Gambit, 



Mr. ANDERSSEN and Mr. KIESERITZKY. 



Number 9 in Chess Masterpieces at White's 10th move. 



BLACK. 




WHITE. 





ANDERSSEN. 




WHITE. 


10 


P. to K.Kt. 4. 


11 


K. 1o K. Kt. sq. 


13 


P. to K. R. 4. 


l:] 


P. to K. R. 5. 


1-4 


Q. to K. B. 3. 


ir> 


B. takes P. 


10 


Kr. to Q. B. 3. 


17 


Kt. to Q. r>. 


18 


B. to Q. 6. 


19 


P. to K. 5. 


20 


K. to K. 2. 


21 


Ki. takes Kt. P. 


22 


Q.toB 0. (ell.) 


23 


B. to K. 7. mute 



(cli.) 



KlESERITZKY. 
BLA.CK. 

10 Kt. to K. B. 3. 

11 P. takes B. 

12 Q. 10 K. Kt. 3. 

13 Q. 10 Kt. 4. 

14 Kt. to K'. sq. 

15 Q. to K. B. 3. 

16 B. to B. 4. 

17 Q. takes Q. Kt. I 

18 15. takes K. R. 

19 Q. takes R. (cli.) 

20 Kt. to q. R. 3. 

21 K, to Q. =q. 

22 Kt. lakes Q. 



DIAGRAMS, 

NOTEWORTHY POSITIONS— Continued. 



165 



Cup Game — New York, 1877. 

Unanimously awarded b}-- the judges as first in brilliancy, and entitled to the 
prize in the New York Clipper Tournament. 



Mk. bird and Mr. MASON. 



French Opening — At White's 29t]i move, 

BLACK. 




29 ?. 

30 K. 

31 R. 

32 P. 

33 Q. 

34 Q. 

35 K. 

36 K. 

37 K. 

38 K. 

39 P. 

40 R. 

41 R. 

42 K. 



43 
41 


2. 


45 


Q,. 


46 


R. 


47 


Q. 


48 


K. 


49 


K. 


50 


Kr 


51 


Kt 



BlJlD. 
WHITE, 
to Q. R. 5. 
takes B. 
to R 6. 
takes R. 
Kt. toB. 4. 
Kt. to Kt. 6. 
Kt. takes P. 
Kt. to K. 5. 
to K. 3. 
to Kt 2. 
to b. 6. 
takes P. 
to K Kt. 3. 
Kt. to Kt. 4. 
Kt. to B. 4. 
to R. 2 

Kr. to R. 5. (ch.) 
t'lUesR. P. 
Kr. tr) B. 6. 
to Kt. 2. 
Kt. toK. 5, 
. to Kt. 6. (cli.) 
. lakes R. (dis. ch.) and wins. 



WHITE. 



29 
30 
31 
32 
33 
34 
35 
36 
3T 
38 
39 
40 
41 
42 
43 
44 
45 
40 
47 
48 
49 
50 



Mason. 

BLACK. 
B takes P. 
Q. R. to K. B. 
R. tiikes Q. 
Kt. to Q. sq. 
Q- to Q. B. gq. 
R. toK. 
Q. to B. 2. (ch.) 
Q. takes B. P. 
Q. to Q. 7. 
Q. takes Q. P. 
P. takes P. 
Kr. to K. 3. 
Kt. to Kt. 4. 
K. to Kt. 2. 
Q. to K. 5. (ch.) 
K'.. to R. 2. 
K. to R. 
Q. to Q B. 7. 
R. to K. 2. 
P. t..Q. 5. 
Q to (^. B. 
K. to Kr. 2. 



V6i] 



DIAGRAMS, 



NOTEWORTHY POSITIONS— Continued. 



King's Bishop's Game. 



Mr. BODEN and Rev. G. A. MACDONNELL. 



Number 64 in Chess Masterpieces at Black's 20tli move. 



BLACK. 



^/^^.. 














V/a 



Ki 







m, 






''^/y/.A.yZ ■ZA//.Ay/A, V/mmo ^^. /.',..< 

'//A/.y/A , VZ/AA/////, V'//A^///y V//'A/,/ 

J^M • 

/c%^ /</ '/y/A/Ay/^ ''Ayyy^yy' ^y/' - 

y///yy// y/yZy///y/ y/yy/yy/y// 

I ■ W A IS 

'^ ^^^ V/yy/yM V/y/y.y/Z 



^^;^ 






^^J^ 



WHITE. 



Macdonnell. 

WHITE. 

21 P. lako? Q. 

23 K. to Kl. s(i. 

23 Q. to Q. B. 2. 

24 B. takes Q. B. 



BoDEN, 
BLACK. 

20 Q. takes Kt. 

21 B. to K. P. 6. (ch.) 

22 B. to K. ;3. 

23 Q. K. lakes Q. P. 

24 Kt. takes B. 

And wins. 



DIAGRAMS, 

NOTEWORTHY POSITIONS— Continued. 



167 



King's Bishop's Opening. 



Mr. MORPHY and Mr. BODEN. 



No. 108 in Chess Masterpieces at White's 38th move. 



BLACK. 




WHITE. 



This position is one of special interest as having arisen in one of the finest 
contested games between Morphy and Boden, the latter (White) having now 
the move played P. takes P., and the game was drawn; if, however, he had 
played R. takes P. he could liave won the game. The position is very instruc- 
tive, and quite worthy the attention of the student. The game proceeds thus: 



BODWN. 






MORPIIY. 


WHITE. 






BLACK. 


38 P. takes P. 




38 


K. to K. 3. 


39 K. to K. 3. 




39 


P. to K. Kt. 4. 


40 P. to K. Kt. 4. 




40 


K. to Q. 3. 


41 K. to K. 4. 




41 


K. to K. 3. 


Drawn by mutual consent. 








VARIATION. 






38 R. takes P. (ch.) 




38 


R. takes R. 


39 P. takes R. 








And Wliite must win. 




39 


K . to Q. 2. 


40 K. to K. 4. 




40 


K. to Q. B. 


41 K. to Q. 5. 




41 


K. to Kt. 2. 


42 K. takes P. at B. 5, and 


must win 


thr< 


3ugti an extra Pawn on 


Queen's side. 









J 68 



DIAGRAMS, 



JS'OTEWORTHY POSITIONS— Continued. 



RuY Lopez Attack. 



Mu. NEUMAN and Mk. KOLISCII, 



AT BLAOIt'S 3Stli ]>J:0VE 



BLACK. 




m 












iii 




«1 iii<s 









i?....././ JW^^. 




MiBi 




«1 







yyy/yy// 

yy/yy//y// 



'y/yy/'" 




WM/,. 



^1 



yy'/. 








''''''' '^yxm/yA 1^1' 



M# 



1^ 




y/yy/yyy... 



v/y 



m 



yyyyyyy/y/ 



# 



WHITE. 



Nedman. 

WHITE. 

3G p. takes P. 

;}7 K. to Q. S(i. 

38 K. takes B. 

39 K. to B. 2. 

40 K. to K. sq. 

41 Q. toK.B. 2. 

42 Q. to K. B. 





KoLiscn. 




BLACIv. 


35 


P. to K. B. 4. 


36 


Q. to K. U. 7. (cli.) 


37 


B. takes Kt. 


38 


Q. to \\. 8. (ch.) 


39 


Q. toB. 6. (cli.) 


40 


B. to Q. 6. 


41 


Q. toH. 8. (ch.) 


42 


Q. takes Q. male. 



DIAGUA]\IS, 



169 



NOTEWORTHY POSITIOjSTS— Continued. 



Queen's Gambit, 



Mr. LABOURDONNAIS and Mr. MACDONNELL. 



Number 153 in Chess Masterpieces at Black's 13tli move. 

BLACK. 




WHITE. 



LABOURDONNAIS. 
WHITE. 



14 P. 

15 K. 

16 Q. 

17 K. 

18 P. 

19 P. 

20 R. 

21 B. 

22 P 

28 B 

24 K. 

25 K. 

26 R. 

27 It. 
2-i P. 

29 Q. 

30 K. 

31 Q. 

32 K. 

33 K. 
31 K. 

35 (i 

36 (i 



takes Q. 
to K. t-q. 
to Q. 3. 
TO Q. 2. 
to Q. Kt. 3. 
to Q K. 3. 
to K. Kt. 
takfs P. 
lakes B. 
toB. 4. 
to B. 2. 
takes P. (ch.) 
to B. 7. (ch.) 
to Q. K'. 7. 
takes Kt. 
to Q. Kt. 
to B. 3. 
to H. 2. 
to Kl. 4 
takes B. 
to R. 4. 
to K. 2. 
to K. 5. 



Macdonnell. 

BLACK. 

13 Kt. takes Kt. 

14 Kt. to K. 6. (ch.) 

15 K. takes B. 

16 R. to Q. sq. 

17 Kt. to Q. B. 3. 

18 B. to Q, E. 4. 

19 Q,. R. loB. 

20 P. to Q Kt. 4. 

21 B. takes Kr. 

22 Kt. to Q. 5. 

S3 Kt. takes P. (ch.) 

24 Kt. takes Q.R. 

25 K. to B. 3. 

26 K. to Kt 3. 

27 Q. Kt. takes B. 

28 R. takes P. 
£9 B. loKt. 3. 

30 R.toB. 6. 

31 Kt toB.5. (dis. ch) 
3-2 R. to K. Kt. sq. 

33 P. taksR. 

34 K. to B. 3. 
^5 R. to Kt. 3. 

36 Kt to K. and wins. 



170 



DIA(JUAM8, 



NOTEWORTHY positions-Continued. 



Philidok's Defence, 



Mr. MORPIIY and Mr. BIRD. 



No. 104 in Chess Masterpieces at Black's 17th move. 



BLACK. 




WHITE. 



18 B. 

19 P. 

20 P. 

21 K, 
23 K 

23 P. 

24 Q. 

25 K, 

26 B. 

27 K. 

28 K. 

29 K. 



Bird. 

WHITE. 

takes R. 

to Q. B. 3. 

to Q. Kt. 4 

to Q. B. 2. 

to Q. Kt. 2, 

takes B. 

takes R. 

to Q. B. 2. 

takes P. 
, to Q. 3. 
. to Q. 2. 
. to Q. sq. 
Resigns. 



MORPHY. 
BLACK. 

17 K. R. takes K. B. P. 

18 Q. to Q. R. 6. 

19 Q. takes Q. R. P. 

20 Q. toQ. R 8. (eh.) 

21 Q, toQ. R. 5. (eh.) 

22 B. takes Q. Kt. P. 

23 R. takesP. (cli.) 

24 Q. lakes Q. (ch.) 

25 P. to K. f). 

26 B. to K. li. 4. (cli.) 

27 Q. to Q. B. 5. (ch.) 

28 Q. toQ. R. 7. (eh.) 

29 q. to Q. Kt. 8. (ch.) 



DIAGRAMS, 



Mi 



NOTEWORTHY POSITIONS— Continued. 



Mr. PAULSEN and Mr. IMORPHY. 



Number 124 in Chess Masterpieces at Black's 17tli move. 



BLACK. 




WHITE. 



Paulsen. 

WHITE. 

18 P. takes Q. 

19 K. to R. sq. 

20 li. to Q. 

21 K. to Kt. 

22 K. to B. 

23 K. to Kt. 

24 K. toll. 

25 Q. to K. B. 

26 K. takes B. 

27 R. to Q. R. 6. 

28 P. to Q. 4. 



MORPHY, 

BLACK. 

17 Q. takes B. 

18 R. to Kt. 3. (ch.) 

19 B. to n. 6. 

20 B. toKt. '/. (ch.) 

21 B. takes P. (dis. ch.) 

22 B. toKt. 7.(ch.) 

23 B. toR. 6 (dis. ch.) 

24 B. takes P. 

25 B. takes Q. 

26 R. to K. 7. 

27 R. toK. R. 3. 

28 B. to K. 6 and wins. 



172 



DIAGRAMS, 



NOTEWORTHY POSITIONS— CoNTmuED. 



Rev. G. a. MACDONNELL and :Mii. BIRD. 



AT ^V TI I T E ' S 1 -r t li 3X O V E 



BLACK. 









Hi i iP ^ 

^ PR 

^» mi 







':^-'V V////////^/, 




I 

V/. 








^# 








rj«- 









is 










////V/'//// 



■ 



^i 



1 



J^-' 

te 



V/////////A 



'^}77^/Z; 




WHITE. 



Macdonnell. 

WHITE. 

17 R. takes Kt. 

18 Q. toB. 7.(ch.) 

19 Kt. to Q. 5. 

20 B. to Q. Kt. 5 and wins. 



Bird. 

BLACK. 

17 K. takes R. 

18 K. lo Q. sq. 

19 R. toK.&q 



DIAGRAMS, 



173 



NOTEWORTHY POSITIONS— Continued. 



Mr. HORWITZ and Mr. STAUNTON. 



No. 27 in Chess Masterpieces at Black's 22d move, 

BLACK. 




WHITE. 



HORWITZ. 
WHITE. 

23 P. to K. R. 3. 

24 Kt. to Q. 2. 

And Black mates in 4 moves. 

25 K. to R. 2. 

26 R. takes B. 

27 K. to Kt. sq. 

28 K. takes Kt. 

25 K. to R. 3. 

20 Kt. to K. B. 3. 

27 K. to R. ?q. 

28 Kt. lakes Q. 



THUS 



OR 



Staunton. 

BLACK. 

22 Q. takes Kt. 

23 B. takes K. B. P. 

24 Kt. to K. Kt. 6. (ch.) 



25 Q. to K. B. 5. 

26 Kt. to B. 8. (dis. ch.) 

27 Q. to R.7. (ch.) 

28 Q. to K. R. 8. mate. 

25 Q. 10 K. B. 5. 

26 Kt. takes R. (dis. ch ) 

27 Q. to K. R. 7. (ch.) 

28 Kt. mates. 



DI AG HAMS, 



174 



NOTEWORTHY positions-Continued. 



Queen's Pawn Irregular. 



Mr. STAUNTON and Mil St. AMANT. 



AT T^HITE'S ^4 til MOVE 

BLACK. 






Mi 





V//yyy////} 



.y//yyyy/M' 




'Z//''^///. W^//^/y j^^'^^^^ 



'-my 



m 




///. 



IM 



^» A PIP ^^ 




k 









Zy/////M 





wm. 




a 



'™ 








WHITE. 



Staunton. 

WHITE. 

24 Q. to Q. 2. 

25 Kt. TO Kt. 3. 
2() P. takes P. 

27 R. lakes R. 

28 Q. loK. K< 5. 

29 Q. lakes K."P. (ch.) 

Mate in 4 moves. 



St. Amant. 

BLACK. 

24 R. to K. B. 4. 

25 R. to K. B-3. 

26 R. takes R. (ch.) 

27 P. takes P. 

28 R. to Q. 2. 

29 K. to R. 3. 



DIAGRAMS, 



^75 



NOTEWORTHY POSITIONS— Continued. 



Mr. STEINITZ and Mr, MOISTGREDIEN . 



1^0. 141 in Chess Masterpieces at White' s 16tli move. 



BLACK. 




WfliTE. 



Steinitz. 

WHITE. 

16 R takes K. R.P. 

17 B. P. takes Kt. 

18 Q. takes P. 

19 Q. to K. R. 5. (ch.) 

20 Q to R. 6. (ch.) 

21 Q. toR. 7. (ch.) 

22 Q. to R. 3. (cli.) 

23 R. to K. B. (ch.) 

24 Q.toKG. 

25 B. toK. Kt. 5. 

26 B. takisK. Kt. P. 

27 Q. takes R. (ch.) 

28 R. to K. B. 8. (ch.) 

29 Q. takes Q. mate. 



MONGREDIEN. 



BLACK. 



(Ch.) 



16 Kt 

17 K. 

18 K, 

19 K. 

20 K. 

21 K. 

22 K. 

23 K. 

24 R. 

25 Q. 

26 R. 

27 K. 

28 Q. 



. takes Kt. 
takes R. 
R. to K. 
to Kt 2. 
to B. 2. 
to K. 3. 
toB. 2. 
to K. sq. 
to K. Kt. 
to Q. 2. 
takes B, 
to Q. sq. 
to K. sq. 



Kt. 



1'76 INDEX OF PKOBLEMS. 



INDEX OF PROBLEMS. 



PAGE. 

W. Atkinson, Esq I77 

A. P. Barnes, Esq 178 

G. E. Carpenter, Esq ;179 

E. B. Cook, Esq 180 

C. A. Gilberg, Esq 181 

J. Henderson, Esq 182 

C. Mohle, Esq 183 

Dr. C. C. Moore 184 

M. J. Murphy, Esq 183 

R. 11. Seymour, Esq. 186 

F. M. Teed, Esq 187 



PROBLEMS. 



177 



PROBLEM BY W. ATKINSON, Esq., 
Montreal. 



BLACK. 






^«^^^ 
















fS Ml 















ii^^^ 





WHITE. 



White to play and give mate in 3 moves. 



178 



PliOBLEMtt, 



PROBLEM BY A. P. BARNES, Esq. 



BLACK. 



m 'mm 
mm . 




''m/M 



mw4 







y,M, 'i^l^. 










WMM 



y/// 




0yW> 

mm 






^^^^P ^^R= WyW'' 

'/yzy//////. yy////////A y/yy////. 




M- 










i ^ 







WHITE. 



White to play and give mate in 3 moves. 



PFvOBLEMS. 



17. 



PROBLEM BY GEO. E. CARPENTER, Esq,, 
Tarrytown,' N. Y. 



BLACK. 




WHITE. 



White to play and give mate in 4 moves. 



180 



PKOBLEMS. 



PROBLEM BY E. B. COOK, Esq,, 

HOBOREN, N. J. 



BLACK. 
















W'A^/>. 






7/ '^- .,/// '/^T^^/ 




% 








Y/^// y/'///. 






#"J^ 









'h 

mm 



'mm 





'^i^'^'^ 



■?>y///////y. 








9k 






wniTE. 



White to play and give mate in 5 moves. 



PKOBLEMS. 



181 



PROBLEM BY CHAS. A. GILBERG, Esq, 



BLACK. 



(4 

















mm 

w/z/z/M 





i 









W/////M 




wm^. 





i mm 









%</.A/^^ 




m. 



^'.^^,,^^,,,,,^^^\,^,,,,,,,,J^^ky., 







WHITE. 



White to play and give mate in 3 moves. 



f 



182 



PKOBLEMS. 



PROBLEM BY J. HENDERSON, Esq., 
Montreal. 



BLACK. 







. ''//.■./ ^ //./// 



'Wm, 



■:'mt 






4SM 



^" ■''-'r ^^' 

%..-^ 



% 



"mm 




'4 



x//././/. -yy/M^. 'M,<M ■ f^^'. 






y/yv'y//y/ 




■'>^^yy,v/y, ■'/■yy/y////yj^^,^^,^^^, W/y/y,/^: WW^y 




Ifl 



















WIllTF. 



White to play and give mate in 3 moves. 



PK0J3LEMS. 



183 



PROBLEM BY CHAS. MOHLE, Esq, 



BLACK. 


















^WM 













" '^///V/. 











^^^>^ 







y/////////Z'. 





WHITE. 



White to play and give mate in 4 moves. 



184 



PKOBLEMS. 



PROBLEM BY Dr. C. C. MOORE, 



BLACK, 





^ 







e «^^ 











m 







m 





m 





m 











WHITE. 



White to play and give mate in 3 moves. 



PKOBLEMS. 



185 



PROBLEM BY M. J. MURPHY, Esq., 

Quebec. 



BLACK. 




WHITE. 



White to play and give mate in 2 moves. 

^- ■ 

I. Q. tor /t'.S ^^^^ CLi^ --^vv^^v^ 



Om oi^ 



rf^ JamA 



186 



PK0J5LEMS. 



PROBLEM BY ROBERT H. SEYMOUR, Esq., 



BLACK. 




y/xmrn 






iii 



mm, i 













m/A 










m. 








^#;^^^^^ 



m_%mA 








WHITE. 



White to play and give mate in 3 moves. 



PKOBLEMS. 



187 



PROBLEM BY F. M. T. TEED, Esq. 



BLACK. 



E^l 









i 



^1 i 



^ 



11 












^; 




■//// ■'///■'/, 





-•^^S. 















mm 



'MM. 




^ii 




WHITE. 



White to play and give mate in 3 moves. 



J 



nCT 5 - 1950 



''^- 



>A>^ 



9^ " 




f v 










* ^- 











<\ \,^' :) 





^"•\.# -' 










> A'S' 



\ * 


























"^^0^ 






^ 










cp'^oii^c^^ <y^^^^:% ^^^'^^^% ^^'i 












.^^ 





•.V 






^ ^^ ^. 









%>,'^^ 










h^. 











% .^\^.%^.\%,^,^^ :'Ma\\<^^ :M^\%<^'' ' 







Qj/'o.x* \V 



% ^^ 

















: ^^"^^ 



^^ 



.V 




-^ aV 



°'^ vV'.-o, % 














%.. ^o,x^ A 



- '^ a'^ * 






V ^ 



^ ^^^ <<^ 



c.*^ ^ 
0^^^ ^ 









^ / % '^'M 

* " rv^ s ' * /• <^ 



^^ 



^ -^ 










